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* Add formatting fixes.David Lawrence Ramsey2009-10-301-4/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-301-7/+9
* Attempt to make whips viable starting weapons:David Lawrence Ramsey2009-10-251-3/+3
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-2/+2
* Do nothing if unwielding a non-weapon artefactMatthew Cline2009-10-241-0/+5
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Reduce weight of large rocks, from 600 to 400.David Ploog2009-10-011-1/+1
* By popular demand and taking pointers from DC4.1 and DCSS0.1, reduce ACdploog2009-09-161-2/+2
* Change message about holy wrath weapons not being cursed as suggested byj-p-e-g2009-08-131-1/+1
* FR 2823234: Note getting the Blessed Blade right awayj-p-e-g2009-08-121-0/+12
* Use ETC_MAGIC for beam animations with unknown effect, so we don't j-p-e-g2009-07-201-1/+1
* Spacing fixes.j-p-e-g2009-07-201-4/+4
* Apply caotto's plant god patch, for now named "Feawn".j-p-e-g2009-07-201-0/+24
* Resort the maces and flails so that they're in ascending order of damage dolorous2009-07-121-3/+3
* Some weapons stat tweaks as per FR#2793567 by Megane (with suggestions from L...evktalo2009-07-101-10/+10
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-7/+4
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-32/+32
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-6/+12
* Fix [2794986]: Special damage descriptions weren't being displayed for dolorous2009-06-011-6/+26
* Tutorial changes:zelgadis2009-05-241-61/+3
* Change ankuses' vorpal type from crushing to piercing/bludgeoning, as dolorous2009-04-221-1/+1
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-13/+13
* Add more minor cosmetic fixes.dolorous2009-04-191-30/+26
* Add more comment fixes.dolorous2009-04-191-2/+2
* Comment fix.dolorous2009-04-191-2/+2
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-181-2/+4
* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-13/+14
* * After some thought, remove the description toggle from the spell menu asj-p-e-g2009-04-061-9/+7
* * Allow fleeing monster to push past higher ranked monsters of the samej-p-e-g2009-04-031-0/+3
* * Merfolk may wear heavy armour while swimming, though their armourj-p-e-g2009-03-291-9/+0
* * Change size restrictions for banded, splint, plate and crystal platej-p-e-g2009-03-201-4/+4
* Properly disallow randart versions of mundane items.dolorous2009-03-111-3/+21
* Add miscellaneous minor fixes.dolorous2009-02-251-3/+2
* Lots more cleanups. haranp2009-02-151-1/+1
* Make monster size checks for weapons and armor consistent with those for dolorous2009-02-061-2/+1
* Move the wielding exception for staves and lajatangs into dolorous2009-02-061-0/+4
* After some thought, make quarterstaves and lajatangs large again, and dolorous2009-02-061-2/+2
* Fix previous change, so that e.g. kobolds can't wield two-handed weapons dolorous2009-02-061-2/+2
* In check_weapon_wieldable_size(), adjust fit a bit depending on size. dolorous2009-02-061-4/+12
* Partially fix get_random_armour_type being completely broken (e.g. wizardharanp2009-02-041-18/+18
* Clean up acquirement subtype determination code. (Another goto bites the dust.)haranp2009-02-041-1/+1
* Clean up item handling a bit, and don't give uniques potions if they dolorous2009-01-261-1/+47
* Cleanup, again:dolorous2009-01-221-37/+20
* Add minor cosmetic fixes.dolorous2009-01-221-0/+1
* Various cleanups:dolorous2009-01-221-13/+2
* Fix inverted logic that was allowing racial centaur/naga bardings to be dolorous2009-01-221-4/+4