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# A note on variations.  To create additional variations for weapons or armour,
# simply create 1-5 images, e.g.:
#
#    weapon_normal WEP_SOME_WEAPON
#    weapon_shiny
#    weapon_runed
#    weapon_glowing
#    weapon_randart
#
# If only the first line has a define on it, then the following images will be
# considered as variations.  If you don't have five, images will be reused for
# multiple types.  Orcish/elven/dwarven equipment are considered separate items
# with respect to variations and will not share variations with the base
# equipment.  See tilepick.cc for more details.

##### Artefacts (fixed and unrandart)
%include dc-unrand.txt

#####NORMAL
%sdir item/weapon
%rim 1
##Blunt
club WPN_CLUB
mace WPN_MACE
mace2
mace_large WPN_GREAT_MACE
mace_large2
flail WPN_FLAIL
flail2
spiked_flail WPN_SPIKED_FLAIL
spiked_flail2
great_flail WPN_GREAT_FLAIL
great_flail2
morningstar WPN_MORNINGSTAR
morningstar2
eveningstar WPN_EVENINGSTAR
eveningstar2
hammer WPN_HAMMER
hammer2
ankus WPN_ANKUS
bullwhip WPN_WHIP
demon_whip WPN_DEMON_WHIP
giant_club WPN_GIANT_CLUB
giant_spiked_club WPN_GIANT_SPIKED_CLUB

##Edged
knife WPN_KNIFE

dagger WPN_DAGGER
orcish_dagger WPN_DAGGER_ORC
elven_dagger WPN_DAGGER_ELF

short_sword WPN_SHORT_SWORD
short_sword2
orcish_short_sword WPN_SHORT_SWORD_ORC
elven_short_sword WPN_SHORT_SWORD_ELF

long_sword2 WPN_LONG_SWORD
%rim 0
long_sword3
%rim 1
orcish_long_sword WPN_LONG_SWORD_ORC

greatsword WPN_GREAT_SWORD
greatsword2
orcish_great_sword WPN_GREAT_SWORD_ORC

falchion WPN_FALCHION
falchion2
scimitar WPN_SCIMITAR
scimitar2

silver_saber WPN_SABRE
sabre2

quickblade WPN_QUICK_BLADE

katana2 WPN_KATANA
katana3

double_sword WPN_DOUBLE_SWORD
triple_sword WPN_TRIPLE_SWORD
demon_blade WPN_DEMON_BLADE
%rim 0
blessed_blade WPN_BLESSED_BLADE
%rim 1

##Axe
hand_axe WPN_HAND_AXE
hand_axe2
war_axe WPN_WAR_AXE
war_axe2
broad_axe WPN_BROAD_AXE
broad_axe2
broad_axe3
battle_axe WPN_BATTLEAXE
battle_axe2
battle_axe3
executioner_axe WPN_EXECUTIONERS_AXE
executioner_axe2

##Polearm
elven_spear WPN_SPEAR
spear2
trident WPN_TRIDENT
trident2
demon_trident WPN_DEMON_TRIDENT
halberd WPN_HALBERD
halberd2
scythe WPN_SCYTHE
scythe2
glaive WPN_GLAIVE
glaive2
orcish_glaive WPN_GLAIVE_ORC
bardiche WPN_BARDICHE
bardiche2

##Staff
quarterstaff WPN_QUARTERSTAFF
lajatang WPN_LAJATANG
lajatang2


##Ranged
%sdir item/weapon/ranged
blowgun WPN_BLOWGUN
blowgun2
sling WPN_SLING
bow WPN_BOW
bow2
crossbow WPN_CROSSBOW
crossbow2
longbow WPN_LONGBOW

