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* IOOD: use the actual (floating point) ray traced.Adam Borowski2010-01-031-4/+9
* Fix "the your".Adam Borowski2010-01-011-1/+1
* Apply a stepdown on power to make damage more constant.Adam Borowski2009-12-311-1/+2
* Don't give exp for kills by neutrals.Adam Borowski2009-12-311-2/+2
* IOOD vs shields: blocks (boo!) and reflection (yay!)Adam Borowski2009-12-311-0/+72
* A new cloud type: magical condensation trails, used by IOOD.Adam Borowski2009-12-301-1/+1
* Make player-cast ioods restricted to the LOS radius.Adam Borowski2009-12-271-0/+7
* Use grey not tloc smoke, iood uses no instant translocations. This departs fr...Adam Borowski2009-12-271-1/+1
* Short-circuit behaviour_event(), projectiles are not supposed to behave.Adam Borowski2009-12-211-4/+5
* Revert "Don't trust mon.foe, too many things mess with that."Adam Borowski2009-12-211-11/+7
* Actually use spell power.Adam Borowski2009-12-211-1/+2
* Don't trust mon.foe, too many things mess with that.Adam Borowski2009-12-201-7/+11
* Make the "killing friend" conduct, slouch and swapping place treat projectile...Adam Borowski2009-12-201-5/+0
* Make orb-orb explosion prettier.Adam Borowski2009-12-201-2/+4
* Use dprf().Adam Borowski2009-12-201-16/+2
* Homing.Adam Borowski2009-12-201-1/+58
* Fix visibility for hitting a wall just out of LOS.Adam Borowski2009-12-201-2/+3
* When two orbs collide, make a big boom!Adam Borowski2009-12-201-6/+20
* Announce when an iood hits a wall.Adam Borowski2009-12-201-0/+7
* Tloc smoke trail. Doesn't look good IMO, I'd replace it with normal transpar...Adam Borowski2009-12-201-2/+10
* Make debug messages show only in debug builds.Adam Borowski2009-12-201-3/+9
* Iskenderun's Orb of DestructionAdam Borowski2009-12-201-0/+172