summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/quiver.cc
Commit message (Expand)AuthorAgeFilesLines
* Remove hand crossbows.Jude Brown2009-12-311-6/+2
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+2
* Redraw quiver even if an item that was unquivered is only awkwardly throwable.Vsevolod Kozlov2009-11-131-7/+0
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-6/+6
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * Fix wielding a quivered weapon not changing the quiver.j-p-e-g2009-05-141-1/+1
* Add minor cosmetic fixes.dolorous2009-05-081-4/+4
* * Allow fleeing monster to push past higher ranked monsters of the samej-p-e-g2009-04-031-8/+20
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+1
* Fix 2162827: tag length calculation was incorrect.haranp2008-10-131-2/+1
* Fix Evaporate prompt doing the opposite of the player's answer.j-p-e-g2008-07-151-6/+1
* Fix occasional jelly crash on unarmed characters.j-p-e-g2008-07-101-0/+6
* Don't offer the wielded weapon for quivering (even if throwable) sincej-p-e-g2008-06-301-2/+2
* When reading a "modification scroll" (prompt: Use on which item?)j-p-e-g2008-06-301-2/+2
* Force quiver to attempt to use the exact same item in inventory (slotj-p-e-g2008-06-291-5/+19
* Fix good random secondary choices during character selection.j-p-e-g2008-06-291-1/+4
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-13/+13
* Use "!Q" inscription to force a prompt before quivering an item instead ofzelgadis2008-06-271-1/+1
* Disallow quivering equipped items. (You can still (fi)re your wieldedj-p-e-g2008-06-261-0/+16
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-1/+1
* Tweak quiver command some more (allow clearing quiver).j-p-e-g2008-06-241-7/+27
* Modify quiver to only quiver ammunition explicitly chosen by the playerj-p-e-g2008-06-241-4/+60
* Force update of the quiver by picking up throwable items. This mightj-p-e-g2008-06-241-11/+18
* Change quiver output to that of the next item actually fired. Currentlyj-p-e-g2008-06-241-11/+18
* Fix monster emergency spells not checking for ENCH_TP, thus allowingj-p-e-g2008-06-231-26/+58
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-22/+24
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-9/+11
* Fix case where quiver stored items with quantity other than 1pauldubois2008-04-191-0/+3
* Fix g++ carping about overflow in implicit constant conversion for the quiver...dshaligram2008-04-181-1/+1
* Another code cleanup.j-p-e-g2008-04-151-30/+25
* Fix 1942290pauldubois2008-04-151-19/+10
* Quiver work:pauldubois2008-04-141-8/+89
* + allocate and initializepauldubois2008-04-111-50/+142
* Freshly-rewritten quiver code. This is just a checkpoint, and it'spauldubois2008-04-091-0/+296