%sdir item/weapon/brands
%shrink 0
%rim 0
# The order of weapon brands must be identical to the one defined
# in itemprop-enum.h.
i-flaming BRAND_FLAMING
i-freezing BRAND_FREEZING
i-holy_wrath BRAND_HOLY_WRATH
i-electrocution BRAND_ELECTROCUTION
i-orc_slaying BRAND_ORC_SLAYING
i-dragon_slaying BRAND_DRAGON_SLAYING
i-venom BRAND_VENOM
i-protection BRAND_PROTECTION
i-draining BRAND_DRAINING
i-speed BRAND_SPEED
i-vorpal BRAND_VORPAL
i-flaming BRAND_FLAME
i-freezing BRAND_FROST
i-vampiricism BRAND_VAMPIRICISM
i-pain BRAND_PAIN
i-distortion BRAND_DISTORTION
i-reaching BRAND_REACHING
i-returning BRAND_RETURNING
i-chaos BRAND_CHAOS
i-evasion BRAND_EVASION
i-confusion BRAND_CONFUSION
# penetration
i-reaping BRAND_REAPING
# missile-only brands, order doesn't matter
i-venom BRAND_POISONED
i-curare BRAND_CURARE
i-electrocution BRAND_ELECTRIC
i-sickness BRAND_SICKNESS
i-slowing BRAND_SLOWING
i-paralysis BRAND_PARALYSIS
i-berserk-rage BRAND_RAGE
i-sleep BRAND_SLEEP
%rim 1
%shrink 1
%sdir item/weapon/ranged

######OBJ_MISSILES
stone MI_STONE
effect/stone0 MI_STONE0
sling_bullet MI_SLING_BULLET
effect/sling_bullet0 MI_SLING_BULLET0
arrow MI_ARROW
effect/arrow0 MI_ARROW0
effect/arrow1 MI_ARROW1
effect/arrow2 MI_ARROW2
effect/arrow3 MI_ARROW3
effect/arrow4 MI_ARROW4
effect/arrow5 MI_ARROW5
effect/arrow6 MI_ARROW6
effect/arrow7 MI_ARROW7

crossbow_bolt MI_BOLT
effect/bolt0 MI_BOLT0
effect/bolt1 MI_BOLT1
effect/bolt2 MI_BOLT2
effect/bolt3 MI_BOLT3
effect/bolt4 MI_BOLT4
effect/bolt5 MI_BOLT5
effect/bolt6 MI_BOLT6
effect/bolt7 MI_BOLT7

dart MI_DART
dart-p MI_DART_P
effect/dart0 MI_DART0
effect/dart1 MI_DART1
effect/dart2 MI_DART2
effect/dart3 MI_DART3
effect/dart4 MI_DART4
effect/dart5 MI_DART5
effect/dart6 MI_DART6
effect/dart7 MI_DART7

needle MI_NEEDLE
needle-p MI_NEEDLE_P
effect/needle0 MI_NEEDLE0
effect/needle1 MI_NEEDLE1
effect/needle2 MI_NEEDLE2
effect/needle3 MI_NEEDLE3
effect/needle4 MI_NEEDLE4
effect/needle5 MI_NEEDLE5
effect/needle6 MI_NEEDLE6
effect/needle7 MI_NEEDLE7

javelin MI_JAVELIN
effect/javelin0 MI_JAVELIN0
effect/javelin1 MI_JAVELIN1
effect/javelin2 MI_JAVELIN2
effect/javelin3 MI_JAVELIN3
effect/javelin4 MI_JAVELIN4
effect/javelin5 MI_JAVELIN5
effect/javelin6 MI_JAVELIN6
effect/javelin7 MI_JAVELIN7

throwing_net MI_THROWING_NET
effect/throwing_net0 MI_THROWING_NET0
effect/throwing_net1 MI_THROWING_NET1
effect/throwing_net2 MI_THROWING_NET2
effect/throwing_net3 MI_THROWING_NET3
effect/throwing_net4 MI_THROWING_NET4
effect/throwing_net5 MI_THROWING_NET5
effect/throwing_net6 MI_THROWING_NET6
effect/throwing_net7 MI_THROWING_NET7

rock MI_LARGE_ROCK
effect/rock0 MI_LARGE_ROCK0

######OBJ_ARMOUR
%sdir item/armour
robe ARM_ROBE
robe2
robe3

leather_armor2 ARM_LEATHER_ARMOUR
breast_plate2
leather_armor4
orcish_leather_armor ARM_LEATHER_ARMOUR_ORC
elven_leather_armor ARM_LEATHER_ARMOUR_ELF

ring_mail ARM_RING_MAIL
ring_mail2
orcish_ringmail ARM_RING_MAIL_ORC
elven_ringmail ARM_RING_MAIL_ELF
dwarven_ringmail ARM_RING_MAIL_DWA

scale_mail ARM_SCALE_MAIL
scale_mail2
elven_scalemail ARM_SCALE_MAIL_ELF

chain_mail1 ARM_CHAIN_MAIL
chain_mail2
chain_mail3 ARM_CHAIN_MAIL_ELF
orcish_chain_mail ARM_CHAIN_MAIL_ORC

