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* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-1/+2
* Go back to detecting priestly monsters by the flag instead of using a dolorous2008-06-091-1/+0
* Simplify checking whether a monster is a priest.dolorous2008-06-091-0/+1
* Fix 1986261: patrolling monsters not interrupting their patrol to huntj-p-e-g2008-06-061-2/+2
* Fix 1984593: all monster being generated awake.j-p-e-g2008-06-051-0/+2
* Fix 1937489: Remove map markers overwritten by lakes or rivers, as wasj-p-e-g2008-06-011-6/+9
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-0/+3
* Add various attitude- and alignment-related fixes.dolorous2008-05-201-0/+2
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-12/+12
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-0/+1
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-1/+1
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+1
* [1956565] Fix issues with monster names.dshaligram2008-05-041-1/+0
* The royal jelly can no longer regenerate (dpeg).dshaligram2008-04-261-0/+1
* Allow christening (beoghening?) of plain orcs, after all, but make itj-p-e-g2008-04-241-1/+1
* * Add a wizard function apply_monster_blessing to allow for easy testingj-p-e-g2008-04-241-7/+10
* Since the M_THICK_SKIN flag has no effect, replace it with the dolorous2008-04-231-1/+1
* Add still more minor cosmetic fixes.dolorous2008-04-231-4/+4
* More neutrality cleanups. Holy beings neutralized on sight by your dolorous2008-04-071-0/+2
* For now, don't differentiate between attacks on permanently neutral dolorous2008-04-071-1/+0
* Remove now-unused function.dolorous2008-04-071-1/+0
* Clarify references to swappable monsters.dolorous2008-04-071-1/+1
* Allow the player to swap places with neutral god gifts.dolorous2008-04-071-0/+1
* Clean up handling of neutral god gifts.dolorous2008-04-071-0/+1
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-1/+1
* Improve the previous sanity fixes. Add a function dolorous2008-03-201-0/+1
* Clean up handling of zombie-types.dolorous2008-03-151-0/+1
* Add more holiness cleanups.dolorous2008-03-151-1/+2
* Overhauled potions of blood and vampires.j-p-e-g2008-03-131-0/+1
* Abolish M_HUMANOID flag as it wasn't used anywhere. Comments claimedj-p-e-g2008-03-131-2/+1
* Clean up holiness handling, as well as a few other miscellaneous things.dolorous2008-03-131-0/+1
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* FR 1836617: Add item brand for plants (and mimics) in Tiles.j-p-e-g2008-01-161-1/+1
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-0/+2
* First cut at new multilevel resists for monsters, needs a lot of work - sugge...dshaligram2008-01-091-1/+9
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-26/+45
* Remove the M_WALL_SHIELDED flag. Instead, use the function dolorous2008-01-051-1/+2
* Actually use the new rock habitat properly (oops).dolorous2008-01-041-1/+1
* Add more miscellaneous cosmetic cleanups.dolorous2008-01-041-8/+8
* Fix a comment.dolorous2008-01-041-1/+1
* Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove dolorous2008-01-041-5/+4
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-0/+18
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-8/+9
* Added new vaults (incl. Crypt, altars, entries). Contributed by Lemuel, bobbe...dshaligram2007-12-301-1/+1
* Removed most instances of direct access to monsterentry for monster energy up...dshaligram2007-12-301-1/+1
* [1829946] Fixed monsters being unaware that miasma hurts bad.dshaligram2007-12-281-1/+1
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-0/+1
* Apply patch [1816945], adjusted slightly: Move the quality of a dolorous2007-11-291-0/+2
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-0/+2
* Nets that hold you cannot be destroyed by Ely's Destroy Weapon ability.j-p-e-g2007-11-041-0/+2