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* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-0510-121/+121
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-0515-30/+24
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-0512-19/+13
* Use this instead of you in player::rot.Vsevolod Kozlov2009-11-051-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-0521-71/+67
* Fix compilation.David Lawrence Ramsey2009-11-051-0/+1
* Simplify setting kraken colors when placing one in wizard mode.David Lawrence Ramsey2009-11-051-4/+1
* Fix apparent typo in swap_features().David Lawrence Ramsey2009-11-051-1/+1
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-055-15/+8
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-059-21/+15
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-053-28/+14
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-0512-33/+27
* A variety of changes to make the reflection code more robust.Robert Vollmert2009-11-051-20/+76
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-054-35/+23
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-056-60/+37
* Put lots of actor:: methods where they belong (Zaba)Adam Borowski2009-11-052-70/+64
* Another couple of yous busted (Zaba)Adam Borowski2009-11-051-2/+2
* Let clubs (small ordinary ones only) stun back-coshed targets for 1-3 turns.Adam Borowski2009-11-051-0/+13
* Give middling backstab bonus to ordinary clubs and spears.Adam Borowski2009-11-052-0/+9
* Give OgEn, OgTh, OgAs, OgSt clubs instead of short swords.Adam Borowski2009-11-051-5/+14
* Convert all instances of "you" to "this" in player member functions.Vsevolod Kozlov2009-11-051-54/+54
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-055-48/+30
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-059-40/+22
* New monster spell: Summon Eyeballs.Jude Brown2009-11-055-4/+45
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-0515-197/+190
* New monsters: golden eyes, with a confuse ability.Jude Brown2009-11-051-10/+0
* New monsters: golden eyes.Jude Brown2009-11-0510-13/+90
* view.cc: viewwindow() don't always update mon gridMatthew Cline2009-11-051-1/+1
* And propagate power from Tukima / the Dance.Stefan O'Rear2009-11-042-1/+17
* Rebalance dancing weapon statsStefan O'Rear2009-11-043-17/+60
* lm_trig.lua: do_trigger(): simplifyMatthew Cline2009-11-041-20/+4
* Make merging slime creatures lose at most 1 turn after the merge.Charles Otto2009-11-051-12/+25
* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-054-415/+423
* show.cc: Fix show_def::init() arena crash.Matthew Cline2009-11-041-2/+15
* Slave/master handling in the Triggerable classMatthew Cline2009-11-044-20/+128
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-046-1/+57
* test/bounce.lua: Turn beam range into a variable.Matthew Cline2009-11-041-8/+9
* New Vaults vault: the Teleporter.Jude Brown2009-11-051-0/+58
* Fix up MDEFN closures, add random monster teleport wrapper.Jude Brown2009-11-051-1/+18
* Give Jelly rooms the chance of having a Jiyva altar.Jude Brown2009-11-051-1/+14
* Sound overhaul: sound where spell hitsMatthew Cline2009-11-044-98/+194
* Fixing exclusions and tiles after level veto.Enne Walker2009-11-041-0/+9
* Fix mingw compilationCharles Otto2009-11-042-0/+3
* Fix an assert crash when a monster picks up missiles that merge into his stack.Adam Borowski2009-11-051-1/+2
* Make tests compile with DEBUG_TESTS.Matthew Cline2009-11-043-2/+6
* Fix test failure: need to clear the item before rerolling a randart.Adam Borowski2009-11-041-2/+9
* Run tests of brand validness on "./crawl -test".Adam Borowski2009-11-043-5/+68
* Making an item randart can fail _and_ return true. Cope with that.Adam Borowski2009-11-041-4/+4
* Fix is_armour_brand_ok: helmets can be int, only them can be see invis.Adam Borowski2009-11-041-3/+3
* Split up view.cc.Robert Vollmert2009-11-0473-2352/+2555