splint_mail ARM_SPLINT_MAIL
banded_mail ARM_BANDED_MAIL

plate_mail2 ARM_PLATE_MAIL
orcish_platemail ARM_PLATE_MAIL_ORC

crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL

animal_skin ARM_ANIMAL_SKIN
animal_skin2

troll_hide ARM_TROLL_HIDE
troll_leather_armour ARM_TROLL_LEATHER_ARMOUR
green_dragon_scales ARM_DRAGON_HIDE
green_dragon_scale_mail ARM_DRAGON_ARMOUR
ice_dragon_hide ARM_ICE_DRAGON_HIDE
ice_dragon_armour ARM_ICE_DRAGON_ARMOUR
silver_dragon_scales ARM_STEAM_DRAGON_HIDE
silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR
mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE
mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR
blue_dragon_scales ARM_STORM_DRAGON_HIDE
blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR
gold_dragon_hide ARM_GOLD_DRAGON_HIDE
gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR
swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE
swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR

leather_cloak ARM_CLOAK
cloak2
cloak3
cloak4

%sdir item/armour/bardings
naga_barding_blue ARM_NAGA_BARDING
naga_barding_metal
naga_barding_magenta
naga_barding_red
centaur_barding_blue ARM_CENTAUR_BARDING
centaur_barding_metal
centaur_barding_magenta
centaur_barding_red

%sdir item/armour/shields
#dwarvish_roundshield ARM_BUCKLER
%rim 0
buckler ARM_BUCKLER
buckler2
buckler3
%rim 1

elven_shield ARM_SHIELD
shield_kite2
shield_round2

large_shield ARM_LARGE_SHIELD
shield_large2
shield_kite3

%sdir item/armour/headgear
#####ARM_HELMET
elven_leather_helm THELM_CAP
wizard_hat THELM_WIZARD_HAT
wizard_hat2

visored_helmet THELM_HELM
etched_helmet
helm3
helm_visor1

%sdir item/armour
###### GLOVES
glove1 ARM_GLOVES
glove3
glove5
gauntlet2

###### BOOTS
boots_brown1 ARM_BOOTS
jackboots
boots_stripe1
boots_green2

###########OBJ_WANDS
%sdir item/wand
gem_iron WAND_OFFSET /*iron*/
gem_brass
gem_bone
gem_wood
gem_copper
gem_gold
gem_silver
gem_bronze
gem_ivory
gem_glass
gem_lead
gem_plastic

%shrink 0
%sdir item/wand
%back i-label
i-flame WAND_FLAME
i-frost WAND_FROST
i-slowing WAND_SLOWING
i-hasting WAND_HASTING
i-magic_darts WAND_MAGIC_DARTS
i-healing WAND_HEALING
i-paralysis WAND_PARALYSIS
i-fire WAND_FIRE
i-cold WAND_COLD
i-confusion WAND_CONFUSION
i-invisibility WAND_INVISIBILITY
i-digging WAND_DIGGING
i-fireball WAND_FIREBALL
i-teleportation WAND_TELEPORTATION
i-lightning WAND_LIGHTNING
i-polymorph_other WAND_POLYMORPH_OTHER
i-enslavement WAND_ENSLAVEMENT
i-draining WAND_DRAINING
i-random_effects WAND_RANDOM_EFFECTS
i-disintegration WAND_DISINTEGRATION
%shrink 1

