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* When a monster is given an ME_ALERT event concerning it's current foe, updatezelgadis2009-01-171-5/+9
* And fix it properly for monsters.dolorous2009-01-171-3/+6
* Anger abominations created via scrolls of summoning after the initial dolorous2009-01-171-3/+4
* Make sure the "comes into view" monster messages are displayed before thezelgadis2009-01-161-0/+17
* Fix [2506229].haranp2009-01-151-2/+1
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-4/+6
* Remove atk and def from melee_attack.haranp2009-01-131-1/+1
* Tiamat should drop a plain draconian corpse, rather than dropping differentzelgadis2009-01-131-1/+6
* Fix [2497208]: implement Controlled Blink for monsters. For now it's theharanp2009-01-121-5/+4
* Fix bug #2089989: only place friendly god gifts after the player's turn iszelgadis2009-01-121-30/+83
* Allow for the creation of named zombies and spectral things from namedzelgadis2009-01-111-2/+7
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-4/+11
* Change arena item culling to cull oldest items first instead of most boringzelgadis2009-01-091-15/+16
* Add spacing fixes.dolorous2009-01-081-1/+1
* Comment fix.dolorous2009-01-081-1/+1
* Remove the experience check for killing monsters with enslaved souls, dolorous2009-01-081-8/+7
* Comment fix.dolorous2009-01-081-2/+2
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-16/+18
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-0/+6
* When MF_HARD_RESET monsters die/reset/etc, destroy the items they hold so theyzelgadis2009-01-071-7/+24
* Implement [2489129]: Remove the maximum HP hack for zombified monsters dolorous2009-01-061-6/+2
* Add the last of the apostrophe-related fixes. Words that end in "x" dolorous2009-01-061-6/+7
* Add still more minor cosmetic fixes.dolorous2009-01-061-0/+2
* Properly use apostrophise() in a few more places.dolorous2009-01-061-3/+4
* Add more minor cosmetic fixes.dolorous2009-01-061-7/+7
* Consolidate the routines for naming zombified uniques.dolorous2009-01-061-10/+2
* Add more minor cosmetic fixes.dolorous2009-01-061-1/+2
* Get the arena tied-round and giant spore logic working again, partially byzelgadis2009-01-061-3/+3
* Add yet another comment fix.dolorous2009-01-061-1/+1
* Add another comment fix.dolorous2009-01-061-1/+1
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-30/+29
* In monster_die(), place cloud of smoke after the monster has its chance to givezelgadis2009-01-051-3/+2
* Comment fixes.dolorous2009-01-051-2/+2
* Generalize the mechanism for Boris' death message, so that any monster canzelgadis2009-01-051-10/+18
* Fix Boris sometimes dying with foe == MHITNOT, and thus having no foe to whichzelgadis2009-01-051-1/+12
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-0/+2
* Fixing compilation warnings.ennewalker2009-01-041-1/+1
* When setting a random wandering target, make sure it's in bounds by usingzelgadis2009-01-031-17/+22
* Make eyes of draining only use their draining ability on the player, dolorous2009-01-031-1/+2
* In arena mode always announce when a monster submerges or surfaces, makezelgadis2009-01-031-2/+3
* The arena now prevents undesired random monsters from being placed by tellingzelgadis2009-01-031-1/+11
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-2/+2
* Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in th...dshaligram2009-01-031-8/+12
* Fix warning.dolorous2009-01-031-2/+3
* In monster_grid() check for monster->alive() instead ofzelgadis2009-01-031-9/+21
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-5/+0
* Reinstate old arena behaviour of monsters accurately seeking to foes out of LOS.dshaligram2009-01-021-3/+29
* Keep wandering monsters moving in the arena.dshaligram2009-01-021-0/+3
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-1/+2