| Commit message (Expand) | Author | Age | Files | Lines |
* | Moving monster list update to viewwindow (since only when the screen redraws ... | ennewalker | 2008-03-28 | 4 | -9/+2 |
* | For TSO, make the rarest blessing that of branding a monster's weapon | dolorous | 2008-03-28 | 2 | -9/+46 |
* | Let the weapon and armor enchantment blessings change the item's | dolorous | 2008-03-28 | 4 | -18/+33 |
* | Clean up blessings some more, properly indicating which blessings are | dolorous | 2008-03-28 | 1 | -58/+58 |
* | Increase the chance of the reinforcement blessing a bit more. | dolorous | 2008-03-28 | 1 | -1/+1 |
* | Clean up the blessing code a bit more, and fix the reinforcement | dolorous | 2008-03-28 | 1 | -12/+30 |
* | Add still more whitespace cleanups, and increase the chances of the | dolorous | 2008-03-28 | 2 | -13/+9 |
* | Add more whitespace fixes, and allow reinforcement to summon bands | dolorous | 2008-03-28 | 3 | -17/+18 |
* | Add whitespace fixes. | dolorous | 2008-03-28 | 1 | -1/+1 |
* | Make more static functions follow the coding style guidelines. | dolorous | 2008-03-28 | 1 | -19/+19 |
* | Make all the blessing references mention "reinforcement" instead of | dolorous | 2008-03-28 | 1 | -5/+5 |
* | FR 1927675: Change message for jellies corroding items | j-p-e-g | 2008-03-28 | 3 | -6/+23 |
* | Implement FR 1911470: DVORP type influences chance of spattering blood | j-p-e-g | 2008-03-28 | 4 | -11/+43 |
* | * Monster list is now placed to the left of the view if the terminal is wide ... | ennewalker | 2008-03-28 | 10 | -36/+110 |
* | Mark orc sorcerers as non-evil, and mark orc wizards as non-evil again. | dolorous | 2008-03-28 | 1 | -2/+2 |
* | Step 3 of making orc sorcerers non-evil: replace Animate Dead with | dolorous | 2008-03-28 | 1 | -1/+1 |
* | Fix the summoning used by the reinforcement blessing, so that collateral | dolorous | 2008-03-28 | 3 | -3/+3 |
* | Clean up some instances of friendly vs. hostile summoning. | dolorous | 2008-03-28 | 3 | -11/+13 |
* | Clean up vampire biting attack, and call the new method whenever a | j-p-e-g | 2008-03-28 | 4 | -154/+220 |
* | Apply v-napkin's patch in [1927325] to fix a compilation problem when | dolorous | 2008-03-27 | 1 | -1/+1 |
* | For Beoghites, increase the odds of getting reinforcements to 10%. | dolorous | 2008-03-27 | 1 | -1/+1 |
* | And clean it up yet some more. | dolorous | 2008-03-27 | 1 | -2/+3 |
* | Clean it up a bit more. | dolorous | 2008-03-27 | 1 | -3/+3 |
* | Clean up handling of Xom's mixed-group hostilities. | dolorous | 2008-03-27 | 1 | -2/+2 |
* | Improve TSO's halo gain/loss messages. | dolorous | 2008-03-27 | 1 | -2/+2 |
* | Fix database lookup for features, and add fountain of blood, as well as p | j-p-e-g | 2008-03-27 | 5 | -11/+49 |
* | Fix compilation (oops). | dolorous | 2008-03-27 | 1 | -2/+2 |
* | Mark the "Shadow Creatures" spell as unholy, since weaving together | dolorous | 2008-03-27 | 2 | -2/+2 |
* | Fix a minor oversight: mark giant orange brains as evil, because they | dolorous | 2008-03-27 | 1 | -2/+4 |
* | Revert orange rats' being banned from "Summon Small Mammals" for good | dolorous | 2008-03-27 | 1 | -7/+2 |
* | Step two toward making orc sorcerers non-evil: make them use "Bolt of | dolorous | 2008-03-27 | 1 | -1/+1 |
* | Step 1 toward making orc sorcerers non-evil: make them use the new | dolorous | 2008-03-27 | 1 | -1/+1 |
* | Implement "Summon Ugly Things" as a monster spell, roughly equivalent to | dolorous | 2008-03-27 | 3 | -2/+24 |
* | Apply Josh's patch to fix a shadowed variable, and also add whitespace | dolorous | 2008-03-27 | 1 | -4/+4 |
* | Give ugly things and very ugly things cold resistance, as it fits their | dolorous | 2008-03-27 | 1 | -2/+2 |
* | Tweak the reinforcement blessing to give lower-level monsters, but in | dolorous | 2008-03-26 | 1 | -2/+10 |
* | Add fountains of blood (as suggested by Lemuel), and tidy up | j-p-e-g | 2008-03-26 | 18 | -106/+117 |
* | Add a blessing that sends in a small number of reinforcements, and have | dolorous | 2008-03-26 | 1 | -8/+38 |
* | Split potions of blood and potions of coagulated blood into two | j-p-e-g | 2008-03-26 | 21 | -106/+176 |
* | Mark a few more monsters as non-evil, since they're fighting types that | dolorous | 2008-03-26 | 1 | -11/+10 |
* | Fix windows compile. | j-p-e-g | 2008-03-25 | 1 | -3/+3 |
* | More evil ally fixes. If you worship a good god, don't allow the taming | dolorous | 2008-03-25 | 2 | -3/+12 |
* | For now, go ahead and mark player ghosts as evil, too. | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Mark orange rats as evil, too, since they have a draining attack. | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Fixed tile compile. (I was being a bit overzealous in my cleanup.) | j-p-e-g | 2008-03-25 | 8 | -44/+81 |
* | Fix a compilation problem. | dolorous | 2008-03-25 | 1 | -1/+1 |
* | Applying static method conventions to acr.cc and items.cc - this resulted | j-p-e-g | 2008-03-25 | 10 | -567/+546 |
* | Make sure all undead and demonic things (with the exception of player | dolorous | 2008-03-25 | 1 | -13/+22 |
* | Another huge code clean-up for tiles. At this rate, soon no line | j-p-e-g | 2008-03-25 | 4 | -947/+1023 |
* | Change a few forgotten z/Z command listings in the tutorial. | j-p-e-g | 2008-03-25 | 2 | -10/+10 |