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* Basic SIGWINCH handling for Unix. Still needs to handle some cases (resizingdshaligram2007-06-178-22/+101
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-1732-321/+386
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-178-278/+194
* [1635047] Beams should not affect monsters that are dead.dshaligram2007-06-151-3/+4
* Cleaned up abilities screen information for tutorial.j-p-e-g2007-06-157-57/+33
* Remember choice of Beogh in character selection.dshaligram2007-06-1412-269/+201
* Fixed mass confusion working only on natural creatures (cbus).dshaligram2007-06-142-34/+44
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-1415-25/+588
* Fixed buggy chunk flavour messaging for carnivores wearing an amulet of the g...dshaligram2007-06-131-11/+14
* Fixed message window scrolling bug on Windows.dshaligram2007-06-121-1/+1
* Xom should not polymorph undead monsters (Erik).dshaligram2007-06-121-3/+5
* Fixed broken magic-mapped appearance. (Erik)dshaligram2007-06-121-1/+2
* Removed extra space in surge-of-power messages (Erik).dshaligram2007-06-121-2/+2
* Fixed off-by-one error in Vestibule depth calculation.dshaligram2007-06-111-1/+1
* Restore old behaviour of not prompting for depth to travel to in single-leveldshaligram2007-06-111-2/+2
* Update changes list for 0.2.7.dshaligram2007-06-111-0/+5
* Make sure curses is shutdown before producing term-too-small message.dshaligram2007-06-111-2/+2
* Fixed pandemonium bosses not being generated.dshaligram2007-06-101-1/+0
* Fixed compile breaking on Linux.dshaligram2007-06-102-0/+5
* Updated CREDITS, INSTALL.dshaligram2007-06-102-3/+24
* Added information to the abilities screen during tutorials, j-p-e-g2007-06-103-1/+53
* Tweaks to build with Unicode support on Mac OS. Unfortunately none of thedshaligram2007-06-102-0/+10
* Some more changes to the tutorial, most importantly to j-p-e-g2007-06-094-28/+70
* Fixed broken macros on Windows (Erik).dshaligram2007-06-091-1/+1
* Added missing . to player attack miss messages (Erik).dshaligram2007-06-091-1/+3
* Mention that there's more travel help available in the depth-selection prompt.dshaligram2007-06-091-1/+5
* Fixed off-by-one error in waypoint and exclude setting on the level-map (Erik).dshaligram2007-06-092-4/+5
* Fixed level-map not scrolling to show detected monsters and items.dshaligram2007-06-081-1/+1
* When showing glyphs in messages (as in the tutorial), use stringize_glyph() todshaligram2007-06-088-18/+64
* Removed unnecessary turnloss when declining to memorise a spell. Also removeddshaligram2007-06-081-7/+0
* Removed one line from the targeting prompt; should make it less -more- prone.dshaligram2007-06-082-7/+7
* Flush macro input buffer when fire command fails (Erik).dshaligram2007-06-0810-57/+168
* Unicode builds were mangling IBM graphics, fixed.dshaligram2007-06-081-1/+1
* Removed unnecessary < 0 check on glyphs.dshaligram2007-06-071-4/+1
* Update 'V' feature display to include Unicode.dshaligram2007-06-071-10/+11
* Mention that char_set = unicode works only if Crawl was built with Unicodedshaligram2007-06-071-0/+4
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-0729-418/+542
* Banishment while standing on a dungeon feature was destroying the feature,dshaligram2007-06-067-11/+7
* Removed targeting and level-map help from the main help screen since they'redshaligram2007-06-062-11/+2
* Fixed a couple of minor errors in the manual.dshaligram2007-06-061-6/+7
* Manual update (David).dshaligram2007-06-061-17/+35
* Changed the new vaults to minivaults since they're excellent minivaultdshaligram2007-06-051-69/+68
* New vaults.dshaligram2007-06-051-2/+71
* Change list for 0.2.6.dshaligram2007-06-051-0/+15
* Drop -Wconversion; it complains about implicit signed->unsigned conversions ondshaligram2007-06-051-1/+1
* Added a precautionary check for an empty delay queue (really shouldn't bedshaligram2007-06-041-0/+1
* Fixed turn-loss during travel:dshaligram2007-06-041-1/+7
* [1730376] Branch stairs are now coloured yellow in the level map, as they aredshaligram2007-06-041-3/+3
* [1730416] Warn player if not switching back to original weapon when butchery isdshaligram2007-06-042-25/+46
* [1730386] Clouds override visibility of monsters submerged in shallow water.dshaligram2007-06-042-2/+5