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* * Rarely, allow randart books to use entirely random names.j-p-e-g2009-03-081-0/+18
* Comment fix.dolorous2009-03-051-2/+1
* Fix [2650618]: polymorphing a damaged monster to a lower-HP form couldharanp2009-03-051-0/+3
* Tweak sanctuaries' influence on monsters, now that giant spores have dolorous2009-03-031-1/+2
* Fix [2657235]: pacified monsters leaving the level caused a crash.haranp2009-03-031-0/+4
* Change Elyvilon's healing abilities back to Lesser and Greater Healing, dolorous2009-03-021-5/+5
* Add conducts for undead slaves' killing undead and demons. Currently, dolorous2009-02-281-9/+21
* Make Beogh accept kills from zombies raised by orc high priests, as he dolorous2009-02-281-50/+54
* Comment fix.dolorous2009-02-281-1/+1
* Since Beogh now accepts kills of more than just living monsters, allow dolorous2009-02-281-3/+1
* In choose_random_monster_on_level(), decouple the preference for named dolorous2009-02-281-6/+6
* * Mention the spell's name in the forget_spell() miscast effect.j-p-e-g2009-02-271-2/+2
* Make enslaved souls regenerate twice as fast as other undead.dolorous2009-02-271-2/+2
* Don't give shout/talk messages if they're on the TALK_VISUAL channelharanp2009-02-251-7/+9
* Fix silly monster AI bug introduced in r9129. Oops. Fixes [2635574].haranp2009-02-251-4/+2
* When a monster wakes up, give it a foe *before* it shouts, not after.haranp2009-02-241-5/+4
* Partial fix for [2628480]: use you.can_see() instead ofharanp2009-02-241-3/+2
* Typo fixes.dolorous2009-02-221-2/+2
* For [2625984], disallow caught monsters from submerging.haranp2009-02-221-9/+8
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-84/+51
* For [2615112], add a hook for portal vault levels to override theharanp2009-02-201-12/+2
* More code cleanups; another goto bites the dust.haranp2009-02-191-96/+89
* Don't allow monsters to walk into you and continue playing innocent.haranp2009-02-191-0/+4
* Fix [2612149]: killing the Royal Jelly after drawing Vitrificationharanp2009-02-181-2/+3
* Fix [2023189]: berserking monsters with friendly targets (e.g. because theyharanp2009-02-181-6/+12
* Implement [2535038]: monsters now have a chance of shouting wheneverharanp2009-02-171-1/+6
* Fix 'V' leaking information about mimics.haranp2009-02-171-1/+1
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-30/+33
* Use up some of a monster's energy if it does nothing because there's nowherezelgadis2009-02-161-1/+6
* Lots more cleanups. haranp2009-02-151-50/+31
* Add spacing fixes.dolorous2009-02-141-4/+4
* Fix spore monsters (ball lightning, giant spore) always giving theharanp2009-02-141-2/+13
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-2/+0
* Allow monsters that can't swim or drown (e.g. the Royal Jelly) whichharanp2009-02-081-7/+9
* Fix [2578352]: If Xom sends you holy beings as allies, you switch to dolorous2009-02-071-1/+2
* Restore a monster's attitude from the beginning of the attack if itharanp2009-02-061-5/+5
* Have 'V' work properly on non-stash-trackable levels. The current behaviourharanp2009-02-061-5/+1
* Add whitespace fixes.dolorous2009-02-051-1/+1
* Fix [2187753]: friendlies with spells targeting you if you don't giveharanp2009-02-041-2/+0
* Partially fix get_random_armour_type being completely broken (e.g. wizardharanp2009-02-041-2/+0
* Clean up acquirement subtype determination code. (Another goto bites the dust.)haranp2009-02-041-14/+7
* [2070013]: newly created, animated, etc. friendly monsters now default toharanp2009-02-031-1/+1
* Implement [2480452] following dpeg's suggestion:haranp2009-02-031-2/+5
* Fix an ancient bug where monsters couldn't swap positions verticallyharanp2009-02-011-82/+54
* Prevent confused monsters from drifting towards the center of theharanp2009-02-011-87/+67
* Fix [2549941]: don't give the shapeshifter death message unlessharanp2009-01-311-1/+4
* * Fix mesmerization not breaking when mermaids/sirens submerge.j-p-e-g2009-01-311-1/+3
* Fix message for monsters leaving through gates. [2550128]haranp2009-01-311-3/+3
* Pacified monsters change their behaviour to BEH_WANDER, in caseharanp2009-01-301-0/+4
* Clean up wizard commands.haranp2009-01-301-3/+1