| Commit message (Expand) | Author | Age | Files | Lines |
* | Really fix compilation. | dolorous | 2009-01-26 | 1 | -2/+2 |
* | Simplify checks for grids containing water. | dolorous | 2009-01-26 | 1 | -1/+1 |
* | Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles.... | ennewalker | 2009-01-20 | 1 | -18/+16 |
* | Fixing &L vaults not having their tile flavor initialized properly. In parti... | ennewalker | 2009-01-17 | 1 | -45/+50 |
* | Turning back on minimap for labyrinths, but fixing it so that it recenters du... | ennewalker | 2009-01-11 | 1 | -6/+4 |
* | Add whitespace fixes. | dolorous | 2009-01-10 | 1 | -1/+1 |
* | [2495836] Show names for friendly uniques during arena mode. Also, add a til... | ennewalker | 2009-01-10 | 1 | -13/+59 |
* | Add yet another unique courtesy of castamir: Dissolution, sentient | j-p-e-g | 2009-01-10 | 1 | -0/+2 |
* | Deactivate the minimap in labyrinths since it gave away information | j-p-e-g | 2009-01-09 | 1 | -3/+6 |
* | Add two more uniques: Nessos and the Lernaean hydra, also implemented by | j-p-e-g | 2009-01-07 | 1 | -0/+4 |
* | Adding a few randart book tiles (and using a few from UNUSED.) | ennewalker | 2009-01-07 | 1 | -2/+2 |
* | In arena mode, make mons_friendly() and mons_wont_attack() always return false, | zelgadis | 2009-01-06 | 1 | -2/+2 |
* | Reorder monster tiles in dc-mon.txt. | j-p-e-g | 2009-01-05 | 1 | -3/+6 |
* | Fixing floating exclusion areas in 'X' mode. | ennewalker | 2009-01-05 | 1 | -8/+8 |
* | Setting temporary tiles for new uniques (and adding a real tile for Prince Ri... | ennewalker | 2009-01-05 | 1 | -0/+16 |
* | Setting all .h/.cc files in source to have a consistent keyword propset. | ennewalker | 2009-01-04 | 1 | -1/+1 |
* | Adding REVISION() macro to all source files. | ennewalker | 2009-01-04 | 1 | -0/+2 |
* | [2483338] Fixing tiles crash during 'Detect Items' spell. | ennewalker | 2009-01-03 | 1 | -9/+0 |
* | [2471488] Fixing crash from randart books. (We probably need randart book ti... | ennewalker | 2009-01-03 | 1 | -0/+6 |
* | Fixing issue where some randart books had incorrect tiles. | ennewalker | 2009-01-03 | 1 | -5/+9 |
* | Fixing arena LOS/env.show issues. Adding a test spawner monster tile. | ennewalker | 2009-01-02 | 1 | -0/+4 |
* | Fixes for arena mode in tiles mode. It runs now, but there are still some vi... | ennewalker | 2009-01-02 | 1 | -11/+9 |
* | Tidy up tiles some more. | j-p-e-g | 2008-12-28 | 1 | -8/+0 |
* | Add harpy and shark tiles. (I feel the harpy bears some similarity to | j-p-e-g | 2008-12-28 | 1 | -0/+4 |
* | [2457584] Don't show health bars for zombies. | ennewalker | 2008-12-24 | 1 | -0/+4 |
* | Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP. | j-p-e-g | 2008-12-07 | 1 | -3/+2 |
* | Add tiles for disturbance in shallow water (only preliminary since you | j-p-e-g | 2008-12-07 | 1 | -3/+18 |
* | [2216931] Fixing crash from player ghosts. | ennewalker | 2008-12-06 | 1 | -5/+5 |
* | [2054793] Partial implementation of the request to have COLOUR tags affect ti... | ennewalker | 2008-12-01 | 1 | -232/+226 |
* | * Move all tiles of animal monsters into a subfolder animals/. | j-p-e-g | 2008-11-30 | 1 | -1/+1 |
* | * Repurpose program bug tile for chaos spawns (using error tile for | j-p-e-g | 2008-11-30 | 1 | -522/+658 |
* | * Add icons for weapon brands, mostly borrowing from potions/wands and | j-p-e-g | 2008-11-28 | 1 | -64/+67 |
* | * Tweak Snorg's tile to increase the difference to the plain troll. | j-p-e-g | 2008-11-28 | 1 | -75/+79 |
* | * Add special tiles for the special runes (hells, demon lords). | j-p-e-g | 2008-11-27 | 1 | -1/+32 |
* | Modify shop entry tile to show the shop type. Ignoring antique for now. | j-p-e-g | 2008-11-21 | 1 | -3/+42 |
* | Add tiles for the sewers' murky (deep and shallow) water, as well as a | j-p-e-g | 2008-11-20 | 1 | -1/+16 |
* | [2195540] Fixing secret doors having an incorrect tile flavour that would cau... | ennewalker | 2008-10-26 | 1 | -0/+4 |
* | Graphical support for range restrictions of spells in tiles mode. Clicking p... | ennewalker | 2008-10-05 | 1 | -10/+19 |
* | Fixing foreground objects using variations, when that should only be applied ... | ennewalker | 2008-10-04 | 1 | -2/+0 |
* | Fixing issue where some tile types (lava) weren't using any variations. (Now... | ennewalker | 2008-10-04 | 1 | -8/+5 |
* | Removed dead code. | haranp | 2008-10-03 | 1 | -1/+1 |
* | Add whitespace fixes. | dolorous | 2008-09-28 | 1 | -1/+1 |
* | Fixing bug where doors closed out of sight would get a chainmail tile. | ennewalker | 2008-09-27 | 1 | -5/+0 |
* | Removed Ogre-Mages, hopefully without breaking anything. Docs are unchanged. | haranp | 2008-09-25 | 1 | -3/+0 |
* | [2034534] Fixing issue where a delay would prevent the on screen inventory fr... | ennewalker | 2008-09-25 | 1 | -1/+0 |
* | Adding health bars for monsters (and allies). | ennewalker | 2008-09-16 | 1 | -0/+28 |
* | Using new bardiche tile instead of old lochaber axe one. | ennewalker | 2008-09-12 | 1 | -1/+1 |
* | Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have lab... | ennewalker | 2008-09-12 | 1 | -85/+120 |
* | Fixing wizmap display again for tile version. | ennewalker | 2008-09-06 | 1 | -2/+2 |
* | Fixing assertions from tileidx_unseen due to separation of tiles into differe... | ennewalker | 2008-09-06 | 1 | -42/+48 |