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* Fix a throwback to the 8-bit era in "Items here: +++ /// ))".Adam Borowski2010-01-131-2/+3
* Trim unnecessary #includes.Adam Borowski2010-01-131-2/+0
* [Mantis 331] Fix inverted chunk-stacking logic that caused missiles of differ...Darshan Shaligram2010-01-041-3/+5
* Track all seen weapon/armour base types and their brands, for acq purposes.Adam Borowski2010-01-041-0/+1
* Let chunks stack, if their age is similar.Adam Borowski2010-01-041-3/+6
* Branded and positively enchanted missiles are "glowing". (Eronarn)Jude Brown2010-01-031-4/+0
* Ignore obscured items in the UIStefan O'Rear2009-12-301-2/+2
* Killing a merfolk should not cause it to leap 10 feet into the air and drop i...Stefan O'Rear2009-12-301-1/+8
* Don't generate splash messages twiceStefan O'Rear2009-12-301-2/+2
* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-13/+4
* Give move/copy_item_to_grid responsibility for hazardous terrainStefan O'Rear2009-12-291-8/+30
* Make item_is_mundane a method of item_def.Vsevolod Kozlov2009-12-271-0/+27
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-2/+2
* Make item_is_critical a method of item_def.Vsevolod Kozlov2009-12-271-0/+15
* Replace static snprintf() with make_sprintf() where the result is immediately...Adam Borowski2009-12-171-10/+5
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-2/+1
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+1
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* fix slot selection for picked up itemsJesse Luehrs2009-11-261-11/+12
* Don't assign food to 'e' and potions to 'y' unless that's the only slot left.Adam Borowski2009-11-251-7/+17
* Fix off-by-one error in mapping of rod subtypes to spellbook numbers.Vsevolod Kozlov2009-11-231-1/+1
* explore_stop: new condition greedy_pickup_thrownMatthew Cline2009-11-221-2/+10
* Remove some exclamation marks.Robert Vollmert2009-11-211-1/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-3/+3
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* find_item_type(): recognize Orb of ZotMatthew Cline2009-11-201-1/+1
* explore_stop: greedy_pickup_smart, pickup_ignoreMatthew Cline2009-11-191-4/+219
* Fix apparent inconsistency.David Lawrence Ramsey2009-11-191-1/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+2
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Convert get_item_glyph to return a glyph struct.Robert Vollmert2009-11-151-5/+4
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: free memory on assignmentMatthew Cline2009-11-101-3/+0
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-0/+3
* Split up debug.ccMatthew Cline2009-11-061-0/+541
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-35/+35
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-0/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Auto-update shopping-list when new items seenMatthew Cline2009-10-311-0/+2
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-291-1/+1
* Fix inconsistencies in gold-related messages.David Lawrence Ramsey2009-10-261-6/+6
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-4/+4
* Remove deprecated map glyphs: S, H, Z.Adam Borowski2009-10-141-1/+1