index
:
games-smtnocturne-fusion
master
Demon fusion rules for Shin Megami Tensei Nocturne
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
lib
/
Games
/
SMTNocturne
/
Fusion
/
Chart.pm
Commit message (
Expand
)
Author
Age
Files
Lines
*
add allowable times for the various deathstone fusions
Jesse Luehrs
2009-10-06
1
-1
/
+2
*
rafl says 'does coerce' is the variant most likely to stick around
Jesse Luehrs
2009-10-06
1
-22
/
+22
*
actually, don't need these special cases
Jesse Luehrs
2009-10-06
1
-24
/
+10
*
add rules for fusing demons to make elements
Jesse Luehrs
2009-10-06
1
-4
/
+12
*
implement deathstone fusions
Jesse Luehrs
2009-10-06
1
-2
/
+4
*
use $class for class methods
Jesse Luehrs
2009-10-06
1
-28
/
+28
*
refactor a bunch of the level calculations
Jesse Luehrs
2009-10-06
1
-9
/
+3
*
factor out removing of duplicates
Jesse Luehrs
2009-10-06
1
-3
/
+7
*
make sure we can't get evolve or special demons with normal fusion
Jesse Luehrs
2009-10-06
1
-1
/
+5
*
add implementations for how to fuse elements and mitama
Jesse Luehrs
2009-10-06
1
-22
/
+49
*
add element fusions to make mitama
Jesse Luehrs
2009-10-06
1
-2
/
+25
*
add multi methods for fusions_for, to handle different fusion types
Jesse Luehrs
2009-10-06
1
-2
/
+18
*
eliminate duplicate results
Jesse Luehrs
2009-10-06
1
-0
/
+1
*
add element fusion rules
Jesse Luehrs
2009-10-06
1
-2
/
+9
*
convert to namespace::autoclean
Jesse Luehrs
2009-10-05
1
-0
/
+3
*
add a few fusion rules for elements and mitama
Jesse Luehrs
2009-10-05
1
-1
/
+33
*
convert Chart to use multimethods
Jesse Luehrs
2009-10-05
1
-7
/
+4
*
convert to using mx-types
Jesse Luehrs
2009-10-05
1
-7
/
+5
*
shorten Games::SMTNocturne::Fusion::Demon to Demon
Jesse Luehrs
2009-10-04
1
-14
/
+9
*
add a (currently inefficient) method for finding ways to create demons
Jesse Luehrs
2009-10-04
1
-0
/
+36
*
add basic demon fusion rules
Jesse Luehrs
2009-10-04
1
-0
/
+16
*
make the chart a class attribute, since it reads from DATA
Jesse Luehrs
2009-10-04
1
-1
/
+2
*
sketch out some working data loading
Jesse Luehrs
2009-10-02
1
-0
/
+1077