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* [2070013]: newly created, animated, etc. friendly monsters now default toharanp2009-02-031-2/+2
* Xom-forced spells shouldn't trigger penance. [2509398]haranp2009-01-271-3/+10
* Make messages for animating single skeletons/corpses versus multiple dolorous2009-01-231-3/+8
* Split miscast code off from spl-cast.cc into spl-mis.cczelgadis2009-01-221-2682/+0
* Allowing Xom to still cast detect spells in the labyrinth.ennewalker2009-01-221-3/+3
* Simplify.dolorous2009-01-211-2/+1
* Add still more monster miscast messages.dolorous2009-01-211-7/+14
* Actually display the "engulfed in negative energy" miscast messages.dolorous2009-01-211-0/+2
* Fix compilation (oops).dolorous2009-01-211-1/+1
* Add another monster miscast message.dolorous2009-01-211-2/+3
* Remove a few more unnecessary casts.haranp2009-01-211-2/+2
* Make the message used for detection spells in non-magic-mappable areas dolorous2009-01-211-1/+1
* [2496621] Disallowing detect spells in non-magic-mappable levels.ennewalker2009-01-211-5/+20
* Add consistency fixes.dolorous2009-01-201-6/+6
* Fixing warnings.ennewalker2009-01-201-0/+1
* Add still more monster miscast messages.dolorous2009-01-201-6/+8
* Add more monster miscast messages.dolorous2009-01-201-12/+15
* Expand immolation and cleansing flame as well, so that monsters may be dolorous2009-01-191-1/+1
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-191-1/+1
* Add more monster miscast messages.dolorous2009-01-191-19/+21
* Attempt to fix [2516521] by setting act_source equal to the target when dolorous2009-01-191-0/+2
* Simplify.dolorous2009-01-191-6/+3
* Make draining from spell miscasts take full negative energy resistance dolorous2009-01-191-2/+2
* Add spacing fixes.dolorous2009-01-181-2/+2
* Add spacing fix.dolorous2009-01-181-1/+1
* Simplify again.dolorous2009-01-181-1/+1
* Clean up manual explosion routines a bit.dolorous2009-01-181-24/+25
* Tweaks to make it less likely that command repitition will be cancled when it'szelgadis2009-01-181-5/+13
* Consolidate checks for the player's being undead or a demonspawn into dolorous2009-01-181-2/+1
* Fix compilation (oops).dolorous2009-01-171-1/+1
* Tweak the miscast message again.dolorous2009-01-171-2/+1
* Tweak a few monster miscast messages.dolorous2009-01-171-2/+3
* Move experience draining for players and monsters to the actor dolorous2009-01-171-19/+25
* Clean up the previous monster miscast messages a bit.dolorous2009-01-171-5/+4
* Add more monster miscast messages.dolorous2009-01-171-12/+15
* Add various beam explosion-related cleanups. Also, make cleansing flame dolorous2009-01-151-2/+1
* Rename Transmigration -> Transmutation.j-p-e-g2009-01-111-2/+2
* Display basic resistance information. I'm putting this in so thatharanp2009-01-101-1/+1
* On second thought, remove monsters' glowing on the "distortional energy" dolorous2009-01-101-2/+0
* Comment fix.dolorous2009-01-101-1/+1
* If a monster gets the "flooded with distortional energies" miscast, make dolorous2009-01-101-11/+16
* When doing something after _ouch() in a spell miscast, check for the dolorous2009-01-101-22/+12
* Properly generalize the target in the "space warps crazily" dolorous2009-01-101-17/+17
* Code cleanups again, fix Twist.haranp2009-01-101-1/+2
* Fix spell power caps not being respected (looks like a long-standing bug.)haranp2009-01-091-2/+6
* Add a few more miscast messages.dolorous2009-01-091-14/+22
* Cleaned up Apportation, fixed a few bugs in it too.haranp2009-01-091-1/+1
* Clean up rotting routines again.dolorous2009-01-081-3/+1
* Add minor cosmetic fixes.dolorous2009-01-081-1/+2
* Don't use the random_uselessness() miscast effect during arena mode.zelgadis2009-01-061-2/+2