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path: root/crawl-ref/source/monstuff.h
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* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-2/+0
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-0/+3
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-101-0/+2
* Make sirens draw the player in their direction. This will not actuallyj-p-e-g2008-12-011-1/+1
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+2
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-2/+2
* Make Beogh prefer to bless priestly monsters as well as named monsters.dolorous2008-11-041-4/+4
* Make "Conjure Ball Lightning" work again by fixing inverted logic, and, dolorous2008-10-171-3/+3
* Replace Yred's "Control Undead" power with "Enslave Soul", as proposed dolorous2008-10-161-0/+4
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-1/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+1
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-2/+1
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-2/+2
* [2021920] Fixing issue where swapping into a fire elemental and cancelling du...ennewalker2008-07-191-0/+2
* Add minor cosmetic fix.dolorous2008-07-021-2/+2
* Only place a newly created monster (summons) on a sanctuary square if itzelgadis2008-06-291-1/+2
* After some pointers from jpeg, rework the routine for monsters' leaving dolorous2008-06-281-3/+1
* Simplify.dolorous2008-06-271-1/+2
* Improve pathfinding for monsters leaving the level again.dolorous2008-06-221-2/+4
* When going back to one level from another, make all pacified monsters on dolorous2008-06-211-0/+2
* Smooth out the routines to find all the level exits.dolorous2008-06-201-0/+14
* Add minor cosmetic fixes.dolorous2008-06-171-2/+2
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-2/+0
* Expand the SAME_ATTITUDE() macro to account for the good neutral dolorous2008-06-101-2/+4
* Fix [1967456]: Change "horribly wounded" to "severely wounded".dolorous2008-05-191-1/+1
* [1956565] Fix issues with monster names.dshaligram2008-05-041-11/+13
* Add more minor cosmetic fixes.dolorous2008-05-031-1/+1
* Simplify checks for monsters susceptible to Ignite Poison.dolorous2008-04-291-0/+2
* Add minor cosmetic fixes.dolorous2008-04-291-2/+0
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-0/+6
* Two changes:j-p-e-g2008-04-251-0/+1
* Fix blessing routine -- oops!j-p-e-g2008-04-241-1/+2
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-1/+1
* Add minor cosmetic cleanups.dolorous2008-04-191-2/+2
* Fixed monsters not regenerating at the right rate when catching up time spent...dshaligram2008-04-011-0/+2
* Pull out some code from print_wounds() into new function mons_get_damage_level.pauldubois2008-03-301-22/+1
* Revert the splitting out of monster_change_type() from dolorous2008-03-211-2/+0
* Remove duplicate code from the priest promotion function, consolidate dolorous2008-03-201-0/+3
* Expand choose_random_nearby_monster() to optionally allow choosing only dolorous2008-03-191-0/+5
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-8/+8
* Change conducts of Zin and TSO (!)j-p-e-g2008-01-061-0/+2
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-7/+0
* Fixed vampiric healing on death using raw damage instead of actual damage, wh...dshaligram2007-10-011-1/+1
* No longer id ego weapons of monsters simply because the monster is alreadyzelgadis2007-09-211-3/+0
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+22
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-0/+3
* Condensed monster descriptions.j-p-e-g2007-08-221-1/+1
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-1/+2