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* Fix order of trees and open sea in feature names.Darshan Shaligram2010-01-081-3/+2
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Do not destroy items in deep water and lavaStefan O'Rear2009-12-301-2/+3
* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-35/+51
* Make item_is_critical a method of item_def.Vsevolod Kozlov2009-12-271-1/+1
* Add feat_is_door.Jude Brown2009-12-191-0/+6
* Don't copy DNGN_UNDISCOVERED_TRAP to map knowledge.Robert Vollmert2009-12-031-4/+9
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Bug #51: Remove gone portals from shopping listMatthew Cline2009-11-271-0/+1
* Bug 2886291: middle of secret gates looked wrongMatthew Cline2009-11-171-7/+18
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-141-0/+95
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-10/+10
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-9/+10
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-10/+10
* Add actor::set_position.Robert Vollmert2009-11-061-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-4/+4
* Fix apparent typo in swap_features().David Lawrence Ramsey2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-11/+0
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Remove unneeded blank lines.David Lawrence Ramsey2009-10-291-4/+0
* FR 2792379: stop auto-explore on marked statuesMatthew Cline2009-10-251-0/+5
* Clean up some unused #includesAdam Borowski2009-10-221-1/+0
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-6/+133
* Naming consistency.Robert Vollmert2009-10-171-94/+94
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-10/+10
* Shortcut indirect include of mon-util.h.Robert Vollmert2009-10-091-1/+1
* Remove legacy losight() function.Robert Vollmert2009-10-081-9/+4
* A rewrite of losight() to allow future generalization.Robert Vollmert2009-10-081-1/+1
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Use inclusive bounds for grid_is_{solid,opaque}.Robert Vollmert2009-10-061-2/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Implement feature [2584052]: Apply caotto's patch in [2869396] (based onDavid Lawrence Ramsey2009-09-281-1/+4
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-1/+1
* Make dungeon_terrain_changed() not destroy traps when the feature is changingzelgadis2009-08-191-1/+3
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-2/+17
* Tweak Shoals algorithm to place the islands a bit more central and away from j-p-e-g2009-07-141-0/+1
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-0/+10