| Commit message (Expand) | Author | Age | Files | Lines |
* | Make patrolling monster movement more natural: don't always return to | j-p-e-g | 2008-05-26 | 1 | -7/+11 |
* | Comment fix. | dolorous | 2008-05-21 | 1 | -2/+2 |
* | Pull code from mon->can_see(target) into a new function mon->see_grid() | j-p-e-g | 2008-05-18 | 1 | -12/+15 |
* | Revert holy beings' being enraged by players worshipping neutral gods, | dolorous | 2008-05-11 | 1 | -5/+1 |
* | If you somehow summon a holy being, and you don't worship a good god, | dolorous | 2008-05-11 | 1 | -1/+5 |
* | Simplify. | dolorous | 2008-05-11 | 1 | -11/+8 |
* | If you somehow summon a holy being while worshipping an evil god, it's | dolorous | 2008-05-11 | 1 | -7/+15 |
* | Fixed monster colours requested in maps not being applied. | dshaligram | 2008-05-10 | 1 | -0/+5 |
* | Make monsters angered by your worshipping a god they hate lose charm. | dolorous | 2008-05-10 | 1 | -4/+6 |
* | Fix indentation. | dolorous | 2008-05-07 | 1 | -2/+4 |
* | Simplify handling of monsters angered by the player, and expand it to | dolorous | 2008-05-07 | 1 | -10/+21 |
* | * Fix god gift randarts being named after *other* gods. | j-p-e-g | 2008-05-06 | 1 | -51/+54 |
* | Cleaned up monster generation functions, separate monster zombie type from mo... | dshaligram | 2008-05-05 | 1 | -320/+460 |
* | [1956565] Fix issues with monster names. | dshaligram | 2008-05-04 | 1 | -5/+2 |
* | Add more various summoning-related cleanups. | dolorous | 2008-05-03 | 1 | -0/+1 |
* | Fix [1947495]: Adjust orc bands. | dolorous | 2008-04-21 | 1 | -1/+11 |
* | Moderate OOD on D:1 is activated only after 700 turns spent on D:1. Other lev... | dshaligram | 2008-04-21 | 1 | -4/+12 |
* | Change place_monster_aux to always check nearby squares as if | j-p-e-g | 2008-04-20 | 1 | -25/+34 |
* | Another code cleanup. | j-p-e-g | 2008-04-15 | 1 | -4/+3 |
* | Another one of those pesky spacing changes. | j-p-e-g | 2008-04-15 | 1 | -3/+3 |
* | Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures. | j-p-e-g | 2008-04-14 | 1 | -21/+24 |
* | Give monsters better natural regeneration increasing with HD. Monsters will s... | dshaligram | 2008-03-31 | 1 | -3/+79 |
* | Adjust early OOD generation another few ticks upward. | dshaligram | 2008-03-31 | 1 | -1/+1 |
* | Re-enable moderate OOD gen on D:1. | dshaligram | 2008-03-31 | 1 | -10/+1 |
* | Add still more whitespace cleanups, and increase the chances of the | dolorous | 2008-03-28 | 1 | -8/+8 |
* | Fix the summoning used by the reinforcement blessing, so that collateral | dolorous | 2008-03-28 | 1 | -1/+1 |
* | Add fountains of blood (as suggested by Lemuel), and tidy up | j-p-e-g | 2008-03-26 | 1 | -1/+1 |
* | Clean up handling of zombie-types. | dolorous | 2008-03-15 | 1 | -7/+1 |
* | Fix missing include. | dolorous | 2008-03-14 | 1 | -0/+1 |
* | Fix one more potential source of evil allies for good-god worshippers. | dolorous | 2008-03-14 | 1 | -2/+2 |
* | Simplify another good-god check. | dolorous | 2008-03-14 | 1 | -4/+1 |
* | New Zot levels, courtesy Lemuel (David). | dshaligram | 2008-01-12 | 1 | -36/+68 |
* | Monsters get multilevel resists (incomplete). Monster data needs to be | dshaligram | 2008-01-09 | 1 | -19/+22 |
* | Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove | dolorous | 2008-01-04 | 1 | -1/+1 |
* | Add rock wall to the habitats list (for rock worms), and move monster | dolorous | 2008-01-04 | 1 | -27/+20 |
* | Add miscellaneous type cleanups and comment fixes. | dolorous | 2008-01-03 | 1 | -4/+5 |
* | Summoned monsters will now take back only items they were summoned with - sub... | dshaligram | 2007-12-30 | 1 | -3/+3 |
* | Added the Bones, a skeleton summoning card. | haranp | 2007-11-29 | 1 | -0/+3 |
* | [1838128] Fixed monsters being able to move through immobile monsters on leve... | dshaligram | 2007-11-27 | 1 | -8/+12 |
* | Fixed bad shadow creatures summons when climbing with the Orb (bobbens). | dshaligram | 2007-11-17 | 1 | -1/+1 |
* | Removed: safe_autopickup, safe_zero_exp, lowercase_invocations, | haranp | 2007-11-16 | 1 | -2/+1 |
* | M_AMPHIBIOUS now means both "land creature can swim through deep water" | zelgadis | 2007-11-16 | 1 | -6/+7 |
* | Fixed stash-tracker seeing through walls (it was using stale LOS after blink/... | dshaligram | 2007-11-15 | 1 | -10/+13 |
* | [1828918] Fixed shadow creatures producing permanent summons. | dshaligram | 2007-11-09 | 1 | -4/+5 |
* | Toned down Xom's use of demons. | dshaligram | 2007-10-28 | 1 | -2/+2 |
* | Vestibule monster generation drops off quickly and approaches zero. | dshaligram | 2007-10-27 | 1 | -18/+7 |
* | Summoned monsters now have the (increasingly misnamed) CREATED_FRIENDLY | haranp | 2007-10-16 | 1 | -1/+7 |
* | Added to classes actor, monsters and player the method can_pass_through(), | zelgadis | 2007-10-14 | 1 | -1/+8 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -1/+5 |
* | This change breaks savefile compatibility. | zelgadis | 2007-10-13 | 1 | -0/+1 |