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* Remove my debugging statements.j-p-e-g2008-11-081-2/+0
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-2/+10
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-6/+0
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-3/+3
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-1/+3
* [1982933] [1790502] Fixing issue with vaults being generated on lava.ennewalker2008-06-071-2/+1
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-4/+4
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-9/+9
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-0/+13
* Outsourced the cross and the large octagon room to the (new) layout.des file....ennewalker2008-05-171-0/+2
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-28/+30
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-1/+1
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-26/+35
* Another batch of msvc compile fixes.pauldubois2008-03-101-0/+2
* Sort maps by weight in mapgen.log output (random map listing).dshaligram2007-10-291-1/+9
* Removed obsolete "levels" option. des files to load should be specified in lo...dshaligram2007-10-291-9/+0
* Tweaked -mapstat to show random maps available by depth. Added a floating dum...dshaligram2007-10-291-1/+76
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-22/+36
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+2
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-0/+11
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-3/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-12/+30
* Bazaar vaults were being placed in the main dungeon, fixed.dshaligram2007-07-231-0/+1
* Added elf arrival vaults (Eino).dshaligram2007-07-191-3/+25
* Allow full-level (encompass) vaults to be placed outside the main dungeon.dshaligram2007-07-111-12/+15
* More debug stats for maps.dshaligram2007-07-091-0/+5
* Tweak map stat output, fixed a couple of bugs.dshaligram2007-07-081-8/+1
* Added debugging code to generate multiple dungeons (all branches and levels)dshaligram2007-07-081-1/+14
* Fixed inappropriate maps being selected for dungeon levels.dshaligram2007-07-081-3/+5
* Fixed level-compiler not warning of maps with the same name consistently.dshaligram2007-07-081-2/+7
* Vault collision checks were still assuming rectangles, fixed.dshaligram2007-07-081-25/+11
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-1/+1
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-5/+13
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-5/+5
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-3/+10
* Moved the list of required .des files into loadmaps.lua.dshaligram2007-06-291-8/+8
* Updated level-design.txt with a basic overview of the Lua possibilities.dshaligram2007-06-281-2/+7
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-0/+1
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-5/+3
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-11/+26
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-10/+36
* Fixed compile for Windows.dshaligram2007-06-241-0/+1
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-4/+189
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-4/+9
* Allow minivaults tagged "lab" to be used for labyrinth exits.dshaligram2007-06-211-0/+3
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-1/+1
* Added Lemuel's mines minivaults.dshaligram2007-05-091-7/+7
* Moved entry vaults and branch entries into their own .des files.dshaligram2007-05-071-0/+2
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-251-2/+6
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-15/+0