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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Add general formatted_string::add_glyph, remove others.Robert Vollmert2009-12-011-1/+2
* Remove multi-purpose Options.mlist_targetting.Robert Vollmert2009-11-231-0/+4
* Rename tutorial_first_monster to tutorial_monster_seen.Robert Vollmert2009-11-231-1/+1
* Add an option, -builddb, to build the database and exit.Adam Borowski2009-11-221-1/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Simplify out-of-range darkening.Robert Vollmert2009-11-161-1/+2
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Interrupt less often when repeating wiz commandsMatthew Cline2009-10-301-0/+17
* Fix missing include (caught by BuildBot).Robert Vollmert2009-10-271-0/+1
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-221-1/+1
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-0/+3
* * Rarely, allow randart books to use entirely random names.j-p-e-g2009-03-081-1/+1
* Don't pass number of columns to print_formatted_paragraph(), since it alwaysharanp2009-02-041-1/+1
* When crashing, dump information about the player.zelgadis2009-01-281-0/+5
* Move the monster dumping code from state.cc to debug.cc, and dump to stderr tozelgadis2009-01-281-242/+36
* If a crash happens with a currently acting monster then dump information on thezelgadis2009-01-271-7/+216
* Fix repeated messages when getting HP/MP restored interrupts withharanp2009-01-251-2/+2
* Include the Lua stack trace and currently acting monsters in the crash report.zelgadis2009-01-221-0/+15
* Was using wrong method to get the last element of a vector.zelgadis2009-01-201-2/+3
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-201-0/+55
* Add whitespace fix.dolorous2009-01-191-1/+1
* When dumping info upon a crash:zelgadis2009-01-181-20/+21
* Implemented crash data reporting, though it's only some stubs on Windows andzelgadis2009-01-181-1/+75
* A limited set of commands are now available to use during arena mode:zelgadis2009-01-111-7/+7
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-1/+1
* Fix re-do/repeat command not working with commands that targetted a monster.zelgadis2008-12-241-0/+12
* Fix the ASSERT when undetected traps run out of ammo and display "Youj-p-e-g2008-11-091-1/+0
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-0/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-2/+2
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-17/+18
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-5/+0
* Add whitespace fix.dolorous2008-04-271-1/+1
* Add whitespace fix.dolorous2008-04-251-1/+1