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* [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s...ennewalker2009-01-211-0/+13
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-201-0/+21
* Yet another attempt to fix problems with the monster "comes into view"zelgadis2009-01-201-9/+11
* Make monsters::seen_context more short-lived.zelgadis2009-01-191-1/+4
* Fix shouting and "comes into view" messages for submerged mermaids.zelgadis2009-01-191-3/+7
* Simplify the code that issues the "comes into view" monster interrupt message,zelgadis2009-01-191-46/+25
* Partialy fix bug #2518014: flush out any "comes into view" messages before azelgadis2009-01-191-1/+3
* Consolidate checks for the player's being undead or a demonspawn into dolorous2009-01-181-1/+1
* A limited set of commands are now available to use during arena mode:zelgadis2009-01-111-6/+8
* Fix [2484866]: affects_nothing was being ignored.haranp2009-01-091-2/+3
* Fix the name of Lernaean hydra zombies by adding special handling for namedzelgadis2009-01-091-2/+3
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-3/+9
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-1/+1
* In monster_grid() check for monster->alive() instead ofzelgadis2009-01-031-1/+1
* Reduce arena end-of-round delay, do arena LOS from current LOS center, not ce...dshaligram2009-01-021-1/+1
* Fixing arena LOS/env.show issues. Adding a test spawner monster tile.ennewalker2009-01-021-3/+8
* Fixes for arena mode in tiles mode. It runs now, but there are still some vi...ennewalker2009-01-021-8/+6
* Some assertions for behaviour_event().zelgadis2009-01-011-0/+2
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-11/+38
* Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec...dshaligram2008-12-291-1/+1
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-4/+3
* [2458672] Fixing level map not using CMD_MAP_* commands or going through cmd-...ennewalker2008-12-241-100/+106
* Fixing redraw not being called enough (due to my previous check in to fix slo...ennewalker2008-12-201-0/+4
* Take a note when a labyrinth entrance is first found (via either magic mappingzelgadis2008-12-111-0/+28
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-1/+32
* Chaos beams now bounce off walls at a completely random angle.zelgadis2008-12-081-0/+78
* Apply Artificer patch, with small modifications:j-p-e-g2008-12-081-2/+0
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-0/+4
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-97/+99
* Erase closed shops from the overmap.j-p-e-g2008-12-071-3/+7
* Describe closed shops as "abandoned" and colour its glyph grey (= lightsj-p-e-g2008-12-071-1/+3
* * Fixed siren movement into deep water.j-p-e-g2008-12-011-2/+2
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-11/+11
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-1/+1
* Fix bug 2354889: if shallow water has its colour overriden, then makezelgadis2008-11-281-1/+3
* When viewing the level map in console (non-tile) builds, if wizard mode iszelgadis2008-11-261-1/+15
* Spadework for ziggurats and other multilevel portal vaults.dshaligram2008-11-201-4/+3
* Fixed crawl -mapstat segfaulting.dshaligram2008-11-181-0/+9
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-0/+2
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-12/+11
* Change exclusion commands.j-p-e-g2008-11-071-12/+8
* Simplify.dolorous2008-10-301-1/+1
* Removed obsolete show_green (you.flash_colour is now used.) Fixes 2168081.haranp2008-10-151-1/+0
* Apply rvollmert's patch to fix [2164276].dolorous2008-10-131-1/+1
* Minor changes.haranp2008-10-121-29/+25
* General code improvements.haranp2008-10-121-1/+1
* Make mermaids actually able to call other merfolk, by checking for a dolorous2008-10-111-1/+1
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-5/+8
* Expand handling of monster intelligence and zombifiability to work on dolorous2008-10-061-1/+1