| Commit message (Expand) | Author | Age | Files | Lines |
* | Colour grass tiles a darker and (I feel) more natural colour. | Johanna Ploog | 2010-01-17 | 24 | -21/+23 |
* | Nicer coloration of the strawberry vaults. | Johanna Ploog | 2010-01-17 | 1 | -29/+25 |
* | Fix decomposed skeletons getting the wrong speed and HP | Charles Otto | 2010-01-17 | 1 | -2/+24 |
* | Use Porkchop's Nessos tile, tweaked to make the bow flaming. | Johanna Ploog | 2010-01-17 | 2 | -0/+0 |
* | For monster detection, use the human tile for dwarves (Wayne). | Johanna Ploog | 2010-01-17 | 1 | -0/+1 |
* | Use Wayne's tile for the calculation of the dwarf corpse tile. | Johanna Ploog | 2010-01-17 | 2 | -0/+4 |
* | Increase generation of giant leeches in Swamp. | Jude Brown | 2010-01-17 | 1 | -2/+2 |
* | Don't include the cumulative monster count when calculating pop totals. | Darshan Shaligram | 2010-01-17 | 1 | -1/+3 |
* | Fix swamp drakes not getting effective meph cloud in Swamp. | Darshan Shaligram | 2010-01-17 | 1 | -2/+6 |
* | Increase number of hydrae/swamp dragons in swamp_alternative (greensnark). | Jude Brown | 2010-01-17 | 1 | -1/+1 |
* | New Swamp ending: "old school" Swamp, Lernaean hydra. | Jude Brown | 2010-01-17 | 1 | -0/+44 |
* | Swamp pools, Swamp entry vault. | Jude Brown | 2010-01-17 | 1 | -1/+104 |
* | Split the Swamp balancer out into it's own. | Jude Brown | 2010-01-17 | 1 | -2/+11 |
* | Disable some mini/float vaults that don't work with new Swamp. | Jude Brown | 2010-01-17 | 2 | -4/+4 |
* | Update place-population to report xp stats as well as monster numbers (due). | Darshan Shaligram | 2010-01-17 | 1 | -22/+75 |
* | Set build method and layout type for swamp builder. | Darshan Shaligram | 2010-01-17 | 1 | -0/+3 |
* | Give Amulet of Stasis a cost (ogaz). | Jude Brown | 2010-01-17 | 1 | -0/+1 |
* | Convert fprop instances in mapdef.* to unsigned long. (greensnark) | Jude Brown | 2010-01-17 | 3 | -13/+16 |
* | Remove unused you.youpos, fix comment on actor::move_to_pos. | Darshan Shaligram | 2010-01-17 | 2 | -3/+1 |
* | Add FPROP_NO_TIDE to tell the tide not to touch certain squares. | Darshan Shaligram | 2010-01-17 | 5 | -14/+40 |
* | Code to alter/check feature properties in Lua. | Jude Brown | 2010-01-17 | 5 | -17/+76 |
* | All secondary vaults in the Swamp get an implicit water_ok tag, since they'll... | Darshan Shaligram | 2010-01-17 | 1 | -1/+2 |
* | Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery... | Darshan Shaligram | 2010-01-17 | 4 | -5/+36 |
* | Convert Swamp ending vaults to work with new Swamp layout. | Jude Brown | 2010-01-17 | 1 | -66/+68 |
* | Split lair.des into swamp.des, snake.des, slime.des and lair.des. | Jude Brown | 2010-01-17 | 4 | -572/+580 |
* | Discard Swamp heightmap after building level so it doesn't get saved and wast... | Darshan Shaligram | 2010-01-17 | 1 | -0/+1 |
* | Make loot always accessible in bailey_polearm_2. | David Ploog | 2010-01-17 | 1 | -2/+1 |
* | Re-add accidentally removed outlines from a number of monster tiles. | Johanna Ploog | 2010-01-17 | 1 | -1/+0 |
* | Add purge's tiles for Dowan and Duvessa, yay! :D | Johanna Ploog | 2010-01-17 | 4 | -2/+6 |
* | Add the old angel tile to UNUSED/monsters. | Johanna Ploog | 2010-01-17 | 1 | -0/+0 |
* | Add Porkchop's improved angel tile, slightly tweaked. | Johanna Ploog | 2010-01-17 | 2 | -1/+0 |
* | Remove my debugging lines. | Johanna Ploog | 2010-01-17 | 2 | -5/+1 |
* | Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me. | Johanna Ploog | 2010-01-17 | 3 | -2/+8 |
* | Specialcase mimics and dancing weapons in tilenum initialisation. | Johanna Ploog | 2010-01-16 | 1 | -6/+5 |
* | Fix pan lords being silenceable (Mu). | Darshan Shaligram | 2010-01-16 | 1 | -0/+2 |
* | Experimental level builder changes for Swamp. | Darshan Shaligram | 2010-01-16 | 10 | -98/+194 |
* | Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals inst... | Darshan Shaligram | 2010-01-16 | 3 | -33/+30 |
* | Replace the bush tile with a brighter version, also by purge. | Johanna Ploog | 2010-01-16 | 1 | -0/+0 |
* | Also use key bindings in the tutorial help screen. | Johanna Ploog | 2010-01-16 | 1 | -45/+81 |
* | In cmd-keys.h move vi keys further down, so they get listed in the help. | Johanna Ploog | 2010-01-16 | 1 | -10/+15 |
* | More dynamic command display in the command help, including vi movement. | Johanna Ploog | 2010-01-16 | 1 | -24/+54 |
* | Give Ilsuiw a better tide peak for Call Tide. | Darshan Shaligram | 2010-01-16 | 1 | -1/+1 |
* | Fix name sorting in columnise-credits. | Darshan Shaligram | 2010-01-16 | 2 | -29/+31 |
* | Provide "waste of time" checks for Mislead, fake Mara summon, player ghost. | Jude Brown | 2010-01-16 | 4 | -32/+48 |
* | Fix 440: beam path display improperly initialized in Tiles. | Haran Pilpel | 2010-01-16 | 1 | -1/+7 |
* | Fix for bug 438: when drawing Dance, and probably creating dancing weapons | Haran Pilpel | 2010-01-16 | 1 | -0/+5 |
* | Unlike other dummy monsters, disallow polymorph into dwarves. | Adam Borowski | 2010-01-16 | 2 | -1/+3 |
* | Don't ask confirmation when using an identified Tome of Destruction. | Adam Borowski | 2010-01-16 | 1 | -3/+6 |
* | Document how to override (vi) keys with CMD_NO_CMD_DEFAULT. | Johanna Ploog | 2010-01-16 | 3 | -1/+7 |
* | Add a keybindings document for overriding the vi keys. | Johanna Ploog | 2010-01-16 | 1 | -0/+28 |