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                  Tiles mouseclick item interaction

If you're playing with Tiles compiled, you'll find several shortcuts to 
regular commands using mouseclicks. 


PLAYER AVATAR

left mouseclick            Pick up items on ground ('g' command). 
                           A second click will take you to the pickup menu.

right mouseclick           Character overview ('%' command).

Shift + left mouseclick    Take stairs ('<' and '>' commands).

Shift + right mouseclick   View religion information ('^' command).


INVENTORY MANAGEMENT

left mouseclick            Execute the most common action for this item type.

  weapons:        wield    ('w')
  misc. items:    wield    ('w')
  armour:         Wear     ('W')
  food:           eat      ('e')
  scroll, manual: read     ('r')
  potion:         quaff    ('q')
  jewellery:      Put on   ('P')
  spellbook:      Memorise ('M')
  missiles:       fire     ('f')
  corpse:         eat      ('e'), for Vampires

wielded items:
  rod:            evoke    ('v')
  misc. item:     evoke    ('v')
  weapon, staff:  unwield  ('w-')
  armour,
  jewellery:      unwield  ('w-')
  others, as non-wielded

worn items:
  armour:         Take off ('T')
  jewellery:      Remove   ('R')

Sometimes alternative denominators are used such as "draw a card"
instead of evoke for decks of cards, or "drink blood" instead of eat.

right mouseclick           Display item information ('i' + item slot).

Shift + left mouseclick    Drop item ('d').

Shift + right mouseclick   Execute secondary action for some item types.

  weapon:         fire    ('f')
  non-weapon:     wield   ('w'), if corresponding spells memorised

wielded items:
  weapon:         fire    ('f')
  anything else:  unwield ('w-')


NON-INVENTORY ITEM MANAGEMENT

left mouseclick            Pick up this item ('g').

right mouseclick           Display item information.

Shift + left mouseclick    'c'hop up this corpse.

Shift + right mouseclick   'e'at this food item.


MAP INTERACTION

left mouseclick            Move to adjacent square.
                           Autotravel to reachable square if currently safe.
                           Swap places with an adjacent ally.
                           Attack, if adjacent non-friendly monster.

right mouseclick           Display grid information ('xv').

Ctrl + left mouseclick     Disarm adjacent trap ('Ctrl + Dir.')
                           Open ('O')/Close ('C') adjacent door.


MINIMAP INTERACTION

left mouseclick            Autotravel to any reachable position.

holding right mouseclick   Zoom into distant area.


MESSAGE AREA

any mouseclick             Display message history ('Ctrl-P').


STAT AREA

any mouseclick             Search / Rest for a while ('5')


MENU INTERACTION

any click on tiles         Select item.
left mouseclick            Scroll to next page.
right mouseclick           Escape (quit menu).

At inscription prompt:
left mouseclick            Autoinscribe artefact (where applicable).
right mouseclick           Escape (quit menu).


                     wininit.txt description

After Crawl has been run in tiles mode, it will create a wininit.txt file,
which stores several configurable parameters.  This is separate from the
standard init.txt file, as it can be modified at run-time via the Ctrl+V
command.

The contents of this file look like this:

-- SNIP --
Tile:DngnX=19
Tile:DngnY=17
Tile:MapPx=4
Tile:MsgX=77
Tile:MsgY=10
Tile:WindowTop=145
Tile:WindowLeft=22
Tile:FontName=8x13
Tile:FontSize=12
-- SNIP --

The above values are typical Unix settings.  On Windows, the font name will be
something like "Courier".  If you wish to modify this file manually, here are
what these parameters refer to:

DngnX, DngnY               Size (in tiles) of the dungeon region.
MapPx                      Width (in pixels) per square of the minimap.
MsgX, MsgY                 Size (in characters) of the message region.
WindowTop, WindowLeft      Location (in pixels) of the Crawl window.
FontName                   Name of the font. 
FontSize                   Size (in pixels) of the font.