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* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-7/+39
* [1748837] Merge identical features when reporting explore discoveries, dshaligram2007-07-061-16/+67
* [1748837] Fixed odd-looking messages when explore finds two or more identicaldshaligram2007-07-061-5/+22
* added Recall invocation for Beogh (data copied from Kiku)j-p-e-g2007-07-051-1/+1
* [1748162] Allow travel to the stair to a branch or level (using ^ will go todshaligram2007-07-051-124/+152
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-12/+0
* Colour unvisited stone stairs white (can be customised with the feature option).dshaligram2007-06-281-0/+15
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-3/+11
* [1743293] Fixed merfolk not getting free travel through water.dshaligram2007-06-261-2/+3
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-2/+2
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-0/+10
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-6/+19
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-171-60/+92
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-141-0/+1
* Restore old behaviour of not prompting for depth to travel to in single-leveldshaligram2007-06-111-2/+2
* Removed one line from the targeting prompt; should make it less -more- prone.dshaligram2007-06-081-5/+5
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-071-50/+25
* [1723695] Fixed unholy (and silly) travel cache corruption bug.dshaligram2007-06-041-5/+14
* Note travel target before checking i_feel_safe() (so that the player'sdshaligram2007-06-031-4/+4
* $ in the interlevel travel depth prompt changes the default to the deepestdshaligram2007-06-031-0/+16
* Travel handles plants better.dshaligram2007-05-091-20/+18
* Added help for interlevel travel prompts.dshaligram2007-05-091-33/+43
* . is a synonym for the current-branch at the interlevel travel branch prompt.dshaligram2007-05-091-0/+2
* Force mesclr() at travel depth prompt to avoid hideous prompts withdshaligram2007-05-091-1/+1
* Interlevel travel tweaks:dshaligram2007-05-091-63/+107
* Travel cache was not handling stair distances correctly, fixed.dshaligram2007-05-051-11/+14
* Type safety, cast cleanups, etc.haranp2007-05-011-2/+2
* s/island/shoal/haranp2007-04-271-4/+4
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-2/+2
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-1/+5
* Allow waypoints to be deleted (Sigurd).dshaligram2007-04-111-5/+54
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-17/+4
* More branch entry vaults (Erik).dshaligram2007-03-231-131/+13
* s/Lucy/Lugonu/.dshaligram2007-03-191-1/+1
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-47/+63
* Interlevel travel now handles branch stairs more intelligently:dshaligram2007-02-091-3/+50
* Better messages when canceling butcher.dshaligram2007-02-061-2/+4
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-1/+8
* Dungeon builder now guarantees a path between { and one of )]}> on D:1, exceptdshaligram2007-02-051-14/+24
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-4/+45
* Made default targeting an option (default_target, defaults to false.)haranp2007-01-291-0/+2
* Set note_hp_percent to 5 by default (David).dshaligram2007-01-291-6/+0
* Removed USE_NEW_RANDOM, USE_MACROS.dshaligram2007-01-251-328/+492
* First steps towards making delay_message_clear useful. The intent is to use adshaligram2007-01-121-1/+2
* Tweaked travel/explore so that it doesn't cut off before trying to move to adshaligram2007-01-091-16/+8
* Autoprayer should not activate in damaging clouds.dshaligram2007-01-041-10/+2
* Don't do a full redraw when travel_delay = -1dshaligram2007-01-021-1/+1
* Moved i_feel_safe checks to the travel start functions themselves.dshaligram2007-01-021-1/+14
* [1626167] Fixed bad default depths when traveling out of branches.dshaligram2007-01-021-1/+1
* Handle zombies and other monster modifiers correctly in notes.dshaligram2006-12-301-1/+3