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* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-33/+45
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert drain life and oz's refrigeration to monster_iterator.Robert Vollmert2009-11-111-38/+25
* Convert cast_toxic_radiance to use monster_iterator.Robert Vollmert2009-11-111-9/+8
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-5/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-3/+3
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-8/+9
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-2/+2
* Move Feawn's abilities to godabil.h/ccCharles Otto2009-11-061-860/+0
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-6/+6
* Make some passed references const.Robert Vollmert2009-11-061-2/+2
* Convert a few read-only uses of actor::position to actor::pos().Robert Vollmert2009-11-061-1/+1
* Make "int rain()" take a const coord_def&.Robert Vollmert2009-11-061-1/+1
* Simplify and nerf Summon Small MammalsStefan O'Rear2009-11-061-27/+7
* And propagate power from Tukima / the Dance.Stefan O'Rear2009-11-041-1/+8
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Explicitly mention using 0-9 in the prompts for growth and evolutionCharles Otto2009-11-021-2/+4
* Some tweaks to decompositionCharles Otto2009-11-021-2/+3
* Increase sunlight's draw delay.Charles Otto2009-11-021-3/+5
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-3/+3
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-3/+3
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-291-2/+2
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-2/+2
* Preliminarily add a new fungus species to replace fungus w.r.t. sporesCharles Otto2009-10-251-3/+6
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-7/+7
* Let Feawn's rain ability place deep water again (oops).Charles Otto2009-10-161-10/+10
* Revert radiance and refrigeration patches for the moment.Robert Vollmert2009-10-161-26/+8
* Set killer for monster refrigeration.Robert Vollmert2009-10-161-2/+2
* Resolve issues with monster-cast refrig/radiance kills being assigned to player.Jude Brown2009-10-161-5/+20
* Make Toxic Radiance and Refrigeration monster castable.Jude Brown2009-10-161-2/+5
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-151-11/+10
* Give Feawn's rain ability a chance of making rainclouds.Charles Otto2009-10-141-0/+19
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Using Tukima's Dance on a weapon your god hates is a bad thing.Adam Borowski2009-10-071-1/+8
* Implement FR 2872334 'don't auto-target neutrals' by replacing most uses of T...Charles Otto2009-10-061-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Clean up fungal_bloom()'s zombie decay/ghoul-type monster destructionDavid Lawrence Ramsey2009-09-301-14/+6
* Add minor cosmetic fixes.dolorous2009-09-201-1/+1