Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix inverted logic for canceling transformation (bug [2886011]) | Charles Otto | 2009-10-31 | 1 | -1/+1 |
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* | Whitespace. | Enne Walker | 2009-10-31 | 1 | -2/+2 |
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* | Adding you.in_branch(string) as a lua function. | Enne Walker | 2009-10-31 | 8 | -19/+68 |
| | | | | | | This also removes you.where_are_you() so as not to require lua scripts to know the value of C++ enums. This change also fixes stricmp incorrectly falling through to strcmp on non-MSVC platforms. | ||||
* | Comment fix. | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 |
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* | Add new portal vault files to the .des file list. | Eino Keskitalo | 2009-10-31 | 1 | -0/+3 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Remove padding from sewer.des as well. | Eino Keskitalo | 2009-10-31 | 1 | -145/+139 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Fix polymorphing monsters into slime creatures by setting the monster | David Lawrence Ramsey | 2009-10-31 | 3 | -10/+8 |
| | | | | number properly in define_monster(). | ||||
* | Add minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-31 | 1 | -13/+13 |
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* | Ensure that ugly things' colors are always low, just in case, and use | David Lawrence Ramsey | 2009-10-31 | 1 | -3/+3 |
| | | | | random_colour() for ETC_RANDOM. | ||||
* | Implement [2889948]: In the console version, make (very) ugly thing | David Lawrence Ramsey | 2009-10-31 | 7 | -17/+31 |
| | | | | | corpses randomly cycle through all their available colors instead of always being (light)red. | ||||
* | monstuff.cc: Don't polymorph into slime creatures. | Matthew Cline | 2009-10-31 | 1 | -0/+4 |
| | | | | | | Polymorphing into a slime creature was crashing, because the polymorph left the monster's number member at 0 rather than 1, so that the monster naming code was trying to access cell -1 of an array. | ||||
* | Combine mons_is_submerged(monsters *m) into monsters::submerged() | abrahamwl | 2009-10-31 | 11 | -43/+39 |
| | | | | | | ...and replace all references to mons_is_submerged() with submerged(). It's a dirty job, but someone's got to do it. (Thank God for regex!) | ||||
* | makefile: add cflag difference check | Steven Noonan | 2009-10-31 | 2 | -4/+24 |
| | | | | | | | | This should eliminate occasional inconsisten builds caused by switching between 'make wizard TILES=y' and 'make wizard', and other such bad combination switches. Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | version.cc: combine CFLAGS_L and CFLAGS | Steven Noonan | 2009-10-31 | 4 | -25/+9 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | Adjust the chance for randarts based on mundane items again. | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 |
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* | Add more minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-31 | 1 | -6/+6 |
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* | Remove unnecessary stack iterator test. | Robert Vollmert | 2009-10-31 | 1 | -1/+1 |
| | | | | Pointed out by Steve on c-r-d. | ||||
* | Remove pools that aren't there to impede digging. Also, remove all xxxxx ↵ | Eino Keskitalo | 2009-10-31 | 1 | -226/+228 |
| | | | | | | padding that's not necessary, since the maps look cooler this way. (And their actual shape is often easier to discern.) Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | After some thought, allow mundane items to be artefacts again, but more | David Lawrence Ramsey | 2009-10-31 | 4 | -23/+24 |
| | | | | | rarely than non-mundane items. After all, there are some unrandarts made from mundane items, so there's precedent for it. | ||||
* | Add no_monster_gen to most ice cave entries. | Eino Keskitalo | 2009-10-31 | 1 | -3/+3 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Add patrolling as a tag to vim hilighting. | Eino Keskitalo | 2009-10-31 | 1 | -1/+1 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Tag most Ice Cave entries as patrolling. | Eino Keskitalo | 2009-10-31 | 1 | -3/+3 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Add minor cosmetic fix. | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 |
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* | visible -> non-visible slime merge | Matthew Cline | 2009-10-31 | 1 | -0/+2 |
