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* Fix inverted logic for canceling transformation (bug [2886011])Charles Otto2009-10-311-1/+1
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* Whitespace.Enne Walker2009-10-311-2/+2
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* Adding you.in_branch(string) as a lua function.Enne Walker2009-10-318-19/+68
| | | | | | This also removes you.where_are_you() so as not to require lua scripts to know the value of C++ enums. This change also fixes stricmp incorrectly falling through to strcmp on non-MSVC platforms.
* Comment fix.David Lawrence Ramsey2009-10-311-1/+1
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* Add new portal vault files to the .des file list.Eino Keskitalo2009-10-311-0/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Remove padding from sewer.des as well.Eino Keskitalo2009-10-311-145/+139
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Fix polymorphing monsters into slime creatures by setting the monsterDavid Lawrence Ramsey2009-10-313-10/+8
| | | | number properly in define_monster().
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-13/+13
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* Ensure that ugly things' colors are always low, just in case, and useDavid Lawrence Ramsey2009-10-311-3/+3
| | | | random_colour() for ETC_RANDOM.
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-317-17/+31
| | | | | corpses randomly cycle through all their available colors instead of always being (light)red.
* monstuff.cc: Don't polymorph into slime creatures.Matthew Cline2009-10-311-0/+4
| | | | | | Polymorphing into a slime creature was crashing, because the polymorph left the monster's number member at 0 rather than 1, so that the monster naming code was trying to access cell -1 of an array.
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-3111-43/+39
| | | | | | ...and replace all references to mons_is_submerged() with submerged(). It's a dirty job, but someone's got to do it. (Thank God for regex!)
* makefile: add cflag difference checkSteven Noonan2009-10-312-4/+24
| | | | | | | | This should eliminate occasional inconsisten builds caused by switching between 'make wizard TILES=y' and 'make wizard', and other such bad combination switches. Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* version.cc: combine CFLAGS_L and CFLAGSSteven Noonan2009-10-314-25/+9
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Adjust the chance for randarts based on mundane items again.David Lawrence Ramsey2009-10-311-1/+1
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* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-6/+6
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* Remove unnecessary stack iterator test.Robert Vollmert2009-10-311-1/+1
| | | | Pointed out by Steve on c-r-d.
* Remove pools that aren't there to impede digging. Also, remove all xxxxx ↵Eino Keskitalo2009-10-311-226/+228
| | | | | | padding that's not necessary, since the maps look cooler this way. (And their actual shape is often easier to discern.) Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-314-23/+24
| | | | | rarely than non-mundane items. After all, there are some unrandarts made from mundane items, so there's precedent for it.
* Add no_monster_gen to most ice cave entries.Eino Keskitalo2009-10-311-3/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add patrolling as a tag to vim hilighting.Eino Keskitalo2009-10-311-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Tag most Ice Cave entries as patrolling.Eino Keskitalo2009-10-311-3/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-311-1/+1
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* visible -> non-visible slime mergeMatthew Cline2009-10-311-0/+2
| | | | | | If, during a slime creature merge, the one which 'dies' is visible to the player, but the one which is being merged into isn't visible, then give a "suddenly disappears" message.
* arena.cc: Respawning merged slime creaturesMatthew Cline2009-10-311-1/+19
| | | | | Deal with slime creatures 'dying' when they merge with another slime creature. Still not quite working 100% properly.
* Volcano tweaks, you.where_are_you()Jude Brown2009-10-312-76/+63
| | | | | | you.where_are_you dlua binding, further Volcano tweaks. Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
* Can specify size in slime creature monster specMatthew Cline2009-10-313-2/+41
| | | | | You can now use monster specs like "titanic slime creature". The initial HP given to them in _place_monster_aux() might need tweaking.
* Some minor tweaks to Volcanoes.Jude Brown2009-10-311-15/+12
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Auto-update shopping-list when new items seenMatthew Cline2009-10-316-38/+327
| | | | | | Automatically update the shopping list if you see the same item for less cost in another shop, or if you get an item identical to one on the shopping list (currently only applies to jewellery, books and staves).
* Up Gastronok's HD to 12 and HP to 150. (due)Eino Keskitalo2009-10-311-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Fix more missing includes. Sorry.Robert Vollmert2009-10-315-0/+6
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* Fix missing include.Robert Vollmert2009-10-311-0/+1
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* Trivial losight test case for performance testing.Robert Vollmert2009-10-311-0/+6
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* Remove unnecessary header include.Robert Vollmert2009-10-311-2/+1
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* Fix compilation.David Lawrence Ramsey2009-10-301-2/+1
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* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-3015-46/+40
| | | | ...and replace all references to mons_is_sleeping with asleep.
* msvc: fix tilegen debug buildSteven Noonan2009-10-301-171/+171
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* tags.cc: fix msvc precompiled header placementSteven Noonan2009-10-301-2/+2
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* msvc: fix compile errorsSteven Noonan2009-10-303-870/+978
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* After some more thought, give gnolls a chance to get clubs again, asDavid Lawrence Ramsey2009-10-301-1/+1
| | | | well as whips.
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-301-58/+60
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* Restructure the slime creature merge/split code a little.Charles Otto2009-10-301-60/+107
| | | | | | | | | | | This is mostly just refactoring, but there are a couple gameplay changes: Forbid merging/splitting when a slime creature is disabled in some way (confused paralyzed etc.) Experimentally stop requiring slime creatures to be at full HP to split.
* Add spacing fix.David Lawrence Ramsey2009-10-301-1/+1
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* Comment fix.David Lawrence Ramsey2009-10-301-1/+1
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* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-305-129/+119
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* Simplify.David Lawrence Ramsey2009-10-301-2/+3
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* Add spacing fixes.David Lawrence Ramsey2009-10-303-9/+9
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* Tweak gnolls' weapons one more time, to ensure that they're allDavid Lawrence Ramsey2009-10-301-3/+2
| | | | medium-sized and have roughly the same damage as before.
* Merge a change to monster_info that got lost somehow.Charles Otto2009-10-301-0/+5
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* Add a screen flash when slime creatures merge.Charles Otto2009-10-301-1/+13
| | | | It's LIGHTGREEN.