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* Add minor cosmetic fixes.dolorous2009-01-087-17/+17
* Add spacing fixes.dolorous2009-01-081-1/+1
* Fix [2494017]: up-left and up-right swapped in open/disarm.haranp2009-01-082-3/+3
* Better output in '^' screen.haranp2009-01-081-2/+2
* Print passive god abilities. Fixes [2483099].haranp2009-01-081-6/+8
* Make Nessos more dangerous (and thus, more interesting). Still needsj-p-e-g2009-01-085-9/+23
* Proper radius for Ice Storm tracer. Fixes [2472601].haranp2009-01-081-1/+1
* Unbreak Fire Storm.haranp2009-01-081-1/+1
* Code cleanup for ignite_poison(), inspired by [2204223].haranp2009-01-082-58/+56
* Some code cleanup, inspired by [2483180].haranp2009-01-083-67/+41
* Fix wording [2492342].haranp2009-01-081-1/+1
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-0813-93/+246
* Clean up tiles code to use the VertBuffer classes.ennewalker2009-01-088-408/+325
* Add another comment fix.dolorous2009-01-081-1/+2
* Add more comment fixes.dolorous2009-01-081-4/+6
* Add spacing fixes.dolorous2009-01-082-2/+2
* Fix default value for the force parameter of place_monster_corpse().dolorous2009-01-081-1/+1
* Comment fix.dolorous2009-01-081-1/+1
* Make sure spectral things can actually levitate (oops).dolorous2009-01-081-0/+5
* Add more minor cosmetic fixes.dolorous2009-01-081-1/+3
* Make all spectral things levitate again, instead of flying if their base dolorous2009-01-082-14/+7
* Remove the experience check for killing monsters with enslaved souls, dolorous2009-01-081-8/+7
* Comment fix.dolorous2009-01-081-2/+2
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-086-46/+96
* Fix compilation.dolorous2009-01-071-3/+3
* Use Z_NOZOMBIE for Nessos, since he leaves an ordinary centaur corpse, dolorous2009-01-071-1/+1
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-0717-15/+108
* Comment the previous commit.haranp2009-01-071-0/+3
* Fix [2483184]: submerged and invisible monsters caused bad messagingharanp2009-01-071-8/+5
* Typo fixes.haranp2009-01-071-2/+2
* Add an explosion message for Mephitic Cloud.haranp2009-01-072-2/+9
* Kenku, like draconians, can fly whenever they levitate (once they hitharanp2009-01-071-0/+1
* Fix 2488357: ability beams not getting their ranges set.haranp2009-01-072-28/+76
* Yet another fix to the arena win/loss/tie logic.zelgadis2009-01-074-27/+286
* Fix [2487773]: off-by-one error in determining out of range display.haranp2009-01-071-1/+1
* Get "The dead are walking!" message working for the arena.zelgadis2009-01-071-2/+2
* Allow monsters to pick up fixed artefacts during arena mode.zelgadis2009-01-071-1/+1
* Mark another fake-spell message as player only.zelgadis2009-01-071-1/+1
* When MF_HARD_RESET monsters die/reset/etc, destroy the items they hold so theyzelgadis2009-01-072-52/+65
* Add another weird smell to the miscellaneous names list.dolorous2009-01-071-0/+2
* Add wording fix.dolorous2009-01-071-1/+1
* Add one last minor cosmetic fix.dolorous2009-01-071-0/+1
* In equip_undead(), don't equip the undead with holy items.dolorous2009-01-071-0/+4
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-079-2/+10
* Remove the setting of spectral things' attack flavor in their monster dolorous2009-01-071-1/+1
* Typo fix.dolorous2009-01-071-1/+1
* Fix bug #2489023: dismiss new-game LOS monster with MF_HARD_RESET to preventzelgadis2009-01-061-3/+5
* Implement [2489129]: Remove the maximum HP hack for zombified monsters dolorous2009-01-062-12/+8
* Typo fixes.dolorous2009-01-061-6/+5
* Add speech for the new uniques, courtesy of David.j-p-e-g2009-01-061-4/+35