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* Add whitespace fixes.dolorous2009-01-171-2/+2
* Add minor cosmetic fixes.dolorous2009-01-161-3/+3
* Fix [2498711]: In arena mode, mark monsters duplicated by chaos as dolorous2009-01-161-0/+4
* Make sure the "comes into view" monster messages are displayed before thezelgadis2009-01-161-1/+4
* Add minor cosmetic fixes.dolorous2009-01-161-7/+1
* Fix bug #2507343: give brain worms a spell casting message, and make sure anyzelgadis2009-01-151-0/+5
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-85/+15
* is_orckind() and is_dragonkind() no longer duplicate their arguments.haranp2009-01-131-1/+1
* Implement Sandblast for monsters. (Parameters might need tuning.)haranp2009-01-121-3/+12
* Fix [2497208]: implement Controlled Blink for monsters. For now it's theharanp2009-01-121-179/+52
* Fix bug #2499021: during arena mode, make monster_random_space() only pickzelgadis2009-01-121-2/+14
* Add more minor cosmetic fixes.dolorous2009-01-101-0/+1
* When announcing a monster spell in mons_cast_noise():zelgadis2009-01-101-11/+49
* If mons_spells() is given an unknown monster spell then assert with the name ofzelgadis2009-01-101-2/+11
* When a monster picks up a spear prevent it from being placed in the monster'szelgadis2009-01-101-0/+1
* Fix [2484866]: affects_nothing was being ignored.haranp2009-01-091-0/+1
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-8/+11
* For the purposes of spell messages, self-aimed invisible beams aren'tzelgadis2009-01-051-1/+2
* During arena mode, the Cantrip spell should only use buff messages, so none ofzelgadis2009-01-051-1/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-0/+15
* Add spacing fixes.dolorous2009-01-041-1/+1
* Add minor cosmetic fixes.dolorous2009-01-041-2/+2
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-22/+24
* Add more minor cosmetic fixes.dolorous2009-01-031-27/+26
* Fix [2481621]: positive self-targeting enchantments prompted.haranp2009-01-021-6/+0
* If a monster gestures, throws a visible beam, and the beam misses, say "Thezelgadis2009-01-021-1/+4
* Make the spell message key suffix "gestures" works as documented.zelgadis2009-01-021-28/+97
* For LOS-free spells and aimed-at-self spells set the range to 0.zelgadis2009-01-021-1/+5
* Add member path_taken to the bolt class, a coord_def vector defining the pathzelgadis2009-01-011-0/+63
* Bug #2478490: provide casting message for titans doing Lesser Healing.zelgadis2009-01-011-6/+19
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-4/+0
* Fix fractured grammar when a monster casts a spell at a friendly.dshaligram2008-12-301-2/+1
* Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec...dshaligram2008-12-291-0/+1
* Fix attitude of silver statue summons (oops).dshaligram2008-12-291-1/+1
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-6/+17
* Changes to monster spell messages:zelgadis2008-12-291-76/+102
* Oops, don't automatically set aimed_at_feet, since the caller might be doingzelgadis2008-12-281-0/+16
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-6/+5
* Comment fix.dolorous2008-12-241-1/+0
* Typo fixes.dolorous2008-12-201-3/+3
* Fix compilation issue pointed out by vonbrand [2435089].haranp2008-12-171-1/+1
* FR #2424917: holy monsters should drop non-summoned items when they die ratherzelgadis2008-12-151-1/+72
* Dragons and draconians now give a breath message of "breathes @beam@ atzelgadis2008-12-141-42/+64
* Got rid of setup_dragon(), moving it's functionality into setup_mons_cast() andzelgadis2008-12-141-101/+216
* First draft of the spell noisyness system: spells cast by the player and byzelgadis2008-12-131-3/+141
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-13/+159
* Added shields of reflection, though they're not randomly generated and have nozelgadis2008-12-011-2/+4
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-2/+9
* Giant spores and lightning balls exploding is now handled immediately insidezelgadis2008-11-271-63/+0