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* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-7/+5
* misc.cc: Extra leave-dungeon prompt in tutorialMatthew Cline2009-11-101-0/+9
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-2/+10
* Remove redundant bleeding check.Robert Vollmert2009-11-101-2/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-8/+4
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-5/+5
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-1/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-2/+2
* Can't enter Hell from outside the dungeonMatthew Cline2009-11-091-0/+7
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+3
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-5/+6
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Fix the vestibule exit portalCharles Otto2009-11-071-2/+4
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-11/+11
* Unify mesmerisation code.Robert Vollmert2009-11-051-5/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-6/+6
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Fix player bloodspatterStefan O'Rear2009-11-041-1/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+33
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Fix bug [2890062] zot exit portals not working.Charles Otto2009-10-311-2/+4
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Add whitespace fixes.David Lawrence Ramsey2009-10-291-1/+1
* FR 2017276: '<' and '>' both work for portal/shopMatthew Cline2009-10-291-2/+27
* Slow down the monster spawn rate in the Abyss for worshippers of Cheibriados.Adam Borowski2009-10-291-0/+3
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-271-60/+0
* Convert some ints to monster_type.Robert Vollmert2009-10-271-8/+8
* Add spacing fixes.David Lawrence Ramsey2009-10-251-2/+2
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* FPROP_NO_CLOUD_GEN, stop specific lava and shallow water grids generating rel...Jude Brown2009-10-211-0/+3
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-5/+5
* Naming consistency.Robert Vollmert2009-10-171-20/+20
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-3/+3
* Rewrite part of the exclusion code.Robert Vollmert2009-10-151-3/+3
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-1/+1
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1