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* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+2
* Don't display chunk effect icons for skeletons.Johanna Ploog2010-01-121-0/+3
* Experimentally draw tool tip below the mouse pointer rather than above.Johanna Ploog2010-01-111-1/+2
* Don't display chunk/corpse brands for herbivores.Johanna Ploog2010-01-091-0/+5
* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-091-0/+3
* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-091-1/+23
* New minimap colour option for peaceful monsters, by default same as friendly.Johanna Ploog2010-01-071-0/+2
* Reuse potion icons for new needle brands: slow, sickness, paralysis, rage, ...Johanna Ploog2010-01-061-0/+12
* [212] Fixing prompts clearing screen in tiles.Enne Walker2010-01-031-0/+13
* Ignore obscured items in the UIStefan O'Rear2009-12-301-2/+2
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-1/+1
* Add reaping brand tile by rsaarelm, thanks!Johanna Ploog2009-12-191-1/+6
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+1
* cgotoxy now takes GotoRegion instead of int.Robert Vollmert2009-12-101-1/+1
* Remove unused GOTO_LAST.Robert Vollmert2009-12-101-11/+10
* Fix tiles compile (missing includes).Robert Vollmert2009-11-271-0/+1
* Fix tiles compile.Robert Vollmert2009-11-261-1/+1
* Simplify scrolling handling in message_out.Robert Vollmert2009-11-261-5/+8
* Remove unused crawl_exit_hook.Robert Vollmert2009-11-201-6/+0
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-3/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-5/+6
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-9/+7
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-2/+4
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-1/+1
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-4/+4
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-2/+2
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Fixing one more tiles off-by-one issue.Enne Walker2009-10-171-2/+2
* tilesdl.cc: fix loader for app icon to allow absolute pathsSteven Noonan2009-10-141-1/+1
* project-wide: fix msvc compile breakageSteven Noonan2009-10-121-0/+4
* tilesdl.cc: fix segfault caused by negative Y-valueSteven Noonan2009-10-011-1/+1
* tilesdl.cc: fix layout bug and crash with certain resolutionsSteven Noonan2009-09-281-1/+1
* Add more spelling fixes.David Lawrence Ramsey2009-09-241-3/+3
* tilesdl.cc: search for PNG icon by using datafile_path()Steven Noonan2009-09-231-1/+1
* Fix 2841668: Crawl segfaulting when attempting to use mpr() within thej-p-e-g2009-09-141-2/+2
* Fix 2858572: tiles spell memorisation crashes.j-p-e-g2009-09-141-1/+3
* * Show item type shortcuts in inventory. I think it's too intrusive forj-p-e-g2009-09-141-10/+16
* Adapt Matthew's new memorisation interface for tiles, using the samej-p-e-g2009-09-121-1/+24
* Add a button to memorise spells to the new spell display. All this doesj-p-e-g2009-09-111-2/+12
* ...and draw these new spell tiles too.ennewalker2009-09-111-2/+1