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* Commit patch by castamir:j-p-e-g2009-01-227-9/+107
* In the shopping code, add price modifiers for weapons of returning, dolorous2009-01-221-10/+63
* For consistency with branded missile weapons, make branded missiles "of dolorous2009-01-227-18/+18
* Only force a moving monster to stay in the player's LOS if it just shouted,zelgadis2009-01-222-5/+11
* Oops, a monster might be hit with a mutation attack or a Polymorph Other beamzelgadis2009-01-222-6/+11
* Include the Lua stack trace and currently acting monsters in the crash report.zelgadis2009-01-227-17/+46
* Overload MF_KNOWN_MIMIC to also mean "a shapeshifter the player has seenzelgadis2009-01-223-8/+31
* Add more minor cosmetic fixes.dolorous2009-01-221-2/+3
* Increase the probability of randomly generated elven blowguns a bit.dolorous2009-01-221-1/+1
* Remove erroneous monster miscast message.dolorous2009-01-221-5/+5
* Call do_msg() in the same place for the other "engulfed in negative dolorous2009-01-221-1/+1
* Cleanup, again:dolorous2009-01-222-80/+74
* Add minor cosmetic fixes.dolorous2009-01-222-0/+13
* Since you.turn_is_over is now always true once world_reacts() startszelgadis2009-01-221-2/+2
* Partial fix for bug #2518014: attempt to make monsters heading for the playerzelgadis2009-01-221-0/+54
* If &H is a repeated command then increase HP all at one go, skipping the delayzelgadis2009-01-221-1/+9
* If death from stat loss is escaped via wizard mode then reset the stat to max,zelgadis2009-01-221-4/+26
* Fix Necromancy severity 2 miscast assertions.zelgadis2009-01-221-2/+3
* Various cleanups:dolorous2009-01-223-38/+32
* Simplify again.dolorous2009-01-221-5/+5
* Fixed (and higher) chances for portals to Ziggurats. dploog2009-01-222-13/+119
* Simplify, now that centaur and naga bardings are properly non-racial.dolorous2009-01-221-8/+9
* Fix wizard-mode corpse force-feeding leading to crash on game reload if thezelgadis2009-01-221-0/+6
* Add minor cosmetic fixes.dolorous2009-01-223-13/+14
* Put platform dependant crash handling code into crash-X.cc files, and linkzelgadis2009-01-2219-211/+249
* Split miscast code off from spl-cast.cc into spl-mis.cczelgadis2009-01-224-2685/+2723
* Allowing Xom to still cast detect spells in the labyrinth.ennewalker2009-01-221-3/+3
* Fix inverted logic that was allowing racial centaur/naga bardings to be dolorous2009-01-221-4/+4
* For items during character creation that get random colours (armour in tiles/...ennewalker2009-01-221-1/+51
* Add miscellaneous minor fixes.dolorous2009-01-222-5/+5
* In melee_attack::player_apply_aux_unarmed(), explicitly return true if dolorous2009-01-221-1/+5
* Make stupid undead not pick up ranged weapons or missiles, since they dolorous2009-01-221-3/+13
* Make monsters that can't at least use starting equipment unable to throw dolorous2009-01-221-3/+2
* After some thought, for now, remove stupid undead not retaining dolorous2009-01-221-7/+1
* Fix equip_undead() to make stupid undead not pick up alternate weapons dolorous2009-01-221-20/+10
* Add spacing fix.dolorous2009-01-211-1/+1
* Simplify.dolorous2009-01-211-2/+1
* Add still more monster miscast messages.dolorous2009-01-211-7/+14
* Actually display the "engulfed in negative energy" miscast messages.dolorous2009-01-211-0/+2
* Remove some unneeded externs.haranp2009-01-217-22/+19
* Fix compilation (oops).dolorous2009-01-211-1/+1
* Add another monster miscast message.dolorous2009-01-211-2/+3
* Add minor cosmetic fixes.dolorous2009-01-211-2/+2
* Remove more useless diagnostics.zelgadis2009-01-211-11/+0
* Grammar fix.haranp2009-01-211-1/+1
* Remove some old diagnostics code (oops).zelgadis2009-01-211-3/+0
* If a crash is caused by an assertion, then include the assertion message inzelgadis2009-01-211-0/+9
* Don't let ghouls or necrophages eat skeletons, so as to avoid an assertionzelgadis2009-01-211-1/+4
* Remove a few more unnecessary casts.haranp2009-01-217-16/+12
* Allow testers to force-feed corpses to ghouls and necrophages.zelgadis2009-01-212-1/+11