| Commit message (Expand) | Author | Age | Files | Lines |
* | In arena mode, make mons_friendly() and mons_wont_attack() always return false, | zelgadis | 2009-01-06 | 1 | -30/+29 |
* | In monster_die(), place cloud of smoke after the monster has its chance to give | zelgadis | 2009-01-05 | 1 | -3/+2 |
* | Comment fixes. | dolorous | 2009-01-05 | 1 | -2/+2 |
* | Generalize the mechanism for Boris' death message, so that any monster can | zelgadis | 2009-01-05 | 1 | -10/+18 |
* | Fix Boris sometimes dying with foe == MHITNOT, and thus having no foe to which | zelgadis | 2009-01-05 | 1 | -1/+12 |
* | Adding REVISION() macro to all source files. | ennewalker | 2009-01-04 | 1 | -0/+1 |
* | Introduce a number of new uniques taken from a patch by castamir. | j-p-e-g | 2009-01-04 | 1 | -0/+2 |
* | Fixing compilation warnings. | ennewalker | 2009-01-04 | 1 | -1/+1 |
* | When setting a random wandering target, make sure it's in bounds by using | zelgadis | 2009-01-03 | 1 | -17/+22 |
* | Make eyes of draining only use their draining ability on the player, | dolorous | 2009-01-03 | 1 | -1/+2 |
* | In arena mode always announce when a monster submerges or surfaces, make | zelgadis | 2009-01-03 | 1 | -2/+3 |
* | The arena now prevents undesired random monsters from being placed by telling | zelgadis | 2009-01-03 | 1 | -1/+11 |
* | Expand the setting of spell_type in mgen_data to include all | dolorous | 2009-01-03 | 1 | -2/+2 |
* | Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in th... | dshaligram | 2009-01-03 | 1 | -8/+12 |
* | Fix warning. | dolorous | 2009-01-03 | 1 | -2/+3 |
* | In monster_grid() check for monster->alive() instead of | zelgadis | 2009-01-03 | 1 | -9/+21 |
* | When drawing a damaging card, set the beam range to LOS_RADIUS. | zelgadis | 2009-01-03 | 1 | -5/+0 |
* | Reinstate old arena behaviour of monsters accurately seeking to foes out of LOS. | dshaligram | 2009-01-02 | 1 | -3/+29 |
* | Keep wandering monsters moving in the arena. | dshaligram | 2009-01-02 | 1 | -0/+3 |
* | Fix arena not placing water monsters correctly, remove monster habitat specia... | dshaligram | 2009-01-02 | 1 | -1/+2 |
* | Make monster behaviour in arenas smarter, allow delay:N in arena spec to set ... | dshaligram | 2009-01-02 | 1 | -32/+71 |
* | Add one more minor cosmetic fix. | dolorous | 2009-01-02 | 1 | -1/+2 |
* | Add minor cosmetic fix. | dolorous | 2009-01-02 | 1 | -1/+1 |
* | Reduce arena end-of-round delay, do arena LOS from current LOS center, not ce... | dshaligram | 2009-01-02 | 1 | -1/+3 |
* | Fix monster blinks not respecting their preferred habitat. | haranp | 2009-01-02 | 1 | -9/+65 |
* | Fix [2481621]: positive self-targeting enchantments prompted. | haranp | 2009-01-02 | 1 | -3/+0 |
* | Mermaids and sirens shouldn't mesmerise the player during arena mode. | zelgadis | 2009-01-02 | 1 | -0/+4 |
* | monster_die() should place corpses and make summoned corpses disappear in a | zelgadis | 2009-01-02 | 1 | -5/+8 |
* | Don't apply god conducts in monster_die() while in arena mode. In partiuclar, | zelgadis | 2009-01-02 | 1 | -1/+7 |
* | beem was being setup too early in the _handle_monster_move() loop, causing | zelgadis | 2009-01-02 | 1 | -6/+6 |
* | Some assertions for behaviour_event(). | zelgadis | 2009-01-01 | 1 | -0/+7 |
* | Add minor message tweak. | dolorous | 2009-01-01 | 1 | -1/+1 |
* | Set aimed_at_feet to true if monster zaps a wand at itself. | zelgadis | 2009-01-01 | 1 | -0/+3 |
* | Fix bug #2477792: caused by recycling the bolt instance "beem" inside | zelgadis | 2008-12-31 | 1 | -3/+12 |
* | Add arena mode, activated on the command-line by 'crawl -arena "monster v mon... | dshaligram | 2008-12-31 | 1 | -2/+51 |
* | Simplify. | dolorous | 2008-12-31 | 1 | -6/+4 |
* | Really fix compilation (oops). | dolorous | 2008-12-31 | 1 | -1/+1 |
* | Fix compilation (oops). | dolorous | 2008-12-31 | 1 | -1/+1 |
* | Properly name spectral things made from uniques via Death Channel. | dolorous | 2008-12-31 | 1 | -10/+28 |
* | Simplify. | dolorous | 2008-12-31 | 1 | -1/+1 |
* | Only give "Nothing appears to happen" message if you can see the monster which | zelgadis | 2008-12-31 | 1 | -2/+2 |
* | When a monster reads a scroll of summoning, if the player can see the resulting | zelgadis | 2008-12-31 | 1 | -2/+8 |
* | Allow giant eyeballs to act against monsters as well as the player, fixed mon... | dshaligram | 2008-12-30 | 1 | -6/+12 |
* | Implement divination miscasts for orange statues, fix silver and orange statu... | dshaligram | 2008-12-29 | 1 | -1/+1 |
* | Oops, my last change broke _monster_swaps_places(). | zelgadis | 2008-12-29 | 1 | -2/+2 |
* | Some more attempts to prevent/catch/diagnose floating monster problems. Among | zelgadis | 2008-12-29 | 1 | -4/+42 |
* | Make mummy death curses work when killed by the player via the new beam code. | zelgadis | 2008-12-28 | 1 | -0/+4 |
* | Fix "suicidal travelling" towards monsters you can see through glass. | j-p-e-g | 2008-12-26 | 1 | -35/+11 |
* | Complete rewrite of the beam code, making it considerably saner. | haranp | 2008-12-25 | 1 | -15/+15 |
* | If the player chooses the character name "shaped Royal Jelly" then don't open | zelgadis | 2008-12-25 | 1 | -2/+7 |