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tilereg.cc
Commit message (
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)
Author
Age
Files
Lines
*
Tile transparency in water without overlays.
Enne Walker
2010-01-17
1
-50
/
+47
*
Trim unnecessary #includes.
Adam Borowski
2010-01-13
1
-1
/
+0
*
Without Spellcasting skill, make L-click on book call read_book instead.
Johanna Ploog
2010-01-12
1
-1
/
+2
*
Also add wave tiles for deep water. The water masks still look wonky.
Johanna Ploog
2010-01-12
1
-21
/
+63
*
Experimentally always draw tile names in the inventory header line.
Johanna Ploog
2010-01-11
1
-2
/
+3
*
Rename transfor.{cc,h} to transform.{cc,h}.
Adam Borowski
2010-01-07
1
-1
/
+1
*
New minimap colour option for peaceful monsters, by default same as friendly.
Johanna Ploog
2010-01-07
1
-1
/
+2
*
Distinguish icons of neutral and good neutral monsters.
Johanna Ploog
2010-01-06
1
-3
/
+8
*
Removed shadowed/duplicated variable definition.
Jude Brown
2009-12-31
1
-1
/
+0
*
Add wave tiles to smoothen the transition between shallow water and floor.
Johanna Ploog
2009-12-30
1
-0
/
+71
*
Ignore obscured items in the UI
Stefan O'Rear
2009-12-30
1
-1
/
+1
*
Replace uses of item_cursed with item_def::cursed.
Vsevolod Kozlov
2009-12-27
1
-2
/
+2
*
Customisable clouds!
Jude Brown
2009-12-28
1
-6
/
+2
*
tiles: only include tiledef-*.h in files where they're needed
Steven Noonan
2009-12-12
1
-0
/
+3
*
Add purge's tile for berserk monsters. Very neat, thanks!
Johanna Ploog
2009-12-07
1
-1
/
+7
*
Fix tiles compile (missing includes).
Robert Vollmert
2009-11-27
1
-0
/
+1
*
tiles: Make mod-L-click actions do-again-able
Matthew Cline
2009-11-22
1
-2
/
+14
*
Fix typo
Matthew Cline
2009-11-22
1
-1
/
+1
*
Quite valgrind unitialized memory warning.
Matthew Cline
2009-11-22
1
-0
/
+4
*
tiles: spell_list() now shows spell tiles
Matthew Cline
2009-11-21
1
-1
/
+1
*
Add formatting fixes.
David Lawrence Ramsey
2009-11-21
1
-2
/
+2
*
Remove trailing whitespace.
David Lawrence Ramsey
2009-11-20
1
-1
/
+1
*
Fix Ctrl-L-Click closing doors.
Matthew Cline
2009-11-19
1
-1
/
+10
*
tiles: Don't zap empty wands.
Matthew Cline
2009-11-19
1
-0
/
+10
*
No Ctrl-L-Click for Evaporate
Matthew Cline
2009-11-19
1
-12
/
+6
*
tiles: spell cast tip, no walk with mod-keys
Matthew Cline
2009-11-18
1
-5
/
+21
*
Don't use reaching if you decided to fire/wand/etc
Matthew Cline
2009-11-18
1
-16
/
+16
*
Ctrl-L-Click to cast spell
Matthew Cline
2009-11-18
1
-5
/
+113
*
Alt-L-Click to zap wand
Matthew Cline
2009-11-18
1
-5
/
+183
*
macro_buf_add_cmd() to add commands to key buffer
Matthew Cline
2009-11-18
1
-6
/
+6
*
tiles: Ctrl-L-Click to fire quivered ammo.
Matthew Cline
2009-11-18
1
-17
/
+46
*
tiles: Handle weapons of reaching
Matthew Cline
2009-11-18
1
-2
/
+55
*
Oops, don't show cloud info for unseen cells.
Matthew Cline
2009-11-17
1
-15
/
+20
*
tiles: Include clouds in hover tip and description
Matthew Cline
2009-11-17
1
-3
/
+26
*
Adding missing includes for tiles compilation.
Enne Walker
2009-11-17
1
-1
/
+2
*
Flatten header dependencies a bit.
Robert Vollmert
2009-11-17
1
-1
/
+2
*
Remove obsoleted los.h includes.
Robert Vollmert
2009-11-13
1
-1
/
+0
*
Replace observe_cell by you.see_cell.
Robert Vollmert
2009-11-13
1
-2
/
+2
*
tilereg.cc: quite Valgrind warning
Matthew Cline
2009-11-11
1
-3
/
+2
*
Remove a few obsolete includes.
Robert Vollmert
2009-11-10
1
-4
/
+0
*
Remove some obsolete view.h-includes.
Robert Vollmert
2009-11-10
1
-1
/
+0
*
Split shouting and stealth code from view.cc.
Robert Vollmert
2009-11-10
1
-0
/
+1
*
Split map knowledge and FPROPs.
Robert Vollmert
2009-11-08
1
-1
/
+2
*
Add a general halo interface to actor.
Robert Vollmert
2009-11-08
1
-1
/
+1
*
Replace global see_cell by observe_cell and disambiguate old uses.
Robert Vollmert
2009-11-06
1
-3
/
+3
*
Move checks for the berserk state into actor::berserk().
David Lawrence Ramsey
2009-11-06
1
-1
/
+1
*
Import showsymb.h in tiles files and fix some mismatched parens
gunofdis
2009-11-06
1
-1
/
+2
*
Move mons_is_friendly to monsters::friendly.
Vsevolod Kozlov
2009-11-06
1
-1
/
+1
*
Rename is_valid_item to item_def::is_valid.
Vsevolod Kozlov
2009-11-06
1
-5
/
+5
*
Make many checks for monster (non)existence on squares use monster_at().
David Lawrence Ramsey
2009-11-05
1
-6
/
+4
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