1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
Tiles mouseclick item interaction
If you're playing with Tiles compiled, you'll find several shortcuts to
regular commands using mouseclicks.
PLAYER AVATAR
left mouseclick Pick up items on ground ('g' command).
A second click will take you to the pickup menu.
right mouseclick Character overview ('%' command).
Shift + left mouseclick Take stairs ('<' and '>' commands).
Shift + right mouseclick View religion information ('^' command).
INVENTORY MANAGEMENT
left mouseclick Execute the most common action for this item type.
weapons: wield ('w')
misc. items: wield ('w')
armour: Wear ('W')
food: eat ('e')
scroll, manual: read ('r')
potion: quaff ('q')
jewellery: Put on ('P')
spellbook: Memorise ('M')
missiles: fire ('f')
corpse: eat ('e'), for Vampires
wielded items:
rod: evoke ('v')
misc. item: evoke ('v')
weapon, staff: unwield ('w-')
armour,
jewellery: unwield ('w-')
others, as non-wielded
worn items:
armour: Take off ('T')
jewellery: Remove ('R')
Sometimes alternative denominators are used such as "draw a card"
instead of evoke for decks of cards, or "drink blood" instead of eat.
right mouseclick Display item information ('i' + item slot).
Shift + left mouseclick Drop item ('d').
Shift + right mouseclick Execute secondary action for some item types.
weapon: fire ('f')
non-weapon: wield ('w'), if corresponding spells memorised
wielded items:
weapon: fire ('f')
anything else: unwield ('w-')
NON-INVENTORY ITEM MANAGEMENT
left mouseclick Pick up this item ('g').
right mouseclick Display item information.
Shift + left mouseclick 'c'hop up this corpse.
Shift + right mouseclick 'e'at this food item.
MAP INTERACTION
left mouseclick Move to adjacent square.
Autotravel to reachable square if currently safe.
Swap places with an adjacent ally.
Attack, if adjacent non-friendly monster.
right mouseclick Display grid information ('xv').
Ctrl + left mouseclick Disarm adjacent trap ('Ctrl + Dir.')
Open ('O')/Close ('C') adjacent door.
MINIMAP INTERACTION
left mouseclick Autotravel to any reachable position.
holding right mouseclick Zoom into distant area.
MESSAGE AREA
any mouseclick Display message history ('Ctrl-P').
STAT AREA
any mouseclick Search / Rest for a while ('5')
MENU INTERACTION
any click on tiles Select item.
left mouseclick Scroll to next page.
right mouseclick Escape (quit menu).
At inscription prompt:
left mouseclick Autoinscribe artefact (where applicable).
right mouseclick Escape (quit menu).
wininit.txt description
After Crawl has been run in tiles mode, it will create a wininit.txt file,
which stores several configurable parameters. This is separate from the
standard init.txt file, as it can be modified at run-time via the Ctrl+V
command.
The contents of this file look like this:
-- SNIP --
Tile:DngnX=19
Tile:DngnY=17
Tile:MapPx=4
Tile:MsgX=77
Tile:MsgY=10
Tile:WindowTop=145
Tile:WindowLeft=22
Tile:FontName=8x13
Tile:FontSize=12
-- SNIP --
The above values are typical Unix settings. On Windows, the font name will be
something like "Courier". If you wish to modify this file manually, here are
what these parameters refer to:
DngnX, DngnY Size (in tiles) of the dungeon region.
MapPx Width (in pixels) per square of the minimap.
MsgX, MsgY Size (in characters) of the message region.
WindowTop, WindowLeft Location (in pixels) of the Crawl window.
FontName Name of the font.
FontSize Size (in pixels) of the font.
|