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* Convert fprop instances in mapdef.* to unsigned long. (greensnark)Jude Brown2010-01-171-4/+11
* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-171-2/+3
* New needle brands! Sleep, paralysis, rage, confusion, sickness, slowing.Jude Brown2010-01-031-0/+7
* Use strip_tag for cursed/randart/damaged in parse_single_spec.Vsevolod Kozlov2009-12-271-6/+3
* Basic support for tile recolouring.Enne Walker2009-12-241-3/+9
* Make KMASK: c = no_wall_fixup work. (nrook)Jude Brown2009-12-191-1/+1
* Allow vaults to specify door tiles sets.Jude Brown2009-12-191-2/+10
* Tweak 'tile:' specifier for monsters.Jude Brown2009-12-161-3/+0
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+4
* Allow setting monster's friendliness with att:XXX.Adam Borowski2009-12-121-0/+12
* Overriding monster tiles in vault definitions.Jude Brown2009-12-101-0/+17
* Minor tweaks to TILE: specifier.Jude Brown2009-12-101-1/+6
* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-4/+17
* Allow vaults to create specifically themed randart books.Jude Brown2009-12-081-0/+97
* Don't convert item spec strings to lowercase.Jude Brown2009-12-081-1/+1
* Temporary hack to make set_border_fill_type work.Jude Brown2009-12-061-0/+4
* Add a "seen" flag.Jude Brown2009-12-051-0/+4
* New monster spec tags for marking monsters summoned.Jude Brown2009-12-051-0/+42
* Remove FPROP_FORCE_EXCLUDE.Robert Vollmert2009-12-021-3/+1
* Revert "Convert dgn.set_border_fill_type to BORDER."Jude Brown2009-11-301-2/+0
* Convert dgn.set_border_fill_type to BORDER.Jude Brown2009-11-301-0/+2
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Add text names for * and | items in vault, as per %.Jude Brown2009-11-291-2/+2
* Subvaults.Enne Walker2009-11-281-46/+566
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* New tags for monster specs: "hd" and "hp". (kilobyte)Jude Brown2009-11-271-0/+8
* Be more nazi about illegal brands (like, reaping on melee weapons like scythes).Adam Borowski2009-11-251-2/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* hort version of name_XXX flags for vaults.Jude Brown2009-11-181-5/+5
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-141-8/+9
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-141-0/+13
* Fix all vault monsters having random colourMatthew Cline2009-11-121-1/+1
* mon_spec: "col:any" to get random coloursMatthew Cline2009-11-121-5/+11
* Typo fixes.David Lawrence Ramsey2009-11-121-2/+2
* Include the new brands. Dissallow clubs of penetration, caps of running and ...Adam Borowski2009-11-121-0/+18
* mapdef: extra validation for temple mapsMatthew Cline2009-11-121-0/+81
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+1
* Make monster name flags available to vaultsMatthew Cline2009-11-061-0/+7
* Error for non-monster spells in monster specsMatthew Cline2009-11-051-0/+7
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-041-11/+5
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-2/+58
* Allow forcing randarts in vaults.Adam Borowski2009-11-041-0/+5
* Move new map_lines methods outside USE_TILE #ifdef (greensnark).Robert Vollmert2009-11-021-47/+47
* Lua builder funcs act on map_lines, not grd.Enne Walker2009-11-021-2/+79
* mapdef.cc: add new(ish) ammo brandsMatthew Cline2009-11-011-0/+7
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-5/+5
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-13/+13
* Can specify size in slime creature monster specMatthew Cline2009-10-311-0/+28