| Commit message (Collapse) | Author | Age | Files | Lines |
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is there a change to see new monsters.) As far as I know, this should fix all the monster list update issues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3922 c06c8d41-db1a-0410-9941-cceddc491573
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with holy wrath (where Beogh would promote an orc to an orc priest).
This is not used yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3921 c06c8d41-db1a-0410-9941-cceddc491573
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appearance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3920 c06c8d41-db1a-0410-9941-cceddc491573
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specific to Beogh.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3919 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3918 c06c8d41-db1a-0410-9941-cceddc491573
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blessing properly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3917 c06c8d41-db1a-0410-9941-cceddc491573
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reinforcement blessing again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3916 c06c8d41-db1a-0410-9941-cceddc491573
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again. Apparently, the bands aren't properly being marked as followers;
this will have to be fixed another way.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3915 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3914 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3913 c06c8d41-db1a-0410-9941-cceddc491573
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"reinforcements", as you might only get one monster from it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3912 c06c8d41-db1a-0410-9941-cceddc491573
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from "Your Foo is eaten away!" (misleading to newbies)
to "The acid corrodes your Foo!"
FR 1926880: Auto-id "Gourmand when eating chunks while not hungry
(unless already a chunklover otherwise). Should there be
any case where can_ingest is called as a check, without
actual eating (suppress_msg == true, I'd guess) the
identification should be restricted to actual eating.
I haven't found any, though.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3911 c06c8d41-db1a-0410-9941-cceddc491573
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This is currently purely cosmetical, but there are a lot of ideas out
there how to make blood have an effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3910 c06c8d41-db1a-0410-9941-cceddc491573
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enough to make better use of available space.
* Added init.txt options for monster list placement.
mlist_min_height - minimum items in the monster list (default: 5)
mlist_force_inline - force the monster list to be between hud and messages
* Fixed some (but not all) problems with the monster list being updated properly when monsters appear.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3909 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3908 c06c8d41-db1a-0410-9941-cceddc491573
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Iskenderun's Mystic Blast, as it's the same level; it's an upgraded
Magic Missile, which orc wizards use; and deep elf sorcerers only get
one summoning spell, which holds true for orc sorcerers after this
change; so this seems appropriate.
Note that deep elf conjurers, who have lower hit dice, can get sticky
flame or bolt of draining in that slot, which are more powerful. Still,
I'm not certain whether this might make them overpowered. I suppose
playtesting will reveal that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3907 c06c8d41-db1a-0410-9941-cceddc491573
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kills are properly accepted from such reinforcements (oops).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3906 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3905 c06c8d41-db1a-0410-9941-cceddc491573
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vampire successfully stabs one of those walking blood replenishers.
All in all, vampires will bite monsters that don't yield blood less
often (1/3 chance), though their overall biting chance has been
slightly increases, and much so when stabbing.
Weapons of vampiricism are now a distinct case, so vampiric biting
(that also is signified by SPWPN_VAMPIRICISM, occasionally)
consistently doesn't check for life protection (though that might
be added) and instead always respects the mons_has_blood checks.
Also, food messages ("You are very hungry.") are now displayed in
green if your food level has increased.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3904 c06c8d41-db1a-0410-9941-cceddc491573
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DGL_MILESTONES is defined.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3903 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3902 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3901 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3900 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3899 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3898 c06c8d41-db1a-0410-9941-cceddc491573
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otion of coagulated blood to items.
Also copy the more interesting branch stair descriptions into branches.txt.
Most of them still have the generic "Describe branch here", and I lack the
imagination to change that.
Ideally, the branch entries should get distinct descriptions closer to
describing the atmosphere, e.g. "Putrid smell fills your nostrils." (Tomb),
"A moss-covered staircase. From below you can hear squeaking noises, and
odd deep croaks." (Lair), or "The sound of clanging weapons reaches your
ears." (Blades), with the branch descriptions pulled up after that when
describing the staircases in-game. (Or maybe vice versa.)
Hmm, did I say I was lacking imagination? :p
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3897 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3896 c06c8d41-db1a-0410-9941-cceddc491573
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creatures from shadows and Abyssal matter, as the description mentions,
sounds unholy. This means that boggarts are evil, as well, since they
cast it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3895 c06c8d41-db1a-0410-9941-cceddc491573
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use the "Brain Feed" spell.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3894 c06c8d41-db1a-0410-9941-cceddc491573
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god worshippers, as there should be a better way to do it. Besides,
"Shadow Creatures" can summon friendly versions of evil creatures for
good god worshippers as well, and maybe this can be properly fixed in a
similar way.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3893 c06c8d41-db1a-0410-9941-cceddc491573
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Cold" instead of "Bolt of Draining", as it's an upgraded "Throw Frost",
just as "Bolt of Fire" is an upgraded "Throw Flame", both of which are
used by orc wizards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3892 c06c8d41-db1a-0410-9941-cceddc491573
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"Summon Ugly Things" spell instead of "Summon Demon".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3891 c06c8d41-db1a-0410-9941-cceddc491573
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"Summon Demon" in many ways, as they have similar hit dice, but aren't
evil, undead, or demonic.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3890 c06c8d41-db1a-0410-9941-cceddc491573
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fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3889 c06c8d41-db1a-0410-9941-cceddc491573
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amphibious nature.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3888 c06c8d41-db1a-0410-9941-cceddc491573
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possibly larger numbers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3887 c06c8d41-db1a-0410-9941-cceddc491573
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the existing fountains: change their order and remove all
those superfluous dry fountain types.
I couldn't find any place for random generation of fountains,
so if that is possible it will have to be disabled for blood
fountains outside the hells. I've added a shortcut (Y) for
vault creation, though. :)
Drinking from such a fountain has a 33% chance of leaving it
dry. I think that's it... for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
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a chance of using it when the random follower chosen for blessing turns
out to be you.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3885 c06c8d41-db1a-0410-9941-cceddc491573
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distinct potion types to make stacking easier. Coagulated blood
is not created randomly, and aging potions of blood turn into
potions of coagulated blood, so none of that changed. Well,
except the name: congealed -> coagulated. This also means that
they now have distinct descriptions, though seeing potions in
your inventory coagulate will identify both of them.
And I checked: potions in shops will coagulate as well and
disappear. Coagulated blood is cheaper, but if you need it you
won't want to wait around, right?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
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use no evil spells: hill giants, ettins, cyclopes, stone giants, titans,
deep trolls, Snorg, Polyphemus, and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3883 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3882 c06c8d41-db1a-0410-9941-cceddc491573
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of e.g. death yaks, and don't allow Summon Small Mammals to pull in
orange rats. Do the latter only on the player side for now, since mo
monsters seem to cast Summon Small Mammals, instead preferring Vampire
Summon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3881 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3880 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3879 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1922815: blood potion assert.
Implement 1828037: prompt before entering harmful clouds
And tidy up fountain handling, dried non-magic fountains may now also
start flowing again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3878 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3877 c06c8d41-db1a-0410-9941-cceddc491573
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in removing several unused functions from the latter file.
Renaming tiles options show_items and title_screen to tile_show_items
and tile_title_screen. And as usual, cleaning up tiles code some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3876 c06c8d41-db1a-0410-9941-cceddc491573
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ghosts) are marked as evil: slying skulls, spectral things, tentacled
monstrosities, and Antaeus.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3875 c06c8d41-db1a-0410-9941-cceddc491573
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in the tile code will have been untouched. :p
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3874 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3873 c06c8d41-db1a-0410-9941-cceddc491573
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