| Commit message (Expand) | Author | Age | Files | Lines |
* | Added trapdoor spider (not yet randomly generated). If a trapdoor | zelgadis | 2008-06-04 | 1 | -0/+11 |
* | Make all the unique major demons use CE_NOCORPSE, since they have | dolorous | 2008-06-01 | 1 | -9/+9 |
* | Fix 1937489: Remove map markers overwritten by lakes or rivers, as was | j-p-e-g | 2008-06-01 | 1 | -1/+1 |
* | Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT. | j-p-e-g | 2008-05-31 | 1 | -2/+2 |
* | Make random pandemonium demons use CE_NOCORPSE. | dolorous | 2008-05-30 | 1 | -1/+1 |
* | Add one more consistency fix: Death oozes should use CE_NOCORPSE too. | dolorous | 2008-05-27 | 1 | -1/+1 |
* | Add consistency fixes: zombified forms (skeletons, zombies, spectral | dolorous | 2008-05-27 | 1 | -16/+16 |
* | Skeletal warrior zombies were possible, and sometimes generated in the Crypt. | zelgadis | 2008-05-24 | 1 | -1/+1 |
* | Fix [1964969]: Rename "merfolk fighter" to "merfolk", as it matches the | dolorous | 2008-05-18 | 1 | -1/+1 |
* | Experimentally switch back to glyph colours light red, yellow, and | j-p-e-g | 2008-05-10 | 1 | -5/+5 |
* | Increase the weight of big kobolds. | dolorous | 2008-05-09 | 1 | -1/+1 |
* | Add minor cosmetic fixes. | dolorous | 2008-05-06 | 1 | -1/+1 |
* | For consistency, give ettins weight, and allow kobold demonologists to | dolorous | 2008-05-06 | 1 | -2/+2 |
* | Properly mark some demonic monsters as not leaving corpses. | dolorous | 2008-05-06 | 1 | -21/+21 |
* | For consistency with e.g. deep elves, make the weights of orc wizards, | dolorous | 2008-05-05 | 1 | -5/+5 |
* | Cleaned up monster generation functions, separate monster zombie type from mo... | dshaligram | 2008-05-05 | 1 | -5/+5 |
* | Simplify checks for monsters susceptible to Ignite Poison. | dolorous | 2008-04-29 | 1 | -1/+1 |
* | Fixed ignite poison not affecting swamp dragons and drakes (jarpiain). | dshaligram | 2008-04-26 | 1 | -1/+1 |
* | The royal jelly can no longer regenerate (dpeg). | dshaligram | 2008-04-26 | 1 | -1/+2 |
* | Mark dancing weapons as not leaving corpses, rather than as leaving | dolorous | 2008-04-24 | 1 | -1/+1 |
* | Comment fix. | dolorous | 2008-04-23 | 1 | -4/+2 |
* | Give orc sorcerers back their original fire resistance, as it's probably | dolorous | 2008-04-23 | 1 | -1/+1 |
* | Since the M_THICK_SKIN flag has no effect, replace it with the | dolorous | 2008-04-23 | 1 | -13/+14 |
* | Add more minor cosmetic fixes. | dolorous | 2008-04-23 | 1 | -65/+115 |
* | Make lajatangs more common to compensate for the weaker quarterstaff. | dshaligram | 2008-04-21 | 1 | -2/+2 |
* | Fix [1946117]: Go back to the status quo for orc sorcerers. They get | dolorous | 2008-04-19 | 1 | -2/+2 |
* | Fix 1943303: Prevention of barding generation in monsters equipment. | j-p-e-g | 2008-04-16 | 1 | -4/+10 |
* | Add more whitespace fixes. | dolorous | 2008-04-10 | 1 | -2/+2 |
* | Fix resists for orbs of fire. | dshaligram | 2008-04-01 | 1 | -1/+2 |
* | Give Tiamat better base AC and golden dragon armour. | dshaligram | 2008-04-01 | 1 | -1/+1 |
* | Increased Tiamat's hp and attack damage a touch. | dshaligram | 2008-03-31 | 1 | -2/+2 |
* | Give monsters better natural regeneration increasing with HD. Monsters will s... | dshaligram | 2008-03-31 | 1 | -4/+4 |
* | Mark draconian knights as evil, too, since they can cast evil spells. | dolorous | 2008-03-31 | 1 | -1/+1 |
* | Comment fix. | dolorous | 2008-03-29 | 1 | -1/+1 |
* | Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only) | j-p-e-g | 2008-03-29 | 1 | -10/+10 |
* | Mark orc sorcerers as non-evil, and mark orc wizards as non-evil again. | dolorous | 2008-03-28 | 1 | -2/+2 |
* | Mark the "Shadow Creatures" spell as unholy, since weaving together | dolorous | 2008-03-27 | 1 | -1/+1 |
* | Fix a minor oversight: mark giant orange brains as evil, because they | dolorous | 2008-03-27 | 1 | -2/+4 |
* | Give ugly things and very ugly things cold resistance, as it fits their | dolorous | 2008-03-27 | 1 | -2/+2 |
* | Mark a few more monsters as non-evil, since they're fighting types that | dolorous | 2008-03-26 | 1 | -11/+10 |
* | For now, go ahead and mark player ghosts as evil, too. | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Mark orange rats as evil, too, since they have a draining attack. | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Make sure all undead and demonic things (with the exception of player | dolorous | 2008-03-25 | 1 | -13/+22 |
* | For now, mark orc wizards as evil, since they level up into orc | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Add whitespace fixes again. | dolorous | 2008-03-24 | 1 | -1/+1 |
* | Add Ely's pacifying monsters effect: | j-p-e-g | 2008-03-22 | 1 | -1/+1 |
* | Remove fire resistance from orc sorcerers. Since they cast Bolt of | dolorous | 2008-03-22 | 1 | -1/+1 |
* | Fix compile-breaking typo (oops). | dolorous | 2008-03-21 | 1 | -1/+1 |
* | Also mark brain worms as natural evil, for the same reason Norris was | dolorous | 2008-03-21 | 1 | -1/+1 |
* | More changes to which monsters are marked as evil, based on their spell | dolorous | 2008-03-21 | 1 | -16/+19 |