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* Change to look more like "nothing wielded"pauldubois2008-04-111-2/+2
* redraw overview from scratch after viewing item.pauldubois2008-04-111-10/+48
* Updated CREDITS.dploog2008-04-111-1/+1
* Fix off-by-one in weapon and quiver displaypauldubois2008-04-081-4/+5
* br 1934467pauldubois2008-04-071-13/+16
* implement [ 1936326 ] monster list should not show plantspauldubois2008-04-071-1/+7
* Don't printpauldubois2008-04-071-0/+3
* For FR 1934370pauldubois2008-04-071-2/+5
* Apply Josh's monster list bug fix.dolorous2008-04-061-0/+1
* On HUD:pauldubois2008-04-041-46/+75
* A little less gaudy. Was going to make an option to compress MP/HP, but not ...pauldubois2008-04-031-12/+14
* bottom-justify the monster listpauldubois2008-04-021-3/+15
* Forgot to fix the turn countpauldubois2008-04-021-1/+1
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-77/+141
* Fix bug caught by MSVC, yay.pauldubois2008-04-021-1/+1
* - Remove (lightly damaged) and replace with a damage "icon".pauldubois2008-04-011-39/+78
* Don't print GPS all the time. Fix spacing on "touch "pauldubois2008-03-311-5/+5
* Quick DEBUG_DIAGNOSTICS fixpauldubois2008-03-301-6/+4
* Polish for monster list:pauldubois2008-03-301-140/+224
* Moving monster list update to viewwindow (since only when the screen redraws ...ennewalker2008-03-281-5/+0
* * Monster list is now placed to the left of the view if the terminal is wide ...ennewalker2008-03-281-7/+13
* Tiles:j-p-e-g2008-03-251-114/+137
* Fix monster coalescing bug (should have known; the code looked too complicated).pauldubois2008-03-241-22/+30
* Let's see if this works a bit better... only update monster displaypauldubois2008-03-241-3/+11
* Fix a bunch of the TODO items.pauldubois2008-03-241-17/+107
* Monster list fixes:ennewalker2008-03-241-7/+10
* Break print_stats into a bunch of smaller functionspauldubois2008-03-241-443/+480
* Fix % screen item examinationpauldubois2008-03-231-31/+39
* Make Zin dislike when the player takes an action that makes an alreadyj-p-e-g2008-03-211-2/+2
* Remove paws and sleepiness mutations. Those two just don't cut it.j-p-e-g2008-03-201-13/+0
* Fix 1909592: trunk not compiling on Windowsj-p-e-g2008-03-071-15/+28
* Tweak Vampires, part Ij-p-e-g2008-03-061-19/+30
* First half of FR 1901459pauldubois2008-03-041-1/+1
* 1903543: % screen improvementspauldubois2008-03-041-65/+85
* Make Options.race and Options.class translate correctly, no matter whether j-p-e-g2008-03-021-0/+1
* Finally implemented by applying Paul Du Bois' latest patch. :)j-p-e-g2008-02-181-8/+30
* Remove obsolete references to Glamour.dolorous2008-01-301-16/+0
* Show status captions in brown by default with an option to change it. We prob...dshaligram2008-01-301-12/+19
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-24/+24
* Add mouseclick handling for menus in tiles:j-p-e-g2008-01-241-1/+1
* Tiles:j-p-e-g2008-01-201-9/+37
* Not drawing MP bar at all if max MP is zero.ennewalker2008-01-171-1/+6
* Fix division by zero when displaying the graphical MP bar if the dolorous2008-01-171-1/+1
* [1873122] Graphical MP barennewalker2008-01-171-17/+51
* Overhaul quiver storage to hold up to six item slots of j-p-e-g2008-01-161-3/+3
* Mixed commit of small additions/changes.j-p-e-g2008-01-131-1/+7
* Fix output display to accommodate the new quiver listing in the status dolorous2008-01-091-5/+5
* List quiver in status section like you do for the hand weapon.j-p-e-g2008-01-091-2/+29
* Replace TSO's Smiting with Divine Shield.j-p-e-g2008-01-081-2/+4
* Tiles!ennewalker2008-01-051-23/+64