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* Corona overrides invisibility. To check if something is *really* invisible, usedshaligram2007-07-151-10/+15
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-1/+4
* Monster enchantment overhaul:dshaligram2007-07-101-1/+1
* [1746247] Award experience for confused monsters killing themselves and otherdshaligram2007-07-081-2/+2
* Lots and lots of type safety.haranp2007-07-081-18/+32
* Removed all uses of str_monam() outside of mon-util.cc; str_monam() isharanp2007-07-071-7/+7
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-041-1/+2
* Fix for 1745414, glamour was giving bad messages 1 time in 4.haranp2007-06-291-1/+1
* Added the Portaled Projectile spell, following 1686312.haranp2007-06-271-0/+23
* ToD is gone. Upped Shatter damage by one-third to compensate.haranp2007-06-251-1/+1
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-4/+4
* Some more card implementations (resists in Helm, demon summoning.)haranp2007-06-231-4/+4
* Correct "artifact" to "artefact".dshaligram2007-06-201-3/+5
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-1/+1
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-041-6/+2
* sort_menus now allows the user to choose what menus to sort, and how todshaligram2007-05-311-1/+1
* monam(), moname() and ptr_monam() are gone.haranp2007-05-191-7/+7
* Clear special and inscription in fulsome-distillation created objects.haranp2007-05-171-18/+20
* Minor cleanups.haranp2007-05-151-14/+18
* Spell power strings now reflect power caps.haranp2007-05-071-2/+2
* Type safety, cast cleanups, etc.haranp2007-05-011-4/+5
* Some code review and cleanup.haranp2007-04-281-8/+8
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-231-74/+42
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-11/+8
* Moved items() into a separate makeitem file.haranp2007-04-211-0/+1
* Magic-immune monsters are now "unaffected" by enchantments instead ofharanp2007-04-161-3/+7
* A successful cast of ensorcelled hibernation now lasts at least one turn.dshaligram2007-04-051-0/+1
* Updated build instructions for DOS, Windows, Linux.dshaligram2007-04-051-13/+4
* Corona was still borked, refixed.dshaligram2007-04-021-4/+0
* Corona was being misapplied, fixed.dshaligram2007-03-301-1/+1
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-14/+18
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-57/+29
* Banished uniques (including ghosts) will now be sent to the Abyss. Banisheddshaligram2007-03-181-1/+1
* Kill hard tabs.dshaligram2007-03-061-3/+3
* Give transformed players appropriate shouts.dshaligram2007-03-041-4/+2
* Ignite poison should wake affected monsters (Juha).dshaligram2007-03-041-6/+4
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-6/+6
* Minor direction cleanups (mainly messaging.)haranp2007-01-261-3/+0
* Stage 1 of the direction() rewrite.haranp2007-01-241-3/+3
* [1622239] Poisoned arrows have a better chance of producing snakes from stick...dshaligram2006-12-291-2/+7
* Rewrote the semi-controlled blink algorithm. Fixed the bugharanp2006-12-231-52/+17
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-116/+90
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+3211