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* Remove code duplication by making artifacts use SPARM_SPIRIT_SHIELD.Adam Borowski2009-12-151-2/+1
* Don't number entries in art-data.h, this serves no purpose but clouds diffs.Adam Borowski2009-11-121-3/+1
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-2/+2
* Artefacts no longer provide tele or mappingMatthew Cline2009-11-031-8/+11
* art-data.pl: add tiledef-player.h include to fix undeclared identifiersSteven Noonan2009-10-151-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-3/+0
* autogenerated art data needed by the Windows buildAdam Borowski2009-10-051-1/+1
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-1/+2
* Allow unrandart launchers to modify the beam of the missile they fire.zelgadis2009-07-211-6/+30
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-39/+185
* * Also allow definition of equipment tiles in art-data.txt.j-p-e-g2009-06-261-2/+133
* Add tile definitions into art-data.txt, though only for the item tiles.j-p-e-g2009-06-261-6/+148
* Unrandart properites which are either on/off are now turned on via thezelgadis2009-06-261-21/+48
* Fix tiles build, and mention tiles handling in art-data.txt.j-p-e-g2009-06-251-2/+2
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-0/+680