%back none
#################OBJ_FOOD
%sdir item/food
meat_ration FOOD_MEAT_RATION
bread_ration FOOD_BREAD_RATION
pear FOOD_PEAR
apple FOOD_APPLE
choko FOOD_CHOKO
honeycomb FOOD_HONEYCOMB
lump_of_royal_jelly FOOD_ROYAL_JELLY
snozzcumber FOOD_SNOZZCUMBER
pizza FOOD_PIZZA
apricot FOOD_APRICOT
orange FOOD_ORANGE
banana FOOD_BANANA
strawberry FOOD_STRAWBERRY
rambutan FOOD_RAMBUTAN
lemon FOOD_LEMON
grape FOOD_GRAPE
sultana FOOD_SULTANA
lychee FOOD_LYCHEE
beef_jerky FOOD_BEEF_JERKY
cheese FOOD_CHEESE
sausage FOOD_SAUSAGE
bone FOOD_BONE
chunk FOOD_CHUNK
chunk_rotten FOOD_CHUNK_ROTTEN
%back chunk
chunk_brands/i-poison FOOD_CHUNK_POISONED
chunk_brands/i-mutation FOOD_CHUNK_MUTAGENIC
chunk_brands/i-decay FOOD_CHUNK_ROTTING
chunk_brands/i-forbidden FOOD_CHUNK_FORBIDDEN
chunk_brands/i-sickness FOOD_CHUNK_CONTAMINATED
%back chunk_rotten
chunk_brands/i-poison FOOD_CHUNK_ROTTEN_POISONED
chunk_brands/i-mutation FOOD_CHUNK_ROTTEN_MUTAGENIC
chunk_brands/i-decay FOOD_CHUNK_ROTTEN_ROTTING
chunk_brands/i-forbidden FOOD_CHUNK_ROTTEN_FORBIDDEN
chunk_brands/i-sickness FOOD_CHUNK_ROTTEN_CONTAMINATED
%back none
%shrink 0
chunk_brands/i-poison FOOD_POISONED
chunk_brands/i-mutation FOOD_MUTAGENIC
chunk_brands/i-decay FOOD_ROTTING
chunk_brands/i-forbidden FOOD_FORBIDDEN
chunk_brands/i-sickness FOOD_CONTAMINATED
%shrink 1

#################OBJ_UNKNOWN_I
##################OBJ_SCROLLS
%sdir item/scroll
scroll SCROLL

%back scroll
%sdir item/scroll
i-identify SCR_IDENTIFY
i-teleportation SCR_TELEPORTATION
i-fear SCR_FEAR
i-noise SCR_NOISE
i-remove_curse SCR_REMOVE_CURSE
i-detect_curse SCR_DETECT_CURSE
i-summoning SCR_SUMMONING
i-enchant-weapon1 SCR_ENCHANT_WEAPON_I
i-enchant_armour SCR_ENCHANT_ARMOUR
i-torment SCR_TORMENT
i-random_uselessness SCR_RANDOM_USELESSNESS
i-curse_weapon SCR_CURSE_WEAPON
i-curse_armour SCR_CURSE_ARMOUR
i-immolation SCR_IMMOLATION
i-blinking SCR_BLINKING
item/scroll/blank_paper SCR_PAPER
i-magic_mapping SCR_MAGIC_MAPPING
i-fog SCR_FOG
i-acquirement SCR_ACQUIREMENT
i-enchant-weapon2 SCR_ENCHANT_WEAPON_II
i-vorpalize-weapon SCR_VORPALISE_WEAPON
i-recharging SCR_RECHARGING
i-enchant-weapon3 SCR_ENCHANT_WEAPON_III
i-holy_word SCR_HOLY_WORD
i-vulnerability SCR_VULNERABILITY
i-silence SCR_SILENCE
%back none

##################OBJ_JEWELLERY
############ring
%sdir item/ring
wooden RING_NORMAL_OFFSET /*wood*/
silver
gold
iron
steel
bronze
brass
copper
granite
ivory
clay
tiger_eye
jade
glass
###########random
agate RING_RANDOM_OFFSET
clay
diamond
emerald
gold_green
gold_red
opal
pearl
coral
gold_blue
plain_red
plain_yellow
plain_black
bronze
moonstone

#########ID-ed
%rim 0
%shrink 0
i-regeneration RING_REGENERATION
i-protection RING_PROTECTION
i-r-fire RING_PROTECTION_FROM_FIRE
i-r-poison RING_POISON_RESISTANCE
i-r-cold RING_PROTECTION_FROM_COLD
i-str RING_STRENGTH
i-slaying RING_SLAYING
i-see-invis RING_SEE_INVISIBLE
i-invisibility RING_INVISIBILITY
i-hunger RING_HUNGER
i-teleport RING_TELEPORTATION
i-evasion RING_EVASION
i-s-abil RING_SUSTAIN_ABILITIES
i-sustenance RING_SUSTENANCE
i-dex RING_DEXTERITY
i-int RING_INTELLIGENCE
i-wizardry RING_WIZARDRY
i-magical-power RING_MAGICAL_POWER
i-levitation RING_LEVITATION
i-life-protection RING_LIFE_PROTECTION
i-r-magic RING_PROTECTION_FROM_MAGIC
i-fire RING_FIRE
i-ice RING_ICE
i-c-teleport RING_TELEPORT_CONTROL
%rim 1
%shrink 1

