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* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-211-5/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-211-5/+10
* Add formatting fixes.David Lawrence Ramsey2009-11-211-6/+8
* define_monster(): init ghost_demon for some monsMatthew Cline2009-11-201-0/+38
* Remove trailing whitespace.David Lawrence Ramsey2009-11-201-1/+1
* Convert mons_has_los_ability() to use monster_type instead of int.David Lawrence Ramsey2009-11-191-20/+21
* Set manticores' number of spike volleys in the proper place.David Lawrence Ramsey2009-11-191-0/+7
* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-1/+1
* Update comment to account for the unholy/evil spell distinction.David Lawrence Ramsey2009-11-191-2/+2
* Display rotting resistance in-game.David Lawrence Ramsey2009-11-181-7/+8
* Fix information leakage in detect creatures.Robert Vollmert2009-11-161-0/+11
* Move general initialization of monster spells into its own function.David Lawrence Ramsey2009-11-141-22/+26
* Add "blink away" and "blink range" as valid escape spells.Robert Vollmert2009-11-141-0/+3
* Revert "Remove BLINK_OTHER as an escape spell."Robert Vollmert2009-11-141-0/+2
* Ballistomycete behavior improvementsCharles Otto2009-11-131-1/+2
* Remove BLINK_OTHER as an escape spell.Robert Vollmert2009-11-141-2/+0
* Excempt Roxanne and ice statues from statuic XPStefan O'Rear2009-11-131-1/+4
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-1/+1
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+2
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+7
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-2/+2
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Adjust FIXME comment to account for the unholy/evil split.David Lawrence Ramsey2009-11-111-2/+2
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-1/+1
* Add explanatory comment and, for now, a FIXME to _get_spellbook_list().David Lawrence Ramsey2009-11-101-0/+8
* Replace mons_is_magic_user() with monsters::is_magic_user().David Lawrence Ramsey2009-11-101-5/+0
* Fix monsters with static spellbooks not getting any spells.Adam Borowski2009-11-101-0/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Reorder entries in _get_spellbook_list().David Lawrence Ramsey2009-11-091-22/+22
* And add sanity check.David Lawrence Ramsey2009-11-091-5/+6
* Simplify.David Lawrence Ramsey2009-11-091-8/+2
* Make _get_spellbook_list() return true if we got a list.David Lawrence Ramsey2009-11-091-19/+16
* Simplify check for magic-using monsters.David Lawrence Ramsey2009-11-091-8/+2
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-5/+0
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-8/+3
* Move random spellbook selection for monsters into its own function.David Lawrence Ramsey2009-11-091-52/+93
* When mutiplying/dividing by slime creatures' number, check if it'sDavid Lawrence Ramsey2009-11-081-3/+3
* Add a few more sanity checks for slime creatures' number.David Lawrence Ramsey2009-11-081-2/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-081-6/+0
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-5/+0
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-7/+2
* Give ogre mages haste otherCharles Otto2009-11-081-0/+5
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-5/+0
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+4