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* Various cleanups:dolorous2009-01-223-38/+32
* Simplify again.dolorous2009-01-221-5/+5
* Fixed (and higher) chances for portals to Ziggurats. dploog2009-01-222-13/+119
* Simplify, now that centaur and naga bardings are properly non-racial.dolorous2009-01-221-8/+9
* Fix wizard-mode corpse force-feeding leading to crash on game reload if thezelgadis2009-01-221-0/+6
* Add minor cosmetic fixes.dolorous2009-01-223-13/+14
* Put platform dependant crash handling code into crash-X.cc files, and linkzelgadis2009-01-2219-211/+249
* Split miscast code off from spl-cast.cc into spl-mis.cczelgadis2009-01-224-2685/+2723
* Allowing Xom to still cast detect spells in the labyrinth.ennewalker2009-01-221-3/+3
* Fix inverted logic that was allowing racial centaur/naga bardings to be dolorous2009-01-221-4/+4
* For items during character creation that get random colours (armour in tiles/...ennewalker2009-01-221-1/+51
* Add miscellaneous minor fixes.dolorous2009-01-222-5/+5
* In melee_attack::player_apply_aux_unarmed(), explicitly return true if dolorous2009-01-221-1/+5
* Make stupid undead not pick up ranged weapons or missiles, since they dolorous2009-01-221-3/+13
* Make monsters that can't at least use starting equipment unable to throw dolorous2009-01-221-3/+2
* After some thought, for now, remove stupid undead not retaining dolorous2009-01-221-7/+1
* Fix equip_undead() to make stupid undead not pick up alternate weapons dolorous2009-01-221-20/+10
* Add spacing fix.dolorous2009-01-211-1/+1
* Simplify.dolorous2009-01-211-2/+1
* Add still more monster miscast messages.dolorous2009-01-211-7/+14
* Actually display the "engulfed in negative energy" miscast messages.dolorous2009-01-211-0/+2
* Remove some unneeded externs.haranp2009-01-217-22/+19
* Fix compilation (oops).dolorous2009-01-211-1/+1
* Add another monster miscast message.dolorous2009-01-211-2/+3
* Add minor cosmetic fixes.dolorous2009-01-211-2/+2
* Remove more useless diagnostics.zelgadis2009-01-211-11/+0
* Grammar fix.haranp2009-01-211-1/+1
* Remove some old diagnostics code (oops).zelgadis2009-01-211-3/+0
* If a crash is caused by an assertion, then include the assertion message inzelgadis2009-01-211-0/+9
* Don't let ghouls or necrophages eat skeletons, so as to avoid an assertionzelgadis2009-01-211-1/+4
* Remove a few more unnecessary casts.haranp2009-01-217-16/+12
* Allow testers to force-feed corpses to ghouls and necrophages.zelgadis2009-01-212-1/+11
* Upcasting doesn't require a dynamic_cast<> (or in fact any cast.)haranp2009-01-211-4/+4
* Code cleanup for traps.haranp2009-01-213-36/+30
* If a monster surfaces and then submerges again in the same turn then give thezelgadis2009-01-213-10/+34
* Fix explosions hitting their endpoint twice. [2481715]haranp2009-01-213-3/+19
* Prevent trapdoor spider from repeatedly unhiding/hiding in the same turn whenzelgadis2009-01-211-2/+5
* Make the message used for detection spells in non-magic-mappable areas dolorous2009-01-211-1/+1
* [2496621] Disallowing detect spells in non-magic-mappable levels.ennewalker2009-01-211-5/+20
* [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s...ennewalker2009-01-215-3/+33
* Clean up.dolorous2009-01-211-1/+1
* Alow Yred's retribution with regard to enslaved souls to produce twisted dolorous2009-01-211-1/+1
* [2521773] Fixing octagon extending out of bounds by reverting the parameters ...ennewalker2009-01-211-2/+2
* [2523738] Fix assertion in inter-level travel. (Sorry!)ennewalker2009-01-201-1/+4
* Clean up rotting in melee attacks to not kill the target directly and to dolorous2009-01-205-16/+38
* And fix it again.dolorous2009-01-201-5/+4
* And fix rotting players' becoming diseased.dolorous2009-01-201-4/+5
* Make monsters' rotting attacks actually rot the player again (oops).dolorous2009-01-201-0/+2
* Add consistency fixes.dolorous2009-01-202-9/+9
* Add minor cosmetic fix.dolorous2009-01-201-1/+1