###amulets
%sdir item/amulet
crystal_white AMU_NORMAL_OFFSET /*zirconium*/
stone3_blue
face1_gold
stone3_green
stone2_red
eye_magenta
face2
penta_orange
celtic_red
cameo_blue
bone_gray
cylinder_gray
ring_green
ring_cyan
###random
crystal_green AMU_RANDOM_OFFSET
cameo_orange
celtic_blue
eye_cyan
penta_green
ring_red
stone1_cyan
stone1_pink
stone2_green
stone3_magenta
celtic_yellow
stone1_green
stone2_blue
crystal_red
eye_green

%rim 0
%shrink 0
### ID-ed amulet
i-rage AMU_RAGE
i-clarity AMU_CLARITY
i-warding AMU_WARDING
i-r-corrosion AMU_RESIST_CORROSION
i-gourmand AMU_THE_GOURMAND
i-conservation AMU_CONSERVATION
i-c-flight AMU_CONTROLLED_FLIGHT
i-inaccuracy AMU_INACCURACY
i-r-mutation AMU_RESIST_MUTATION
i-spirit AMU_SPIRIT_SHIELD
i-faith AMU_FAITH
i-stasis AMU_STASIS
%rim 1
%shrink 1

####################OBJ_POTIONS
%sdir item/potion
clear POTION_OFFSET /*clear*/
brilliant_blue
black
silver
cyan
magenta
orange
dark
ruby
yellow
emerald
brown
pink
white

%shrink 0
%sdir item/potion
%back i-label
%rim 0
i-heal POT_HEALING
i-heal-wounds POT_HEAL_WOUNDS
i-speed POT_SPEED
i-might POT_MIGHT
#i-brilliance POT_BRILLIANCE
#i-agility POT_AGILITY
# placeholders, need tiles of their own!
i-gain-intelligence POT_BRILLIANCE
i-gain-dexterity POT_AGILITY
i-gain-strength POT_GAIN_STRENGTH
i-gain-dexterity POT_GAIN_DEXTERITY
i-gain-intelligence POT_GAIN_INTELLIGENCE
i-levitation POT_LEVITATION
i-poison POT_POISON
i-slowing POT_SLOWING
i-paralysis POT_PARALYSIS
i-confusion POT_CONFUSION
i-invisibility POT_INVISIBILITY
i-porridge POT_PORRIDGE
i-degeneration POT_DEGENERATION
i-decay POT_DECAY
i-water POT_WATER
i-experience POT_EXPERIENCE
i-magic POT_MAGIC
i-restore-abilities POT_RESTORE_ABILITIES
i-strong-poison POT_STRONG_POISON
i-berserk-rage POT_BERSERK_RAGE
i-cure-mutation POT_CURE_MUTATION
i-mutation POT_MUTATION
i-resistance POT_RESISTANCE
i-blood POT_BLOOD
i-coagulated-blood POT_BLOOD_COAGULATED
%back none
%rim 1
%shrink 1

####################OBJ_UNKNOWN_II
#####################OBJ_BOOKS
###0paperback / hardback 16
%sdir item/book
book_of_the_dead BOOK_PAPER_OFFSET
dark_blue
dark_green
cyan
red
purple
tan
light_gray
dark_gray
light_blue
light_green
turquoise
pink
magenta
yellow
white
##########leather 8
parchment BOOK_LEATHER_OFFSET
leather
tan
plaid
light_brown
light_brown
dark_brown
dark_brown
###########metal 8
bronze BOOK_METAL_OFFSET
copper
silver
gold
glittering
metal_blue
metal_cyan
metal_green
############papyrus 1
cloth BOOK_PAPYRUS
# randarts
%sdir item/book/artefact
wrinkled BOOK_RANDART_OFFSET
vellum
velvet
thick
buckle
bookmark
thin

#####################OBJ_STAVES
%sdir item/staff
staff00 STAFF_OFFSET /*curved*/
staff01
staff02
staff03
staff04
staff05
staff06
staff07
staff08
staff09

%shrink 0
i-staff_wizardry STAFF_WIZARDRY
i-staff_power STAFF_POWER
i-staff_fire STAFF_FIRE
i-staff_cold STAFF_COLD
i-staff_poison STAFF_POISON
i-staff_energy STAFF_ENERGY
i-staff_death STAFF_DEATH
i-staff_conjuration STAFF_CONJURATION
i-staff_enchantment STAFF_ENCHANTMENT
i-staff_summoning STAFF_SUMMONING
i-staff_air STAFF_AIR
i-staff_earth STAFF_EARTH
%rim 0
i-staff_channeling STAFF_CHANNELING
%rim 1
%shrink 1

