| Commit message (Collapse) | Author | Age | Files | Lines |
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The chance of this happening depends strongly on tension and mood, as well
as type of death. I also tried the normal protection from harm but I figure
it's more interesting this way. :D
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
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consistency
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10346 c06c8d41-db1a-0410-9941-cceddc491573
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* Don't check milestones in arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10078 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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NOTE_DEBUG_XOM might be a tiny bit technical or spoily, but at the same
time I like the results and think this flag could actually be turned into
an option to autonote all Xom effects, so I've left it on in this commit,
in case someone else is playtesting Xom.
* Fix a monster polymorphing into an (invisible) unseen horror naming it.
* Reactivate autopickup if you kill an invisible monster or see an
invisible monster become visible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9598 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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Get &Z (cast spell by name) to work with command history (re-do/repeat
command).
Fix message-type notes doubling the message with a "Found" stuck between the
copies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7930 c06c8d41-db1a-0410-9941-cceddc491573
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or seeing it) and when a portal vault is first found (via seeing it only, since
magic mapping doesn't provide the description of the portal).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7809 c06c8d41-db1a-0410-9941-cceddc491573
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interesting when they're created/placed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7674 c06c8d41-db1a-0410-9941-cceddc491573
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notes (adding an overhead of 4 bytes per note) to be used as the place name
when displaying notes, like this:
34 | Zig:2 | Shot with a bolt by a yaktaur captain (26 damage)
Breaks savefile compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7621 c06c8d41-db1a-0410-9941-cceddc491573
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instead of "A Ziggurat".
Notes now remember which type of portal you entered:
153 | Portal | Entered level 1 of a ziggurat.
168 | Portal | Entered level 2 of a ziggurat.
189 | Bazaar | Entered a bazaar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7606 c06c8d41-db1a-0410-9941-cceddc491573
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* Note donations made to Zin
* Add option autoinscribe_randarts that, if true, autoinscribes
artefacts of its own whenever some new properties become known,
be it by using it or identifying. Also applies to shops.
This is still unfinished and buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
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Add known weapons of holy wrath as useless items for undead, likewise
with weapons of pain for characters without Necromancy skill. (The
latter only applies if the item is not an artefact.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6374 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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Fix fleeing monsters shooting at you. (BR 1994462)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5861 c06c8d41-db1a-0410-9941-cceddc491573
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Since bazaars are currently the only type of portal chambers, just refer
to them as bazaars in the notes. (The subchecks for the "bazaar" flag
don't work with packed_place, unfortunately.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5848 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1943573: Weird message order when attacking charmed monsters.
Fix 1826896: NOTE_ID could have line breaks in mid-word
Modify the "This feature has more information" hint to mention
mouseclicking for Tiles players rather than 'v' like for purists.
Oh, and when trying to look into BR 1952908 (buggy trap in the Abyss)
I found that traps can be generated in the Abyss after all. I don't
know when that was changed but the last time I checked I remember
seeing something like "if (level == ABYSS) return false" in a
"Can there be traps here?" check. Is my memory playing tricks on me
or was that really changed, and if so, was it intentional?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5445 c06c8d41-db1a-0410-9941-cceddc491573
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a fair bit and as usually ended up doing lots of clean-up.
Oh wait, I modified eat_from_floor prompts to only force a more if there
was actually a message before trying the inventory (whoops), and also
modified the corpses in pack hint to take into account that a saccing
player won't be interested in butchering rotten corpses.
Also implemented a modified FR 1981119: when Detect Creatures only
detects plants already seen before, print a different message
("You detect no further creatures.").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5435 c06c8d41-db1a-0410-9941-cceddc491573
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over again (when searching stashes).
Also remove my recently added NOTE_FOUND_ORB_OR_RUNES in favour of the
previously existing NOTE_GET_ITEM. Also I've noticed that this is
probably already listed in the "milestones" - but what on earth are they?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5150 c06c8d41-db1a-0410-9941-cceddc491573
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You now get messages like "The seven-headed hydra bites."
and "You slice the 12-headed hydra."
FR 1963606: Take a note when you pick up a rune (or the Orb!) for the
first time.
