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* Really fix compilation.dolorous2009-01-261-2/+2
* Simplify checks for grids containing water.dolorous2009-01-261-1/+1
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-18/+16
* Fixing &L vaults not having their tile flavor initialized properly. In parti...ennewalker2009-01-171-45/+50
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-6/+4
* Add whitespace fixes.dolorous2009-01-101-1/+1
* [2495836] Show names for friendly uniques during arena mode. Also, add a til...ennewalker2009-01-101-13/+59
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-0/+2
* Deactivate the minimap in labyrinths since it gave away informationj-p-e-g2009-01-091-3/+6
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-0/+4
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-071-2/+2
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-2/+2
* Reorder monster tiles in dc-mon.txt.j-p-e-g2009-01-051-3/+6
* Fixing floating exclusion areas in 'X' mode.ennewalker2009-01-051-8/+8
* Setting temporary tiles for new uniques (and adding a real tile for Prince Ri...ennewalker2009-01-051-0/+16
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* [2483338] Fixing tiles crash during 'Detect Items' spell.ennewalker2009-01-031-9/+0
* [2471488] Fixing crash from randart books. (We probably need randart book ti...ennewalker2009-01-031-0/+6
* Fixing issue where some randart books had incorrect tiles.ennewalker2009-01-031-5/+9
* Fixing arena LOS/env.show issues. Adding a test spawner monster tile.ennewalker2009-01-021-0/+4
* Fixes for arena mode in tiles mode. It runs now, but there are still some vi...ennewalker2009-01-021-11/+9
* Tidy up tiles some more.j-p-e-g2008-12-281-8/+0
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-281-0/+4
* [2457584] Don't show health bars for zombies.ennewalker2008-12-241-0/+4
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-3/+2
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-3/+18
* [2216931] Fixing crash from player ghosts.ennewalker2008-12-061-5/+5
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-232/+226
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-301-1/+1
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-522/+658
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-281-64/+67
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-75/+79
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+32
* Modify shop entry tile to show the shop type. Ignoring antique for now.j-p-e-g2008-11-211-3/+42
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-1/+16
* [2195540] Fixing secret doors having an incorrect tile flavour that would cau...ennewalker2008-10-261-0/+4
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-10/+19
* Fixing foreground objects using variations, when that should only be applied ...ennewalker2008-10-041-2/+0
* Fixing issue where some tile types (lava) weren't using any variations. (Now...ennewalker2008-10-041-8/+5
* Removed dead code.haranp2008-10-031-1/+1
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Fixing bug where doors closed out of sight would get a chainmail tile.ennewalker2008-09-271-5/+0
* Removed Ogre-Mages, hopefully without breaking anything. Docs are unchanged.haranp2008-09-251-3/+0
* [2034534] Fixing issue where a delay would prevent the on screen inventory fr...ennewalker2008-09-251-1/+0
* Adding health bars for monsters (and allies).ennewalker2008-09-161-0/+28
* Using new bardiche tile instead of old lochaber axe one.ennewalker2008-09-121-1/+1
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have lab...ennewalker2008-09-121-85/+120
* Fixing wizmap display again for tile version.ennewalker2008-09-061-2/+2
* Fixing assertions from tileidx_unseen due to separation of tiles into differe...ennewalker2008-09-061-42/+48