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* Make alligator snapping turtles rarer.Darshan Shaligram2010-01-151-0/+1
| | | | Fix warning about unchecked enum constant in switch in religion.cc.
* Small code cleanup.Johanna Ploog2010-01-141-3/+3
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* Remove the last references to god_hates_butchery().David Lawrence Ramsey2010-01-141-3/+0
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* Remove some dedicated butchery conduct code.Eino Keskitalo2010-01-141-21/+0
| | | | | | It's not used anymore, and since the corpse offering mechanism has changed, is unlikely to be used again. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
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* A quick "god gift" Wizard function.Jude Brown2010-01-121-18/+19
| | | | | | | It will probably do nasty things to piety and god gift timeouts, but it's useful for quickly checking what acquirements can be got for different gods, and also testing Okawaru's missile acquirement (which wasn't working with slings before, but is now.)
* Merge branch 'amulet-refactoring'Darshan Shaligram2010-01-111-9/+49
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| * Amulet of Faith, mark I.Darshan Shaligram2010-01-101-9/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Amulets of faith have these effects: - Piety gain is 1/3 faster. - Gods that protect from harm are more likely to do so (your piety is 1/3rd higher for such checks). - Xom piety walk is 1/3 faster. - Xom is more likely to act. - Removing the amulet leaches away some piety, but will never cause excommunication, or drop piety too close to excommunication. Amulets auto-id if the player already has a religion, or when the player acquires a religion while wearing the amulet.
* | Adjust the activation cost of evolution and change Fedhas ability orderCharles Otto2010-01-101-6/+6
| | | | | | | | | | | | | | | | Change Fedhas ability order to: decomposition - evolution - sunlight - growth - spores - rain and adjust the activation cost/casting difficulty of evolutino to be more reasonable for a low level ability. Also change the corresponding religion titles for these abilities.
* | Remove the piety cost for growth, reduce piety loss for allies dyingCharles Otto2010-01-101-11/+15
|/ | | | | | | Removing the piety cost at activation for growth since players already lose piety when the plants die. Also switch the piety hit for plants dying to just -1 per plant instead of a function of monster HD since plant HD doesn't mean all that much.
* Fix 0000374: All subtypes equal to Geryon's treated as unsafe sacrifice.Johanna Ploog2010-01-101-2/+3
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* Prompt before offering the Horn of Geryon (Mu).Jude Brown2010-01-071-1/+2
| | | | | You can accidentally cheat yourself out of entry to all of the Hells if you sacrifice this before using it.
* Merge branch 'iood'Adam Borowski2009-12-311-0/+2
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| * Merge branch 'master' into ioodAdam Borowski2009-12-301-21/+17
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| * \ Merge branch 'master' into ioodAdam Borowski2009-12-271-4/+4
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| * | | Make the "killing friend" conduct, slouch and swapping place treat ↵Adam Borowski2009-12-201-0/+2
| | | | | | | | | | | | | | | | projectiles as non-monsters.
* | | | Subsume Darts skill into Throwing.Jude Brown2009-12-311-1/+1
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instances where Darts skill was previously check (such as blow guns, throwing of darts, etc), now check the throwing skill instead. This causes a few problems: * missile acquirement is possibly skewed now * aptitudes are now wrong, and should be adjusted This doesn't include code to compensate for large monsters that used to have a good throwing skills and bad dart skills now using the lower throwing skill, and vice versa, but it's a major start. TAG_MAJOR_VERSION was bumped in the previous commit. Hopefully I haven't broken anything too major, but if so, the commit can be reverted.
* | | Fix four cosmetic errors in one lineStefan O'Rear2009-12-301-2/+2
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* | | Ignore obscured items in the UIStefan O'Rear2009-12-301-3/+4
| | | | | | | | | | | | I probably missed a few spots.
* | | Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-13/+8
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* | | Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for ↵Stefan O'Rear2009-12-281-3/+3
| |/ |/| | | | | these days.
* | Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-1/+1
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* | Don't say that "Kiku likes sacrifices of corpses", as that costs piety.Adam Borowski2009-12-271-1/+1
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* | Add default answer 'n' to several instances of yesno().Johanna Ploog2009-12-261-1/+1
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* | Remove Ely's dislike of butchery during prayer. (FR231)Jude Brown2009-12-251-1/+1
|/ | | | | | As sacrifice is now simply praying over a corpse rather than butchering while praying, butchering during pray to Ely should no longer be construed as an attempt to sacrifice to her.
* Replace long debug message calls with dprf(), except for cases where a dumb ↵Adam Borowski2009-12-201-10/+3
| | | | | | compiler could call unnecessary functions. For paranoia, I left even any uses of std::string.
* Only check the monster paths for monsters within los.Johanna Ploog2009-12-191-3/+3
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* Don't make monsters fully encaged in glass increase the tension.Johanna Ploog2009-12-191-0/+3
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* Increase tension in the Abyss by a factor of 3/2.Johanna Ploog2009-12-141-1/+9
| | | | Not sure if this matters to anyone except Xom.
* Revert "Allow worshippers of good gods to kill hostile-neutral beings."Adam Borowski2009-12-141-3/+3
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* Allow worshippers of good gods to kill hostile-neutral beings.Adam Borowski2009-12-131-3/+3
| | | | | This is still an unchivalric act for TSO since they don't seek you out as aggressively as normal hostiles.
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-1/+4
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* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
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* Remove unused _ammo_count.Vsevolod Kozlov2009-11-231-24/+0
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* allow ammo gifts again, even if we already have some ammoJesse Luehrs2009-11-231-2/+1
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* Simplify.David Lawrence Ramsey2009-11-211-11/+5
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* Remove now-unused function offer_and_butcher_corpse().David Lawrence Ramsey2009-11-211-15/+0
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* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-0/+1
| | | | | areas.cc is meant to collect all area effects like sanctuary, silence, halo, pending future unification.
* Fix the last missing instances of the unclean/chaotic split.David Lawrence Ramsey2009-11-201-5/+5
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* Properly mark blessed whips as TSO gifts (Scourges instead of Blades).David Lawrence Ramsey2009-11-191-4/+5
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* Split the kill-natural-unholy/evil and kill-unclean/chaotic conducts.David Lawrence Ramsey2009-11-191-5/+9
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* Don't specially display Zin's taking of unclean/chaotic kills.David Lawrence Ramsey2009-11-191-7/+10
| | | | | | First, they're the only kills he takes. Second, they don't stack with other kills as the other specially displayed kills do (e.g. kill-living and kill-wizard for Trog).
* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-5/+20
| | | | | | | | | | Chaotic things are now shapeshifters, mutators, etc., while unclean things are diseasing things, rotting things, etc. Zin still hates both. As good gods treat both unholy and evil monsters as evil, he'll treat both unclean and chaotic monsters as chaotic. Note that silver will only do extra damage to chaotics, as before.
* Fix Lugonu prayer messages.Jude Brown2009-11-191-1/+1
| | | | | Remove erroneous & print symbol that was resulting in "The giant bat corpse is disappears into the Void".
* And update the description of the natural kills TSO likes.David Lawrence Ramsey2009-11-181-1/+1
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* Remove now-inaccurate comment.David Lawrence Ramsey2009-11-171-1/+0
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* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
| | | | | | This removes a couple of unnecessary includes from header files. I may have missed adding some tiles includes.
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-2/+1
| | | | This also removes env.show updates when flashing.
* Simplify the description of Kiku's liking kills of holy beings.David Lawrence Ramsey2009-11-151-2/+1
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* Simplify the description of Kiku's liking kills of living beings.David Lawrence Ramsey2009-11-151-5/+1
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