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Dungeon Crawl Stone Soup
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Age
Files
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*
Create an is_evil() function in the actor interface.
David Lawrence Ramsey
2009-11-05
10
-121
/
+121
*
Replace mons_is_caught with monsters::caught.
Vsevolod Kozlov
2009-11-05
15
-30
/
+24
*
Replace mons_is_paralysed with monsters::paralysed.
Vsevolod Kozlov
2009-11-05
12
-19
/
+13
*
Use this instead of you in player::rot.
Vsevolod Kozlov
2009-11-05
1
-4
/
+4
*
Make many checks for monster (non)existence on squares use monster_at().
David Lawrence Ramsey
2009-11-05
21
-71
/
+67
*
Fix compilation.
David Lawrence Ramsey
2009-11-05
1
-0
/
+1
*
Simplify setting kraken colors when placing one in wizard mode.
David Lawrence Ramsey
2009-11-05
1
-4
/
+1
*
Fix apparent typo in swap_features().
David Lawrence Ramsey
2009-11-05
1
-1
/
+1
*
Replace uses of player_in_water with you.in_water.
Vsevolod Kozlov
2009-11-05
5
-15
/
+8
*
Replace uses of player_is_swimming with you.swimming.
Vsevolod Kozlov
2009-11-05
9
-21
/
+15
*
Clean up random coordinate usage a bit.
David Lawrence Ramsey
2009-11-05
3
-28
/
+14
*
Replace uses of player_is_airborne with you.airborne.
Vsevolod Kozlov
2009-11-05
12
-33
/
+27
*
A variety of changes to make the reflection code more robust.
Robert Vollmert
2009-11-05
1
-20
/
+76
*
Move rot_player() to player::rot() (Zaba)
Adam Borowski
2009-11-05
4
-35
/
+23
*
Merge monsters,player::check_res_magic() (Zaba)
Adam Borowski
2009-11-05
6
-60
/
+37
*
Put lots of actor:: methods where they belong (Zaba)
Adam Borowski
2009-11-05
2
-70
/
+64
*
Another couple of yous busted (Zaba)
Adam Borowski
2009-11-05
1
-2
/
+2
*
Let clubs (small ordinary ones only) stun back-coshed targets for 1-3 turns.
Adam Borowski
2009-11-05
1
-0
/
+13
*
Give middling backstab bonus to ordinary clubs and spears.
Adam Borowski
2009-11-05
2
-0
/
+9
*
Give OgEn, OgTh, OgAs, OgSt clubs instead of short swords.
Adam Borowski
2009-11-05
1
-5
/
+14
*
Convert all instances of "you" to "this" in player member functions.
Vsevolod Kozlov
2009-11-05
1
-54
/
+54
*
Move player_res_asphyx/rotting to player::res_asphyx/rotting.
Vsevolod Kozlov
2009-11-05
5
-48
/
+30
*
Combine player_knows_spell, player_has_spell into player::has_spell.
Vsevolod Kozlov
2009-11-05
9
-40
/
+22
*
New monster spell: Summon Eyeballs.
Jude Brown
2009-11-05
5
-4
/
+45
*
Move *_res(ist)_magic to relevant classes, provide actor interface.
Vsevolod Kozlov
2009-11-05
15
-197
/
+190
*
New monsters: golden eyes, with a confuse ability.
Jude Brown
2009-11-05
1
-10
/
+0
*
New monsters: golden eyes.
Jude Brown
2009-11-05
10
-13
/
+90
*
view.cc: viewwindow() don't always update mon grid
Matthew Cline
2009-11-05
1
-1
/
+1
*
And propagate power from Tukima / the Dance.
Stefan O'Rear
2009-11-04
2
-1
/
+17
*
Rebalance dancing weapon stats
Stefan O'Rear
2009-11-04
3
-17
/
+60
*
lm_trig.lua: do_trigger(): simplify
Matthew Cline
2009-11-04
1
-20
/
+4
*
Make merging slime creatures lose at most 1 turn after the merge.
Charles Otto
2009-11-05
1
-12
/
+25
*
Let Feawn worshipers travel/run through plants they can pass through.
Charles Otto
2009-11-05
4
-415
/
+423
*
show.cc: Fix show_def::init() arena crash.
Matthew Cline
2009-11-04
1
-2
/
+15
*
Slave/master handling in the Triggerable class
Matthew Cline
2009-11-04
4
-20
/
+128
*
Allow each dancing weapon to have its own stats
Stefan O'Rear
2009-11-04
6
-1
/
+57
*
test/bounce.lua: Turn beam range into a variable.
Matthew Cline
2009-11-04
1
-8
/
+9
*
New Vaults vault: the Teleporter.
Jude Brown
2009-11-05
1
-0
/
+58
*
Fix up MDEFN closures, add random monster teleport wrapper.
Jude Brown
2009-11-05
1
-1
/
+18
*
Give Jelly rooms the chance of having a Jiyva altar.
Jude Brown
2009-11-05
1
-1
/
+14
*
Sound overhaul: sound where spell hits
Matthew Cline
2009-11-04
4
-98
/
+194
*
Fixing exclusions and tiles after level veto.
Enne Walker
2009-11-04
1
-0
/
+9
*
Fix mingw compilation
Charles Otto
2009-11-04
2
-0
/
+3
*
Fix an assert crash when a monster picks up missiles that merge into his stack.
Adam Borowski
2009-11-05
1
-1
/
+2
*
Make tests compile with DEBUG_TESTS.
Matthew Cline
2009-11-04
3
-2
/
+6
*
Fix test failure: need to clear the item before rerolling a randart.
Adam Borowski
2009-11-04
1
-2
/
+9
*
Run tests of brand validness on "./crawl -test".
Adam Borowski
2009-11-04
3
-5
/
+68
*
Making an item randart can fail _and_ return true. Cope with that.
Adam Borowski
2009-11-04
1
-4
/
+4
*
Fix is_armour_brand_ok: helmets can be int, only them can be see invis.
Adam Borowski
2009-11-04
1
-3
/
+3
*
Split up view.cc.
Robert Vollmert
2009-11-04
73
-2352
/
+2555
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