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* Moving monster list update to viewwindow (since only when the screen redraws ...ennewalker2008-03-284-9/+2
* For TSO, make the rarest blessing that of branding a monster's weapon dolorous2008-03-282-9/+46
* Let the weapon and armor enchantment blessings change the item's dolorous2008-03-284-18/+33
* Clean up blessings some more, properly indicating which blessings are dolorous2008-03-281-58/+58
* Increase the chance of the reinforcement blessing a bit more.dolorous2008-03-281-1/+1
* Clean up the blessing code a bit more, and fix the reinforcement dolorous2008-03-281-12/+30
* Add still more whitespace cleanups, and increase the chances of the dolorous2008-03-282-13/+9
* Add more whitespace fixes, and allow reinforcement to summon bands dolorous2008-03-283-17/+18
* Add whitespace fixes.dolorous2008-03-281-1/+1
* Make more static functions follow the coding style guidelines.dolorous2008-03-281-19/+19
* Make all the blessing references mention "reinforcement" instead of dolorous2008-03-281-5/+5
* FR 1927675: Change message for jellies corroding itemsj-p-e-g2008-03-283-6/+23
* Implement FR 1911470: DVORP type influences chance of spattering bloodj-p-e-g2008-03-284-11/+43
* * Monster list is now placed to the left of the view if the terminal is wide ...ennewalker2008-03-2810-36/+110
* Mark orc sorcerers as non-evil, and mark orc wizards as non-evil again.dolorous2008-03-281-2/+2
* Step 3 of making orc sorcerers non-evil: replace Animate Dead with dolorous2008-03-281-1/+1
* Fix the summoning used by the reinforcement blessing, so that collateral dolorous2008-03-283-3/+3
* Clean up some instances of friendly vs. hostile summoning.dolorous2008-03-283-11/+13
* Clean up vampire biting attack, and call the new method whenever aj-p-e-g2008-03-284-154/+220
* Apply v-napkin's patch in [1927325] to fix a compilation problem when dolorous2008-03-271-1/+1
* For Beoghites, increase the odds of getting reinforcements to 10%.dolorous2008-03-271-1/+1
* And clean it up yet some more.dolorous2008-03-271-2/+3
* Clean it up a bit more.dolorous2008-03-271-3/+3
* Clean up handling of Xom's mixed-group hostilities.dolorous2008-03-271-2/+2
* Improve TSO's halo gain/loss messages.dolorous2008-03-271-2/+2
* Fix database lookup for features, and add fountain of blood, as well as pj-p-e-g2008-03-275-11/+49
* Fix compilation (oops).dolorous2008-03-271-2/+2
* Mark the "Shadow Creatures" spell as unholy, since weaving together dolorous2008-03-272-2/+2
* Fix a minor oversight: mark giant orange brains as evil, because they dolorous2008-03-271-2/+4
* Revert orange rats' being banned from "Summon Small Mammals" for good dolorous2008-03-271-7/+2
* Step two toward making orc sorcerers non-evil: make them use "Bolt of dolorous2008-03-271-1/+1
* Step 1 toward making orc sorcerers non-evil: make them use the new dolorous2008-03-271-1/+1
* Implement "Summon Ugly Things" as a monster spell, roughly equivalent to dolorous2008-03-273-2/+24
* Apply Josh's patch to fix a shadowed variable, and also add whitespace dolorous2008-03-271-4/+4
* Give ugly things and very ugly things cold resistance, as it fits their dolorous2008-03-271-2/+2
* Tweak the reinforcement blessing to give lower-level monsters, but in dolorous2008-03-261-2/+10
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-2618-106/+117
* Add a blessing that sends in a small number of reinforcements, and have dolorous2008-03-261-8/+38
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-2621-106/+176
* Mark a few more monsters as non-evil, since they're fighting types that dolorous2008-03-261-11/+10
* Fix windows compile.j-p-e-g2008-03-251-3/+3
* More evil ally fixes. If you worship a good god, don't allow the taming dolorous2008-03-252-3/+12
* For now, go ahead and mark player ghosts as evil, too.dolorous2008-03-251-1/+1
* Mark orange rats as evil, too, since they have a draining attack.dolorous2008-03-251-1/+1
* Fixed tile compile. (I was being a bit overzealous in my cleanup.)j-p-e-g2008-03-258-44/+81
* Fix a compilation problem.dolorous2008-03-251-1/+1
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-2510-567/+546
* Make sure all undead and demonic things (with the exception of player dolorous2008-03-251-13/+22
* Another huge code clean-up for tiles. At this rate, soon no linej-p-e-g2008-03-254-947/+1023
* Change a few forgotten z/Z command listings in the tutorial.j-p-e-g2008-03-252-10/+10