There are a couple of other files I changed, but I can't remember any
big stuff, so it was probably just cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5029 c06c8d41-db1a-0410-9941-cceddc491573
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getting into stash/item finding, but it ended up big. Removed the
read/writeThing API in favor of the marshall/unmarshallThing API. It
was slightly awkward in a couple spots where the format of writeThing
and marshallThing differed slightly (strings, level_id, level_pos).
Doesn't affect savegames.
When it's is okay to break savegames (maybe just before releasing
0.4?) it would be nice to remove the few remaining redundancies listed
above.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
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Added wrapper implementation for opendir/readdir
Other functions left stubbed out.
It's a shame that crawl's "direct.h" conflicts with <direct.h>.
Fixed up use of AppHdr.h in a couple places (it must be included first);
changed project to use precompiled headers.
crawl now compiles cleanly but doesn't link.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3573 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2486 c06c8d41-db1a-0410-9941-cceddc491573
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(bug 1786776) and in general (wasn't working).
Also tweaked tutorial message on burning spellbooks
(Bug 1799350).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2174 c06c8d41-db1a-0410-9941-cceddc491573
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menu_colour_prefix_id, if set to true, causes the identification state
of an object to be prefixed to the string menu colour regexes are
matched against (but does not alter the string displayed on the screen).
menu_colour_prefix_class, if set to true, prefixes the object's base type
to the string menu colour regexes are matched against.
user_note_prefix can be set to a string which will be prefixed to
manual user notes when they are displayed, to make them easier to find.
detailed_hunger, if set to true, will cause three new informational-only
hunger states to be displayed: near starving, very hungry and very full.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2121 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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1. Food
- Fix bug 1784968.
- make sausages count as carnivorous food
- make pizza message respect carni/herbivorousness
2. Skills and items
- added note_all_skill_levels as a shortcut for
note_skill_levels = 1..27
- changed skill progress colour to CYAN
- Harold and Jozef get throwing nets
Also:
- Berserkers can still open and close doors, but they
do this none too gently and make a lot of noise
- corrected a few mistakes in spells.txt
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2049 c06c8d41-db1a-0410-9941-cceddc491573
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zelgadis).
Also added notes for getting penance, and small fix (patch
1786893 by dolorous).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2047 c06c8d41-db1a-0410-9941-cceddc491573
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mostly changed morgue information to past time,
e.g. "Vehumet was exalted by your worship."
(The exception being mutations.)
I admit this was very low priority, but it has
always bugged me.
Included new options (explore_stop for gates and
dump hiscore) in the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2027 c06c8d41-db1a-0410-9941-cceddc491573
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are careless.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1797 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1752 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1739 c06c8d41-db1a-0410-9941-cceddc491573
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barehanded (effectively ghouls + those with MUT_CLAWS.)
The takeoff/puton armour messages will appear out of sequence, but this
is a bug in the delay process; you can see it now by taking off armour
while wearing a cloak. This could be fixed by having the delay start
message only trigger when the delay actually starts (as opposed to when
it's pushed onto the queue) but I'm not doing that because I'm not sure
where the code assumes the current behaviour.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1713 c06c8d41-db1a-0410-9941-cceddc491573
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sounded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1701 c06c8d41-db1a-0410-9941-cceddc491573
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.crawlrc).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1401 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1386 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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Removed the limit on how many monsters can be generated as I don't think
it was ever being reached.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1257 c06c8d41-db1a-0410-9941-cceddc491573
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the dungeon).
All dgamelaunch patches are conditionalised by DGL_foo #ifdefs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1096 c06c8d41-db1a-0410-9941-cceddc491573
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effect only if compiled with -DDGAMELAUNCH.
Simple messaging: interacts with dgamelaunch's messaging facility allowing
viewers to send messages to the player.
Milestones: Writes a milestones.txt file (in xlogfile format) for things like
the player killing uniques, reaching the end of a dungeon branch, etc. (similar
to notes). milestones.txt is used for game announcements by an IRC bot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1095 c06c8d41-db1a-0410-9941-cceddc491573
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redraw_dexterity now implies redraw_evasion.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@987 c06c8d41-db1a-0410-9941-cceddc491573
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