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* Trim unnecessary #includes.Adam Borowski2010-01-131-2/+0
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* Various cleanups, use you.weapon() more often, fix a note in README.txt.Haran Pilpel2010-01-131-21/+16
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* Replace static snprintf() with make_sprintf() where the result is ↵Adam Borowski2009-12-171-3/+1
| | | | | | immediately cast to std::string.
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
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* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
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* Split itemprop enums out into itemprop-enum.h.Robert Vollmert2009-11-171-0/+1
| | | | Other headers now don't need to include all of itemprop.h.
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-1/+2
| | | | | Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
| | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything.
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-1/+1
| | | | | order used in mgen_data(), and allow the former to specify the base monster, as the latter does.
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-1/+1
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* Split up debug.ccMatthew Cline2009-11-061-0/+581