summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/monstuff.cc
Commit message (Expand)AuthorAgeFilesLines
* For [2615112], add a hook for portal vault levels to override theharanp2009-02-201-12/+2
* More code cleanups; another goto bites the dust.haranp2009-02-191-96/+89
* Don't allow monsters to walk into you and continue playing innocent.haranp2009-02-191-0/+4
* Fix [2612149]: killing the Royal Jelly after drawing Vitrificationharanp2009-02-181-2/+3
* Fix [2023189]: berserking monsters with friendly targets (e.g. because theyharanp2009-02-181-6/+12
* Implement [2535038]: monsters now have a chance of shouting wheneverharanp2009-02-171-1/+6
* Fix 'V' leaking information about mimics.haranp2009-02-171-1/+1
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-30/+33
* Use up some of a monster's energy if it does nothing because there's nowherezelgadis2009-02-161-1/+6
* Lots more cleanups. haranp2009-02-151-50/+31
* Add spacing fixes.dolorous2009-02-141-4/+4
* Fix spore monsters (ball lightning, giant spore) always giving theharanp2009-02-141-2/+13
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-2/+0
* Allow monsters that can't swim or drown (e.g. the Royal Jelly) whichharanp2009-02-081-7/+9
* Fix [2578352]: If Xom sends you holy beings as allies, you switch to dolorous2009-02-071-1/+2
* Restore a monster's attitude from the beginning of the attack if itharanp2009-02-061-5/+5
* Have 'V' work properly on non-stash-trackable levels. The current behaviourharanp2009-02-061-5/+1
* Add whitespace fixes.dolorous2009-02-051-1/+1
* Fix [2187753]: friendlies with spells targeting you if you don't giveharanp2009-02-041-2/+0
* Partially fix get_random_armour_type being completely broken (e.g. wizardharanp2009-02-041-2/+0
* Clean up acquirement subtype determination code. (Another goto bites the dust.)haranp2009-02-041-14/+7
* [2070013]: newly created, animated, etc. friendly monsters now default toharanp2009-02-031-1/+1
* Implement [2480452] following dpeg's suggestion:haranp2009-02-031-2/+5
* Fix an ancient bug where monsters couldn't swap positions verticallyharanp2009-02-011-82/+54
* Prevent confused monsters from drifting towards the center of theharanp2009-02-011-87/+67
* Fix [2549941]: don't give the shapeshifter death message unlessharanp2009-01-311-1/+4
* * Fix mesmerization not breaking when mermaids/sirens submerge.j-p-e-g2009-01-311-1/+3
* Fix message for monsters leaving through gates. [2550128]haranp2009-01-311-3/+3
* Pacified monsters change their behaviour to BEH_WANDER, in caseharanp2009-01-301-0/+4
* Clean up wizard commands.haranp2009-01-301-3/+1
* Fix [2541331]: monster blinking only looked to the southeast.haranp2009-01-291-39/+34
* Inform the arena when a jelly splits in two.zelgadis2009-01-281-0/+3
* Fix crash when the game attempted to place a corpse for a giant spore shapedzelgadis2009-01-271-0/+7
* Clean up routines for monsters' avoiding death again.dolorous2009-01-271-24/+33
* Comment fixes.dolorous2009-01-271-3/+3
* Add one more level boundary fix.dolorous2009-01-271-1/+2
* Use random_in_bounds() in another place, and, for paranoia's sake, check dolorous2009-01-261-6/+6
* Fix bounds checks for monsters' moving off the map to use map_bounds().dolorous2009-01-261-4/+4
* Add spacing fix.dolorous2009-01-261-1/+1
* Comment fixes.dolorous2009-01-261-27/+36
* Add yet more minor cosmetic fixes.dolorous2009-01-261-4/+4
* Add one more minor cosmetic fix.dolorous2009-01-261-1/+0
* Typo fix.dolorous2009-01-261-1/+1
* Last of bug #2518014 fix: if a monster which just came into view can't avoidzelgadis2009-01-261-1/+20
* Simplify checks for grids containing water.dolorous2009-01-261-5/+6
* Add spacing fixes.dolorous2009-01-261-3/+3
* Fix compilation (oops).dolorous2009-01-261-2/+2
* Add random_in_bounds() to two other places that need it.dolorous2009-01-261-4/+2
* Following dolorous's comments on 2488905, use random_in_bounds() insteadharanp2009-01-251-11/+5
* Scroll of vulnerability shouldn't annoy friendlies.haranp2009-01-251-2/+2