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path: root/crawl-ref/source/travel.cc
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* Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals inst...Darshan Shaligram2010-01-161-1/+3
* Don't autokill with berserkitis (Twinge).Jude Brown2010-01-091-0/+4
* Ignore obscured items in the UIStefan O'Rear2009-12-301-2/+2
* Make auto-travel killing toadstools saner.Jude Brown2009-12-251-0/+4
* Make mimics hold the item they're mimicking, instead of fragile hacks with sa...Adam Borowski2009-12-151-10/+2
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-1/+0
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Fix translevel travel to previously unvisited levels.Robert Vollmert2009-11-261-6/+10
* Don't use is_travelsafe_square for dungeon generation.Robert Vollmert2009-11-251-5/+2
* Sort out translevel travel initialization.Robert Vollmert2009-11-251-46/+38
* Add formatting fixes.David Lawrence Ramsey2009-11-211-4/+6
* Replace a few more uses of env.grid with env.map_knowledge.Robert Vollmert2009-11-201-9/+10
* Use remembered terrain instead of actual terrain in pathfind.Robert Vollmert2009-11-201-3/+2
* Make emphasise() and is_unknown_stair() refer to map_knowledge.Robert Vollmert2009-11-201-3/+2
* Remove unused is_player_seen.Robert Vollmert2009-11-201-5/+0
* Fix X-map last travel memory for new 3D X-mapStefan O'Rear2009-11-191-7/+9
* explore_stop: greedy_pickup_smart, pickup_ignoreMatthew Cline2009-11-191-33/+5
* Remove outdated comment.Robert Vollmert2009-11-181-2/+0
* Move tutorial state out of Options.Robert Vollmert2009-11-161-2/+2
* Make some viewwindow show update requirements explicit, remove others.Robert Vollmert2009-11-161-1/+1
* Remove viewwindow call from travel().Robert Vollmert2009-11-161-6/+0
* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-1/+1
* Rename fixary.h and fixvec.h.Robert Vollmert2009-11-151-1/+1
* Travel exclude speedupMatthew Cline2009-11-151-7/+9
* Make find_deepest_explored public.Robert Vollmert2009-11-141-2/+2
* Allow auto-travel/explore to kill toadstoolsCharles Otto2009-11-131-2/+9
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-3/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-1/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Rename FeawnCharles Otto2009-11-081-4/+4
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-6/+7
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-051-3/+8
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-7/+7
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-5/+5
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-11/+11
* Implement map viewing for other levelsStefan O'Rear2009-11-021-0/+44
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+2
* level_pos: add methods current() and is_on()Matthew Cline2009-10-291-0/+5
* Move exclusion marshalling code to exclude.cc.Robert Vollmert2009-10-271-30/+2
* Move most exclusion code from travel.cc to exclude.cc.Robert Vollmert2009-10-271-299/+5
* Fix travel_exclude constructor not initialising monster.Robert Vollmert2009-10-271-1/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-7/+6
* Fix compile.Robert Vollmert2009-10-261-4/+5
* Consistenly regard travel_exclud::mon as monster_type.Robert Vollmert2009-10-261-4/+5
* Member renaming in travel_exclude.Robert Vollmert2009-10-261-4/+4