| | | | | | | If, during a slime creature merge, the one which 'dies' is visible to the player, but the one which is being merged into isn't visible, then give a "suddenly disappears" message. | ||||
* | arena.cc: Respawning merged slime creatures | Matthew Cline | 2009-10-31 | 1 | -1/+19 |
| | | | | | Deal with slime creatures 'dying' when they merge with another slime creature. Still not quite working 100% properly. | ||||
* | Volcano tweaks, you.where_are_you() | Jude Brown | 2009-10-31 | 2 | -76/+63 |
| | | | | | | you.where_are_you dlua binding, further Volcano tweaks. Signed-off-by: Matthew Cline <zelgadis@sourceforge.net> | ||||
* | Can specify size in slime creature monster spec | Matthew Cline | 2009-10-31 | 3 | -2/+41 |
| | | | | | You can now use monster specs like "titanic slime creature". The initial HP given to them in _place_monster_aux() might need tweaking. | ||||
* | Some minor tweaks to Volcanoes. | Jude Brown | 2009-10-31 | 1 | -15/+12 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Auto-update shopping-list when new items seen | Matthew Cline | 2009-10-31 | 6 | -38/+327 |
| | | | | | | Automatically update the shopping list if you see the same item for less cost in another shop, or if you get an item identical to one on the shopping list (currently only applies to jewellery, books and staves). | ||||
* | Up Gastronok's HD to 12 and HP to 150. (due) | Eino Keskitalo | 2009-10-31 | 1 | -1/+1 |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | ||||
* | Fix more missing includes. Sorry. | Robert Vollmert | 2009-10-31 | 5 | -0/+6 |
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* | Fix missing include. | Robert Vollmert | 2009-10-31 | 1 | -0/+1 |
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* | Trivial losight test case for performance testing. | Robert Vollmert | 2009-10-31 | 1 | -0/+6 |
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* | Remove unnecessary header include. | Robert Vollmert | 2009-10-31 | 1 | -2/+1 |
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* | Fix compilation. | David Lawrence Ramsey | 2009-10-30 | 1 | -2/+1 |
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* | Combine mons_is_sleeping(monsters *m) into monsters::asleep() | abrahamwl | 2009-10-30 | 15 | -46/+40 |
| | | | | ...and replace all references to mons_is_sleeping with asleep. | ||||
* | msvc: fix tilegen debug build | Steven Noonan | 2009-10-30 | 1 | -171/+171 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | tags.cc: fix msvc precompiled header placement | Steven Noonan | 2009-10-30 | 1 | -2/+2 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | msvc: fix compile errors | Steven Noonan | 2009-10-30 | 3 | -870/+978 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | After some more thought, give gnolls a chance to get clubs again, as | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 |
| | | | | well as whips. | ||||
* | Add more minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-30 | 1 | -58/+60 |
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* | Restructure the slime creature merge/split code a little. | Charles Otto | 2009-10-30 | 1 | -60/+107 |
| | | | | | | | | | | | This is mostly just refactoring, but there are a couple gameplay changes: Forbid merging/splitting when a slime creature is disabled in some way (confused paralyzed etc.) Experimentally stop requiring slime creatures to be at full HP to split. | ||||
* | Add spacing fix. | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 |
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* | Comment fix. | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 |
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* | Add minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-30 | 5 | -129/+119 |
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* | Simplify. | David Lawrence Ramsey | 2009-10-30 | 1 | -2/+3 |
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* | Add spacing fixes. | David Lawrence Ramsey | 2009-10-30 | 3 | -9/+9 |
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* | Tweak gnolls' weapons one more time, to ensure that they're all | David Lawrence Ramsey | 2009-10-30 | 1 | -3/+2 |
| | | | | medium-sized and have roughly the same damage as before. | ||||
* | Merge a change to monster_info that got lost somehow. | Charles Otto | 2009-10-30 | 1 | -0/+5 |
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* | Add a screen flash when slime creatures merge. | Charles Otto | 2009-10-30 | 1 | -1/+13 |
| | | | | It's LIGHTGREEN. |