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* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+3
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-5/+6
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Fix the vestibule exit portalCharles Otto2009-11-071-2/+4
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-11/+11
* Unify mesmerisation code.Robert Vollmert2009-11-051-5/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-6/+6
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Fix player bloodspatterStefan O'Rear2009-11-041-1/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+33
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Fix bug [2890062] zot exit portals not working.Charles Otto2009-10-311-2/+4
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Add whitespace fixes.David Lawrence Ramsey2009-10-291-1/+1
* FR 2017276: '<' and '>' both work for portal/shopMatthew Cline2009-10-291-2/+27
* Slow down the monster spawn rate in the Abyss for worshippers of Cheibriados.Adam Borowski2009-10-291-0/+3
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-271-60/+0
* Convert some ints to monster_type.Robert Vollmert2009-10-271-8/+8
* Add spacing fixes.David Lawrence Ramsey2009-10-251-2/+2
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* FPROP_NO_CLOUD_GEN, stop specific lava and shallow water grids generating rel...Jude Brown2009-10-211-0/+3
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-5/+5
* Naming consistency.Robert Vollmert2009-10-171-20/+20
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-3/+3
* Rewrite part of the exclusion code.Robert Vollmert2009-10-151-3/+3
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-1/+1
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Applying Kiku patch by Alex MacDonald (timecircuits). Kiku now has an invocat...evktalo2009-10-021-0/+6
* Add spelling fixes.David Lawrence Ramsey2009-09-231-6/+6
* Add more minor cosmetic fixes.dolorous2009-09-231-2/+0
* Don't treat electric eels as safe just because they're aquatic.j-p-e-g2009-09-181-3/+5
* Add a check for whether a monster with water habitat can reach thej-p-e-g2009-09-171-4/+8
* Add the most recent version of Adam's kraken patch into trunk.j-p-e-g2009-09-171-0/+1
* Smarter exclusions, yay!j-p-e-g2009-09-151-1/+1
* Fix [2832760]: Don't remove the rock walls in Slime:6 unless the player dolorous2009-08-091-1/+6
* Apply caotto's patch in [2827204] to finish the plant god, with some dolorous2009-07-281-1/+2
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-8/+23
* Fix [2825414]: Leave the proper hide type when bottling blood from a dolorous2009-07-221-2/+4
* Fix some warnings for gcc 4.4 as per trentbuck's patch 2824633.j-p-e-g2009-07-211-8/+41