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* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-1/+1
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-38/+10
* Allow maps to place water/lava creatures explicitly. The dungeon builder willdshaligram2007-03-121-1/+1
* Fixed melee to-hit calculations to better handle the new super-evasion. Beamsdshaligram2007-03-101-1/+1
* Trog no longer considers ghosts magic users unless they have spells.dshaligram2007-03-101-1/+1
* Make monsters polymorphing into coloured draconians rarer (Erik).dshaligram2007-03-091-1/+2
* Fixed diagnostic tracer message being emitted in non-debug mode (Erik).dshaligram2007-03-091-3/+0
* New key=value logfile format as proposed by Shawn Moore. This is more verbosedshaligram2007-03-081-9/+12
* Don't generate falling messages for swimming monsters (Erik).dshaligram2007-03-071-1/+3
* Kill hard tabs.dshaligram2007-03-061-23/+23
* Revert Makhleb to the old behaviour of accepting collateral kills.dshaligram2007-03-051-1/+2
* Fixed crash when monsters are killed by traps (Erik).dshaligram2007-03-021-1/+3
* Added extra entry vaults and option to load them.dshaligram2007-03-011-2/+4
* Give Angels and Daevas see invisible.dshaligram2007-02-251-1/+1
* Report drowning on the right channel.dshaligram2007-02-251-2/+6
* Oops, monsters should not drown in shallow water.dshaligram2007-02-251-1/+1
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-251-55/+164
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-8/+17
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-0/+10
* Handle monster paralysis as an enchantment instead of the old speed manglingdshaligram2007-02-101-38/+56
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-0/+10
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-6/+7
* Horrible things are now temporary.dshaligram2007-01-311-13/+0
* Made confirm_self_target work again.haranp2007-01-281-9/+7
* Fix for 1642067: notes will not call a monster 'it'.haranp2007-01-231-2/+2
* Fixed bug 1636467, sometimes monsters were getting no energy.haranp2007-01-161-2/+10
* [1634656] Make sure statues cannot move around.dshaligram2007-01-141-2/+5
* Jellies shouldn't eat artifacts of any kind.haranp2007-01-111-2/+3
* Changed error message + exit() sequences to end() calls so that the user candshaligram2007-01-111-2/+1
* Oops, reversed the check.haranp2007-01-091-1/+1
* Flying monsters shouldn't mind triggering mechanical traps (Erik.)haranp2007-01-091-9/+10
* Fixed Abyss banishment crash.dshaligram2007-01-021-0/+4
* Blinking/teleporting monsters should not be able to land on the player's posi...dshaligram2007-01-021-0/+1
* Handle zombies and other monster modifiers correctly in notes.dshaligram2006-12-301-27/+16
* [1623449] Fixed monsters trying to teleport when already in the process of te...dshaligram2006-12-291-2/+3
* Polymorph checks. Make coloured draconians rarer from poly, rule out specialdshaligram2006-12-251-1/+12
* Fixed 1616868: fear was useless because every alert was resetting seekharanp2006-12-171-1/+2
* Made the Hat of the Alchemist a wizard hat. Can you tell that I gotharanp2006-12-171-3/+4
* Fixed 1609103. A better fix should be implemented sometime.haranp2006-12-071-1/+1
* Updated .des documentation. We should probably move this to the docs directory.dshaligram2006-12-071-2/+5
* 1601622: dissecting a yak/sheep can produce an animal skin.haranp2006-11-281-0/+2
* Improve monster AI for monsters with both spells and special abilities (draco...dshaligram2006-11-221-10/+23
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-570/+991
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+4989