%sdir item/rod
rod00 ROD_OFFSET
rod01
rod02
rod03
rod04
rod05
rod06
rod07
rod08
rod09

%shrink 0
i-rod_smiting ROD_SMITING
i-rod_summoning ROD_SUMMONING
i-rod_destruction_fire ROD_DESTRUCTION_FIRE
i-rod_destruction_ice ROD_DESTRUCTION_ICE
i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING
i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY
i-rod_warding ROD_WARDING
i-rod_discovery ROD_DISCOVERY
i-rod_demonology ROD_DEMONOLOGY
i-rod_striking ROD_STRIKING
i-rod_venom ROD_VENOM
%shrink 1

#OBJ_ORBS
%sdir item/misc
misc_orb ORB
misc_orb2

#OBJ_MISCELLANY
misc_bottle MISC_BOTTLED_EFREET
misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY
misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION
misc_crystal MISC_CRYSTAL_BALL_OF_SEEING
misc_fan MISC_AIR_ELEMENTAL_FAN
misc_lamp MISC_LAMP_OF_FIRE
misc_stone MISC_STONE_OF_EARTH_ELEMENTALS
misc_lantern MISC_LANTERN_OF_SHADOWS
misc_horn MISC_HORN_OF_GERYON
misc_box MISC_EMPTY_EBONY_CASKET
misc_box MISC_BOX_OF_BEASTS
misc_disc MISC_DISC_OF_STORMS
misc_deck MISC_DECK
%start
%compose misc_deck
%compose i-deck_escape
%finish
%start
%compose misc_deck
%compose i-deck_destruction
%finish
%start
%compose misc_deck
%compose i-deck_dungeons
%finish
%start
%compose misc_deck
%compose i-deck_summoning
%finish
%start
%compose misc_deck
%compose i-deck_wonders
%finish
%start
%compose misc_deck
%compose i-deck_punishment
%finish
%start
%compose misc_deck
%compose i-deck_war
%finish
%start
%compose misc_deck
%compose i-deck_changes
%finish
%start
%compose misc_deck
%compose i-deck_defense
%finish
misc_deck_rare MISC_DECK_RARE
%start
%compose misc_deck_rare
%compose i-deck_escape
%finish
%start
%compose misc_deck_rare
%compose i-deck_destruction
%finish
%start
%compose misc_deck_rare
%compose i-deck_dungeons
%finish
%start
%compose misc_deck_rare
%compose i-deck_summoning
%finish
%start
%compose misc_deck_rare
%compose i-deck_wonders
%finish
%start
%compose misc_deck_rare
%compose i-deck_punishment
%finish
%start
%compose misc_deck_rare
%compose i-deck_war
%finish
%start
%compose misc_deck_rare
%compose i-deck_changes
%finish
%start
%compose misc_deck_rare
%compose i-deck_defense
%finish
misc_deck_legendary MISC_DECK_LEGENDARY
%start
%compose misc_deck_legendary
%compose i-deck_escape
%finish
%start
%compose misc_deck_legendary
%compose i-deck_destruction
%finish
%start
%compose misc_deck_legendary
%compose i-deck_dungeons
%finish
%start
%compose misc_deck_legendary
%compose i-deck_summoning
%finish
%start
%compose misc_deck_legendary
%compose i-deck_wonders
%finish
%start
%compose misc_deck_legendary
%compose i-deck_punishment
%finish
%start
%compose misc_deck_legendary
%compose i-deck_war
%finish
%start
%compose misc_deck_legendary
%compose i-deck_changes
%finish
%start
%compose misc_deck_legendary
%compose i-deck_defense
%finish
misc_rune MISC_RUNE_OF_ZOT
runes/rune_tartarus MISC_RUNE_TARTARUS
runes/rune_cocytus MISC_RUNE_COCYTUS
runes/rune_dis MISC_RUNE_DIS
runes/rune_gehenna MISC_RUNE_GEHENNA
runes/rune_cerebov MISC_RUNE_CEREBOV
runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ
runes/rune_mnoleg MISC_RUNE_MNOLEG
runes/rune_lom_lobon MISC_RUNE_LOM_LOBON

#OBJ_CORPSES
#handled in dc-corpse.txt

#OBJ_GOLD
gold_pile GOLD