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* Get rid of part of mons_near.Robert Vollmert2009-10-271-0/+2
* Convert some ints to monster_type.Robert Vollmert2009-10-271-2/+2
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-1/+1
* When mutating (very) ugly things due to the proximity of other (very)David Lawrence Ramsey2009-10-231-1/+1
* Also remove monster::visible.Robert Vollmert2009-10-221-1/+0
* Introduce actor::see_cell.Robert Vollmert2009-10-221-0/+1
* Split actors and env from externs.h.Robert Vollmert2009-10-211-0/+390