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* More cleanups and use of stack_iterator. Added operator-> to stack_iteratorharanp2008-06-161-0/+11
* Finally implemented stack_iterator(), a way to iterate over objects inharanp2008-06-161-0/+49
* For Beoghites, make sure that only your orcish followers (as opposed to dolorous2008-06-141-2/+3
* * Add a prompt when attacking monsters with an inappropriate weapon orj-p-e-g2008-06-141-2/+7
* Fix 1992604: monster_los asserting for positions out of bounds.j-p-e-g2008-06-131-2/+2
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-1/+2
* Add still more minor cosmetic fixes.dolorous2008-06-131-6/+4
* Add reset() method to radius_iterator so that a single iteratorzelgadis2008-06-091-0/+7
* Reorganize again, and move cast_summon_wraiths() to spells3.cc, since dolorous2008-06-081-2/+2
* Comment fixes.dolorous2008-06-081-1/+2
* Clean up some more.dolorous2008-06-071-1/+1
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-3/+3
* Fix 1937489: Remove map markers overwritten by lakes or rivers, as wasj-p-e-g2008-06-011-6/+5
* Consolidate player tracer messages.j-p-e-g2008-05-231-5/+5
* Apply beam tracer prompt to helpless/fleeing etc. creatures whenj-p-e-g2008-05-231-2/+2
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-4/+6
* Implement FR 1936340: add a shortcut for butchering (a)ll corpses in aj-p-e-g2008-05-151-2/+5
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-4/+12
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-0/+6
* Add partial resistance to the list of canned messages.dolorous2008-05-011-0/+3
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* Disallow the Staff of Wucad Mu as a Trog gift.j-p-e-g2008-04-161-4/+10
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-5/+5
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-3/+1
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-38/+39
* Quiver work:pauldubois2008-04-141-1/+1
* Add still more whitespace fixes.dolorous2008-04-081-1/+1
* Added Water card. Might need some rebalancing.haranp2008-04-081-0/+100
* Yet Another Code Cleanup, this time concentrating on libx11.cc and j-p-e-g2008-04-011-6/+10
* Add yet more whitespace fixes.dolorous2008-04-011-2/+2
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-4/+4
* Tweak yesnoquit some more to allow for a second alternative yes character,j-p-e-g2008-03-211-4/+56
* Another one of those mixed commits.j-p-e-g2008-03-201-2/+3
* forgot yesnoquit()pauldubois2008-03-171-1/+4
* Some yesno standardisation. Some yesno prompts had a trailing space, some di...pauldubois2008-03-171-1/+4
* Pull yes or no questions requiring a typed "yes" into into a yes_or_no(),pauldubois2008-03-161-0/+21
* Some more code clean-up.j-p-e-g2008-02-291-2/+1
* Fix trunk compile, and a bit of code clean-up.j-p-e-g2008-02-291-1/+1
* Change monster glyphs as suggested by Markus Maier j-p-e-g2008-02-271-3/+4
* Apply patch 1901117: vitrification effect for Xom (and Xom cleanup)j-p-e-g2008-02-251-0/+25
* [1829946] Fixed broken beam tracers.dshaligram2008-01-261-0/+5
* List quiver in status section like you do for the hand weapon.j-p-e-g2008-01-091-0/+1
* Tiles!ennewalker2008-01-051-3/+9
* Summoned monsters will now take back only items they were summoned with - sub...dshaligram2007-12-301-0/+2
* Fixed acquirement not generating footwear.dshaligram2007-12-161-0/+2
* Fall back to ASCII if Unicode locale is unavailable (Guus). Also queue up sta...dshaligram2007-11-201-3/+5
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-21/+16
* 'q' (or Escape) when prompted for food on the floor now cancels out ofharanp2007-11-131-2/+3
* Allow yesno to use an override keymap applied after getchm(), make Escape can...dshaligram2007-11-011-1/+5
* Beogh orcs will follow the PC downstairs even if they're not directly adjacen...dshaligram2007-10-261-35/+99