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* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-30/+29
* In monster_die(), place cloud of smoke after the monster has its chance to givezelgadis2009-01-051-3/+2
* Comment fixes.dolorous2009-01-051-2/+2
* Generalize the mechanism for Boris' death message, so that any monster canzelgadis2009-01-051-10/+18
* Fix Boris sometimes dying with foe == MHITNOT, and thus having no foe to whichzelgadis2009-01-051-1/+12
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-0/+2
* Fixing compilation warnings.ennewalker2009-01-041-1/+1
* When setting a random wandering target, make sure it's in bounds by usingzelgadis2009-01-031-17/+22
* Make eyes of draining only use their draining ability on the player, dolorous2009-01-031-1/+2
* In arena mode always announce when a monster submerges or surfaces, makezelgadis2009-01-031-2/+3
* The arena now prevents undesired random monsters from being placed by tellingzelgadis2009-01-031-1/+11
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-2/+2
* Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in th...dshaligram2009-01-031-8/+12
* Fix warning.dolorous2009-01-031-2/+3
* In monster_grid() check for monster->alive() instead ofzelgadis2009-01-031-9/+21
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-5/+0
* Reinstate old arena behaviour of monsters accurately seeking to foes out of LOS.dshaligram2009-01-021-3/+29
* Keep wandering monsters moving in the arena.dshaligram2009-01-021-0/+3
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-1/+2
* Make monster behaviour in arenas smarter, allow delay:N in arena spec to set ...dshaligram2009-01-021-32/+71
* Add one more minor cosmetic fix.dolorous2009-01-021-1/+2
* Add minor cosmetic fix.dolorous2009-01-021-1/+1
* Reduce arena end-of-round delay, do arena LOS from current LOS center, not ce...dshaligram2009-01-021-1/+3
* Fix monster blinks not respecting their preferred habitat.haranp2009-01-021-9/+65
* Fix [2481621]: positive self-targeting enchantments prompted.haranp2009-01-021-3/+0
* Mermaids and sirens shouldn't mesmerise the player during arena mode.zelgadis2009-01-021-0/+4
* monster_die() should place corpses and make summoned corpses disappear in azelgadis2009-01-021-5/+8
* Don't apply god conducts in monster_die() while in arena mode. In partiuclar,zelgadis2009-01-021-1/+7
* beem was being setup too early in the _handle_monster_move() loop, causingzelgadis2009-01-021-6/+6
* Some assertions for behaviour_event().zelgadis2009-01-011-0/+7
* Add minor message tweak.dolorous2009-01-011-1/+1
* Set aimed_at_feet to true if monster zaps a wand at itself.zelgadis2009-01-011-0/+3
* Fix bug #2477792: caused by recycling the bolt instance "beem" insidezelgadis2008-12-311-3/+12
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-2/+51
* Simplify.dolorous2008-12-311-6/+4
* Really fix compilation (oops).dolorous2008-12-311-1/+1
* Fix compilation (oops).dolorous2008-12-311-1/+1
* Properly name spectral things made from uniques via Death Channel.dolorous2008-12-311-10/+28
* Simplify.dolorous2008-12-311-1/+1
* Only give "Nothing appears to happen" message if you can see the monster whichzelgadis2008-12-311-2/+2
* When a monster reads a scroll of summoning, if the player can see the resultingzelgadis2008-12-311-2/+8
* Allow giant eyeballs to act against monsters as well as the player, fixed mon...dshaligram2008-12-301-6/+12
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-1/+1
* Oops, my last change broke _monster_swaps_places().zelgadis2008-12-291-2/+2
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-291-4/+42
* Make mummy death curses work when killed by the player via the new beam code.zelgadis2008-12-281-0/+4
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-261-35/+11
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-15/+15
* If the player chooses the character name "shaped Royal Jelly" then don't openzelgadis2008-12-251-2/+7