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path: root/crawl-ref/source/wiz-mon.cc
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* Adjust Shoals monster depths and tweak new Shoals monsters to reduce experien...Darshan Shaligram2009-12-311-5/+7
* Fix grouping of monster names in wizmode &"Darshan Shaligram2009-12-301-2/+15
* Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for th...Stefan O'Rear2009-12-281-1/+1
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+5
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Wiz cmd pathfind: print diagnostic messagesMatthew Cline2009-11-241-1/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* player ghosts: bugfix, debugging/diagnosticsMatthew Cline2009-11-211-1/+16
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+1
* Fix all vault monsters having random colourMatthew Cline2009-11-121-3/+0
* wiz-mon.cc: fix monser color always being randomMatthew Cline2009-11-121-0/+3
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-3/+3
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-13/+9
* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-0/+1
* Use wrapper functions properly when checking for holy spells.David Lawrence Ramsey2009-11-101-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Split up debug.ccMatthew Cline2009-11-061-0/+1303